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164 lines
4.8 KiB
TypeScript
164 lines
4.8 KiB
TypeScript
import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tick, Tile} from "../game/Game";
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import {GameID} from "../Schemas";
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import {simpleHash, within} from "../Util";
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import {Config, Theme} from "./Config";
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import {pastelTheme} from "./PastelTheme";
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export class DefaultConfig implements Config {
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defaultDonationAmount(sender: Player): number {
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return Math.floor(sender.troops() / 3)
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}
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donateCooldown(): Tick {
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return 10 * 10
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}
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emojiMessageDuration(): Tick {
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return 5 * 10
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}
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emojiMessageCooldown(): Tick {
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return 15 * 10
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}
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targetDuration(): Tick {
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return 10 * 10
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}
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targetCooldown(): Tick {
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return 15 * 10
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}
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allianceRequestCooldown(): Tick {
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return 30 * 10
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}
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allianceDuration(): Tick {
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return 200 * 10
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}
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percentageTilesOwnedToWin(): number {
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return 95
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}
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boatMaxNumber(): number {
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return 3
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}
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boatMaxDistance(): number {
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return 500
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}
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numSpawnPhaseTurns(): number {
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return 100
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}
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numBots(): number {
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return 400
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}
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turnIntervalMs(): number {
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return 100
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}
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gameCreationRate(): number {
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return 10 * 1000
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}
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lobbyLifetime(): number {
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return 20 * 1000
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}
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theme(): Theme {return pastelTheme;}
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attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
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let mag = 0
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let speed = 0
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switch (tileToConquer.terrain()) {
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case TerrainType.Plains:
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mag = 50
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speed = 10
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break
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case TerrainType.Highland:
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mag = 100
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speed = 20
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break
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case TerrainType.Mountain:
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mag = 150
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speed = 30
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break
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}
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// speed = mag
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if (attacker.isPlayer() && defender.isPlayer()) {
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if (attacker.type() == PlayerType.Human && defender.type() == PlayerType.Bot) {
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mag *= .8
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}
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if (attacker.type() == PlayerType.FakeHuman && defender.type() == PlayerType.Bot) {
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mag *= .8
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}
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}
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if (defender.isPlayer()) {
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return {
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attackerTroopLoss: within(defender.troops() / attacker.troops(), .5, 2) * mag,
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defenderTroopLoss: defender.troops() / defender.numTilesOwned(),
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tilesPerTickUsed: within(defender.troops() / (attackTroops * 5), .2, 1.5) * speed
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}
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} else {
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return {
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attackerTroopLoss: attacker.type() == PlayerType.Bot ? mag / 10 : mag / 5,
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defenderTroopLoss: 0,
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tilesPerTickUsed: within(this.startTroops(attacker.info()) / (attackTroops * 5), .2, 3) * Math.max(10, speed / 1.5)
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}
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}
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}
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attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
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if (defender.isPlayer()) {
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return within(attacker.troops() / defender.troops() * 2, .01, .5) * numAdjacentTilesWithEnemy * 3
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} else {
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return numAdjacentTilesWithEnemy * 2
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}
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}
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boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
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return Math.floor(attacker.troops() / 5)
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}
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attackAmount(attacker: Player, defender: Player | TerraNullius) {
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if (attacker.type() == PlayerType.Bot) {
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return attacker.troops() / 20
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} else {
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return attacker.troops() / 5
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}
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}
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startTroops(playerInfo: PlayerInfo): number {
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if (playerInfo.playerType == PlayerType.Bot) {
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return 10000
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}
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if (playerInfo.playerType == PlayerType.FakeHuman) {
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return 25000
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}
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return 25000
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}
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maxTroops(player: Player): number {
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let max = Math.sqrt(player.numTilesOwned()) * 3000 + 50000
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const troops = Math.min(max, 2_000_000)
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if (player.type() == PlayerType.Bot) {
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return troops
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}
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return troops * 2
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}
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troopAdditionRate(player: Player): number {
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let max = this.maxTroops(player)
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let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 100
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const ratio = 1 - (player.troops() / max)
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toAdd *= ratio
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toAdd *= .5
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// console.log(`to add ${toAdd}`)
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if (player.type() == PlayerType.FakeHuman) {
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toAdd *= 1.0
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}
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if (player.type() == PlayerType.Bot) {
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toAdd *= .7
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}
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return Math.min(player.troops() + toAdd, max)
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}
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}
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export const defaultConfig = new DefaultConfig() |