Files
OpenFrontIO/src/client/graphics/layers/InGameHeaderAd.ts
T
Evan 7d3ec0fcb8 Move player info panel to top of the screen & simplify (#3087)
related to #2260

## Description:

* Moves the player info panel from the right to the top of the screen
* Disable the header ad for now because it would cover up the player
info, we'll find a better place for it in the future
* Remove the collapsable button/functionality. It's hard to even click
the button because the panel disappears when you move away from a
player, and I think the info is too valuable to ever need to be
collapsed.
* Removed the "land" and "irradiated land" since it didn't add much
value
* Remove all alt text & translation, you can't hover over the player
overlay so it's irrelevant.
* put troop info inside the troop bar to reduce amount of text


<img width="479" height="88" alt="Screenshot 2026-02-01 at 8 57 33 PM"
src="https://github.com/user-attachments/assets/3b72eb16-2efa-4c00-a4d0-5e085548fa78"
/>

<img width="438" height="136" alt="Screenshot 2026-02-01 at 8 58 06 PM"
src="https://github.com/user-attachments/assets/285bb2c9-6deb-4ee8-bcc8-743cccd6b77e"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-02 09:09:52 -08:00

114 lines
2.6 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement } from "lit/decorators.js";
import { GameView } from "../../../core/game/GameView";
import { Layer } from "./Layer";
const AD_SHOW_TICKS = 2 * 60 * 10; // 2 minutes
const HEADER_AD_TYPE = "standard_iab_head1";
const HEADER_AD_CONTAINER_ID = "header-ad-container";
const TWO_XL_BREAKPOINT = 1536;
@customElement("in-game-header-ad")
export class InGameHeaderAd extends LitElement implements Layer {
public game: GameView;
private isHidden: boolean = false;
private adLoaded: boolean = false;
private shouldShow: boolean = false;
createRenderRoot() {
return this;
}
init() {
// TODO: move ad and re-enable.
// this.showHeaderAd();
}
private showHeaderAd(): void {
// Don't show header ad on screens smaller than 2xl
if (window.innerWidth < TWO_XL_BREAKPOINT) {
return;
}
if (!window.adsEnabled) {
return;
}
this.shouldShow = true;
this.requestUpdate();
// Wait for the element to render before loading the ad
this.updateComplete.then(() => {
this.loadAd();
});
}
private loadAd(): void {
if (!window.ramp) {
console.warn("Playwire RAMP not available for header ad");
return;
}
try {
window.ramp.que.push(() => {
try {
window.ramp.spaAddAds([
{
type: HEADER_AD_TYPE,
selectorId: HEADER_AD_CONTAINER_ID,
},
]);
this.adLoaded = true;
console.log("Header ad loaded:", HEADER_AD_TYPE);
} catch (e) {
console.error("Failed to add header ad:", e);
}
});
} catch (error) {
console.error("Failed to load header ad:", error);
}
}
private hideHeaderAd(): void {
this.shouldShow = false;
this.adLoaded = false;
this.requestUpdate();
}
public tick() {
if (this.isHidden) {
return;
}
const gameTicks =
this.game.ticks() - this.game.config().numSpawnPhaseTurns();
if (gameTicks > AD_SHOW_TICKS) {
console.log("destroying header ad and refreshing PageOS");
this.hideHeaderAd();
this.isHidden = true;
if (window.PageOS?.session?.newPageView) {
window.PageOS.session.newPageView();
}
return;
}
}
shouldTransform(): boolean {
return false;
}
render() {
if (!this.shouldShow) {
return html``;
}
return html`
<div
id="${HEADER_AD_CONTAINER_ID}"
class="hidden 2xl:flex fixed top-0 left-1/2 -translate-x-1/2 z-[100] justify-center items-center pointer-events-auto p-0 -mt-[20px]"
></div>
`;
}
}