mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 23:21:58 +00:00
ce49599229
## Description: Enable various eslint rules. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced
80 lines
1.6 KiB
TypeScript
80 lines
1.6 KiB
TypeScript
import { NukeMagnitude } from "../../src/core/configuration/Config";
|
|
import { DefaultConfig } from "../../src/core/configuration/DefaultConfig";
|
|
import {
|
|
Game,
|
|
Player,
|
|
TerraNullius,
|
|
Tick,
|
|
UnitType,
|
|
} from "../../src/core/game/Game";
|
|
import { TileRef } from "../../src/core/game/GameMap";
|
|
|
|
export class TestConfig extends DefaultConfig {
|
|
private _proximityBonusPortsNb = 0;
|
|
private _defaultNukeSpeed = 4;
|
|
|
|
samHittingChance(): number {
|
|
return 1;
|
|
}
|
|
|
|
radiusPortSpawn(): number {
|
|
return 1;
|
|
}
|
|
|
|
proximityBonusPortsNb(totalPorts: number): number {
|
|
return this._proximityBonusPortsNb;
|
|
}
|
|
|
|
// Specific to TestConfig
|
|
setProximityBonusPortsNb(nb: number): void {
|
|
this._proximityBonusPortsNb = nb;
|
|
}
|
|
|
|
nukeMagnitudes(_: UnitType): NukeMagnitude {
|
|
return { inner: 1, outer: 1 };
|
|
}
|
|
|
|
setDefaultNukeSpeed(speed: number): void {
|
|
this._defaultNukeSpeed = speed;
|
|
}
|
|
|
|
defaultNukeSpeed(): number {
|
|
return this._defaultNukeSpeed;
|
|
}
|
|
|
|
defaultNukeTargetableRange(): number {
|
|
return 20;
|
|
}
|
|
|
|
defaultSamRange(): number {
|
|
return 20;
|
|
}
|
|
|
|
spawnImmunityDuration(): Tick {
|
|
return 0;
|
|
}
|
|
|
|
attackLogic(
|
|
gm: Game,
|
|
attackTroops: number,
|
|
attacker: Player,
|
|
defender: Player | TerraNullius,
|
|
tileToConquer: TileRef,
|
|
): {
|
|
attackerTroopLoss: number;
|
|
defenderTroopLoss: number;
|
|
tilesPerTickUsed: number;
|
|
} {
|
|
return { attackerTroopLoss: 1, defenderTroopLoss: 1, tilesPerTickUsed: 1 };
|
|
}
|
|
|
|
attackTilesPerTick(
|
|
attackTroops: number,
|
|
attacker: Player,
|
|
defender: Player | TerraNullius,
|
|
numAdjacentTilesWithEnemy: number,
|
|
): number {
|
|
return 1;
|
|
}
|
|
}
|