Files
OpenFrontIO/tests/util/Setup.ts
T
Mykola 25ea11114e Random spawn (#2375)
## Description:

https://github.com/openfrontio/OpenFrontIO/issues/2352

This is my first PR in this project, and I’ll continue refining it based
on feedback.

<img width="1088" height="859" alt="image"
src="https://github.com/user-attachments/assets/07f4f8b1-52fa-4136-add4-19b00aefd963"
/>

<img width="1157" height="783" alt="image"
src="https://github.com/user-attachments/assets/1c5be80d-72f8-4ead-8d4b-706a3a04fd73"
/>

<img width="1488" height="777" alt="image"
src="https://github.com/user-attachments/assets/4d743548-f0c3-4579-963b-43676f68fab1"
/>

<img width="1499" height="778" alt="image"
src="https://github.com/user-attachments/assets/f808e44f-ef97-467f-9e41-812e2857c36e"
/>


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

nikolaj_mykola

---------

Co-authored-by: Evan <evanpelle@gmail.com>
2025-11-06 15:49:37 -08:00

87 lines
2.3 KiB
TypeScript

import fs from "fs";
import path from "path";
import {
Difficulty,
Game,
GameMapSize,
GameMapType,
GameMode,
GameType,
PlayerInfo,
PlayerType,
} from "../../src/core/game/Game";
import { createGame } from "../../src/core/game/GameImpl";
import {
genTerrainFromBin,
MapManifest,
} from "../../src/core/game/TerrainMapLoader";
import { UserSettings } from "../../src/core/game/UserSettings";
import { GameConfig } from "../../src/core/Schemas";
import { TestConfig } from "./TestConfig";
import { TestServerConfig } from "./TestServerConfig";
export async function setup(
mapName: string,
_gameConfig: Partial<GameConfig> = {},
humans: PlayerInfo[] = [],
currentDir: string = __dirname,
ConfigClass: typeof TestConfig = TestConfig,
): Promise<Game> {
// Suppress console.debug for tests.
console.debug = () => {};
// Simple binary file loading using fs.readFileSync()
const mapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/map.bin`,
);
const miniMapBinPath = path.join(
currentDir,
`../testdata/maps/${mapName}/map4x.bin`,
);
const manifestPath = path.join(
currentDir,
`../testdata/maps/${mapName}/manifest.json`,
);
const mapBinBuffer = fs.readFileSync(mapBinPath);
const miniMapBinBuffer = fs.readFileSync(miniMapBinPath);
const manifest = JSON.parse(
fs.readFileSync(manifestPath, "utf8"),
) satisfies MapManifest;
const gameMap = await genTerrainFromBin(manifest.map, mapBinBuffer);
const miniGameMap = await genTerrainFromBin(manifest.map4x, miniMapBinBuffer);
// Configure the game
const serverConfig = new TestServerConfig();
const gameConfig: GameConfig = {
gameMap: GameMapType.Asia,
gameMapSize: GameMapSize.Normal,
gameMode: GameMode.FFA,
gameType: GameType.Singleplayer,
difficulty: Difficulty.Medium,
disableNPCs: false,
donateGold: false,
donateTroops: false,
bots: 0,
infiniteGold: false,
infiniteTroops: false,
instantBuild: false,
randomSpawn: false,
..._gameConfig,
};
const config = new ConfigClass(
serverConfig,
gameConfig,
new UserSettings(),
false,
);
return createGame(humans, [], gameMap, miniGameMap, config);
}
export function playerInfo(name: string, type: PlayerType): PlayerInfo {
return new PlayerInfo(name, type, null, name);
}