Files
OpenFrontIO/src/client/LocalPersistantStats.ts
T
Scott Anderson 52f64db6d3 Fix various ESLint violations (#402)
## Description:

Fixes a number of ESLint violations. Although I have tested these
changes through the local dev server, I don't have a high confidence
that the testing is sufficient, as I am new to this codebase. This
change would benefit from heightened scrutiny.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

fake.neo

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-02 18:06:08 -07:00

60 lines
1.3 KiB
TypeScript

import { consolex } from "../core/Consolex";
import { GameConfig, GameID, GameRecord } from "../core/Schemas";
export interface LocalStatsData {
[key: GameID]: {
lobby: GameConfig;
// Only once the game is over
gameRecord?: GameRecord;
};
}
let _startTime: number;
function getStats(): LocalStatsData {
const statsStr = localStorage.getItem("game-records");
return statsStr ? JSON.parse(statsStr) : {};
}
function save(stats: LocalStatsData) {
// To execute asynchronously
setTimeout(
() => localStorage.setItem("game-records", JSON.stringify(stats)),
0,
);
}
// The user can quit the game anytime so better save the lobby as soon as the
// game starts.
export function startGame(id: GameID, lobby: GameConfig) {
if (typeof localStorage === "undefined") {
return;
}
_startTime = Date.now();
const stats = getStats();
stats[id] = { lobby };
save(stats);
}
export function startTime() {
return _startTime;
}
export function endGame(gameRecord: GameRecord) {
if (typeof localStorage === "undefined") {
return;
}
const stats = getStats();
const gameStat = stats[gameRecord.id];
if (!gameStat) {
consolex.log("LocalPersistantStats: game not found");
return;
}
gameStat.gameRecord = gameRecord;
save(stats);
}