mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-02 21:48:06 +00:00
171 lines
5.3 KiB
TypeScript
171 lines
5.3 KiB
TypeScript
import { Colord, colord } from "colord";
|
|
import { PseudoRandom } from "../PseudoRandom";
|
|
import { PlayerType, Team, TerrainType } from "../game/Game";
|
|
import { GameMap, TileRef } from "../game/GameMap";
|
|
import { PlayerView } from "../game/GameView";
|
|
import { ColorAllocator } from "./ColorAllocator";
|
|
import { botColors, fallbackColors, humanColors, nationColors } from "./Colors";
|
|
import { Theme } from "./Config";
|
|
|
|
type ColorCache = Map<string, Colord>;
|
|
|
|
export class PastelTheme implements Theme {
|
|
private borderColorCache: ColorCache = new Map<string, Colord>();
|
|
private rand = new PseudoRandom(123);
|
|
private humanColorAllocator = new ColorAllocator(humanColors, fallbackColors);
|
|
private botColorAllocator = new ColorAllocator(botColors, botColors);
|
|
private teamColorAllocator = new ColorAllocator(humanColors, fallbackColors);
|
|
private nationColorAllocator = new ColorAllocator(nationColors, nationColors);
|
|
|
|
private background = colord("rgb(60,60,60)");
|
|
private shore = colord("rgb(204,203,158)");
|
|
private falloutColors = [
|
|
colord("rgb(120,255,71)"), // Original color
|
|
colord("rgb(130,255,85)"), // Slightly lighter
|
|
colord("rgb(110,245,65)"), // Slightly darker
|
|
colord("rgb(125,255,75)"), // Warmer tint
|
|
colord("rgb(115,250,68)"), // Cooler tint
|
|
];
|
|
private water = colord("rgb(70,132,180)");
|
|
private shorelineWater = colord("rgb(100,143,255)");
|
|
|
|
/** Alternate View colors for self, green */
|
|
private _selfColor = colord("rgb(0,255,0)");
|
|
/** Alternate View colors for allies, yellow */
|
|
private _allyColor = colord("rgb(255,255,0)");
|
|
/** Alternate View colors for neutral, gray */
|
|
private _neutralColor = colord("rgb(128,128,128)");
|
|
/** Alternate View colors for enemies, red */
|
|
private _enemyColor = colord("rgb(255,0,0)");
|
|
|
|
/** Default spawn highlight colors for other players in FFA, yellow */
|
|
private _spawnHighlightColor = colord("rgb(255,213,79)");
|
|
/** Added non-default spawn highlight colors for self, full white */
|
|
private _spawnHighlightSelfColor = colord("rgb(255,255,255)");
|
|
/** Added non-default spawn highlight colors for teammates, green */
|
|
private _spawnHighlightTeamColor = colord("rgb(0,255,0)");
|
|
/** Added non-default spawn highlight colors for enemies, red */
|
|
private _spawnHighlightEnemyColor = colord("rgb(255,0,0)");
|
|
|
|
teamColor(team: Team): Colord {
|
|
return this.teamColorAllocator.assignTeamColor(team);
|
|
}
|
|
|
|
territoryColor(player: PlayerView): Colord {
|
|
const team = player.team();
|
|
if (team !== null) {
|
|
return this.teamColorAllocator.assignTeamPlayerColor(team, player.id());
|
|
}
|
|
if (player.type() === PlayerType.Human) {
|
|
return this.humanColorAllocator.assignColor(player.id());
|
|
}
|
|
if (player.type() === PlayerType.Bot) {
|
|
return this.botColorAllocator.assignColor(player.id());
|
|
}
|
|
return this.nationColorAllocator.assignColor(player.id());
|
|
}
|
|
|
|
// Don't call directly, use PlayerView
|
|
borderColor(territoryColor: Colord): Colord {
|
|
return territoryColor.darken(0.125);
|
|
}
|
|
|
|
defendedBorderColors(territoryColor: Colord): {
|
|
light: Colord;
|
|
dark: Colord;
|
|
} {
|
|
return {
|
|
light: territoryColor.darken(0.2),
|
|
dark: territoryColor.darken(0.4),
|
|
};
|
|
}
|
|
|
|
focusedBorderColor(): Colord {
|
|
return colord("rgb(230,230,230)");
|
|
}
|
|
|
|
textColor(player: PlayerView): string {
|
|
return player.type() === PlayerType.Human ? "#000000" : "#4D4D4D";
|
|
}
|
|
|
|
terrainColor(gm: GameMap, tile: TileRef): Colord {
|
|
const mag = gm.magnitude(tile);
|
|
if (gm.isShore(tile)) {
|
|
return this.shore;
|
|
}
|
|
switch (gm.terrainType(tile)) {
|
|
case TerrainType.Ocean:
|
|
case TerrainType.Lake: {
|
|
const w = this.water.rgba;
|
|
if (gm.isShoreline(tile) && gm.isWater(tile)) {
|
|
return this.shorelineWater;
|
|
}
|
|
return colord({
|
|
r: Math.max(w.r - 10 + (11 - Math.min(mag, 10)), 0),
|
|
g: Math.max(w.g - 10 + (11 - Math.min(mag, 10)), 0),
|
|
b: Math.max(w.b - 10 + (11 - Math.min(mag, 10)), 0),
|
|
});
|
|
}
|
|
case TerrainType.Plains:
|
|
return colord({
|
|
r: 190,
|
|
g: 220 - 2 * mag,
|
|
b: 138,
|
|
});
|
|
case TerrainType.Highland:
|
|
return colord({
|
|
r: 200 + 2 * mag,
|
|
g: 183 + 2 * mag,
|
|
b: 138 + 2 * mag,
|
|
});
|
|
case TerrainType.Mountain:
|
|
return colord({
|
|
r: 230 + mag / 2,
|
|
g: 230 + mag / 2,
|
|
b: 230 + mag / 2,
|
|
});
|
|
}
|
|
}
|
|
|
|
backgroundColor(): Colord {
|
|
return this.background;
|
|
}
|
|
|
|
falloutColor(): Colord {
|
|
return this.rand.randElement(this.falloutColors);
|
|
}
|
|
|
|
font(): string {
|
|
return "Overpass, sans-serif";
|
|
}
|
|
|
|
selfColor(): Colord {
|
|
return this._selfColor;
|
|
}
|
|
allyColor(): Colord {
|
|
return this._allyColor;
|
|
}
|
|
neutralColor(): Colord {
|
|
return this._neutralColor;
|
|
}
|
|
enemyColor(): Colord {
|
|
return this._enemyColor;
|
|
}
|
|
|
|
spawnHighlightColor(): Colord {
|
|
return this._spawnHighlightColor;
|
|
}
|
|
/** Return spawn highlight color for self */
|
|
spawnHighlightSelfColor(): Colord {
|
|
return this._spawnHighlightSelfColor;
|
|
}
|
|
/** Return spawn highlight color for teammates */
|
|
spawnHighlightTeamColor(): Colord {
|
|
return this._spawnHighlightTeamColor;
|
|
}
|
|
/** Return spawn highlight color for enemies */
|
|
spawnHighlightEnemyColor(): Colord {
|
|
return this._spawnHighlightEnemyColor;
|
|
}
|
|
}
|