Files
OpenFrontIO/tests/util/Setup.ts
T
Cameron Clark 8a41919ed7 Private lobby toggle donation (#1752)
## Description:
Resolve #1652 

1. Add the ability to toggle **gold donations** and **troop donations**
for private lobbies
~2. Add relevant translations.~
3. Refactor `canDonate` to be specific to gold and troop donations 
4. Add placeholders for singleplayer mode if this is to be extended to
support that too.
5. Add Tests for Donate logic

### Screenshots:
<img width="1643" height="1788" alt="image"
src="https://github.com/user-attachments/assets/82b93400-a1f0-45f0-8b2b-a7f78dc0c3e9"
/>

_Private Lobby_

### Smoke Tests


![donatetroopsprivatelobby](https://github.com/user-attachments/assets/c6690bbc-958e-48a1-9cf1-e2b361dfb1b2)
_Testing Troop Send In Private Lobby_


![donatetroopsprivatelobby2](https://github.com/user-attachments/assets/698c7603-6b4b-4da7-91ab-7bdc38bb49a5)

_Troop Send Complete In Private Lobby_


![testtradepublicteams](https://github.com/user-attachments/assets/1010332c-3f38-4644-9218-46aa7141f578)
Confirming that public teams still works


## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME: cool_clarky

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: Drills Kibo <59177241+drillskibo@users.noreply.github.com>
2025-08-12 01:47:45 +00:00

92 lines
2.4 KiB
TypeScript

import fs from "fs";
import path from "path";
import { z } from "zod";
import {
Difficulty,
Game,
GameMapType,
GameMode,
GameType,
PlayerInfo,
PlayerType,
} from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import {
genTerrainFromBin,
MapManifestSchema,
} from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
_gameConfig: Partial<GameConfig> = {},
humans: PlayerInfo[] = [],
currentDir: string = __dirname,
): Promise<Game> {
// Suppress console.debug for tests.
console.debug = () => {};
// Simple binary file loading using fs.readFileSync()
const mapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/map.bin`,
);
const miniMapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/mini_map.bin`,
);
const manifestPath = path.join(
currentDir,
`../testdata/maps/${mapName}/manifest.json`,
);
const mapBinBuffer = fs.readFileSync(mapBinPath);
const miniMapBinBuffer = fs.readFileSync(miniMapBinPath);
const str = fs.readFileSync(manifestPath, "utf8");
const raw = JSON.parse(str);
const parsed = MapManifestSchema.safeParse(raw);
if (!parsed.success) {
const error = z.prettifyError(parsed.error);
throw new Error(`Error parsing ${manifestPath}: ${error}`);
}
const manifest = parsed.data;
const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
const miniGameMap = await genTerrainFromBin(
manifest.mini_map,
miniMapBinBuffer,
);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
bots: 0,
difficulty: Difficulty.Medium,
disableNPCs: false,
donateGold: false,
donateTroops: false,
gameMap: GameMapType.Asia,
gameMode: GameMode.FFA,
gameType: GameType.Singleplayer,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
..._gameConfig,
};
const config = new TestConfig(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
return createGame(humans, [], gameMap, miniGameMap, config);
}
export function playerInfo(name: string, type: PlayerType): PlayerInfo {
return new PlayerInfo(name, type, null, name);
}