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230 lines
6.5 KiB
TypeScript
230 lines
6.5 KiB
TypeScript
import { renderNumber } from "../../client/Utils";
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import {
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Execution,
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Game,
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MessageType,
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Player,
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Unit,
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { densePathToLosKeypointSegments } from "../game/MotionPlans";
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import { PathFinding } from "../pathfinding/PathFinder";
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import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
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import { distSortUnit } from "../Util";
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export class TradeShipExecution implements Execution {
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private active = true;
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private mg: Game;
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private tradeShip: Unit | undefined;
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private wasCaptured = false;
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private pathFinder: SteppingPathFinder<TileRef>;
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private tilesTraveled = 0;
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private motionPlanId = 1;
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private motionPlanDst: TileRef | null = null;
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constructor(
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private origOwner: Player,
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private srcPort: Unit,
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private _dstPort: Unit,
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) {}
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init(mg: Game, ticks: number): void {
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this.mg = mg;
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this.pathFinder = PathFinding.Water(mg);
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}
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tick(ticks: number): void {
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if (this.tradeShip === undefined) {
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const spawn = this.origOwner.canBuild(
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UnitType.TradeShip,
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this.srcPort.tile(),
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);
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if (spawn === false) {
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console.warn(`cannot build trade ship`);
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this.active = false;
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return;
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}
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this.tradeShip = this.origOwner.buildUnit(UnitType.TradeShip, spawn, {
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targetUnit: this._dstPort,
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lastSetSafeFromPirates: ticks,
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});
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this.mg.stats().boatSendTrade(this.origOwner, this._dstPort.owner());
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}
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if (!this.tradeShip.isActive()) {
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this.active = false;
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return;
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}
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const tradeShipOwner = this.tradeShip.owner();
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const dstPortOwner = this._dstPort.owner();
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if (this.wasCaptured !== true && this.origOwner !== tradeShipOwner) {
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// Store as variable in case ship is recaptured by previous owner
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this.wasCaptured = true;
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}
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// If a player captures another player's port while trading we should delete
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// the ship.
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if (dstPortOwner.id() === this.srcPort.owner().id()) {
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this.tradeShip.delete(false);
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this.active = false;
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return;
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}
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if (
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!this.wasCaptured &&
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(!this._dstPort.isActive() || !tradeShipOwner.canTrade(dstPortOwner))
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) {
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this.tradeShip.delete(false);
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this.active = false;
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return;
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}
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if (
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this.wasCaptured &&
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(tradeShipOwner !== dstPortOwner || !this._dstPort.isActive())
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) {
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const ports = this.tradeShip
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.owner()
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.units(UnitType.Port)
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.sort(distSortUnit(this.mg, this.tradeShip));
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if (ports.length === 0) {
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this.tradeShip.delete(false);
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this.active = false;
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return;
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} else {
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this._dstPort = ports[0];
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this.tradeShip.setTargetUnit(this._dstPort);
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// Plan-driven units don't emit per-tick unit updates, so force a sync for the new target.
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this.tradeShip.touch();
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}
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}
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const curTile = this.tradeShip.tile();
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if (curTile === this.dstPort()) {
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this.complete();
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return;
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}
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const dst = this._dstPort.tile();
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const result = this.pathFinder.next(curTile, dst);
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switch (result.status) {
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case PathStatus.NEXT:
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if (dst !== this.motionPlanDst) {
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this.motionPlanId++;
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const from = result.node;
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const segPlan = this.pathFinder.planSegments?.(from, dst) ??
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(() => {
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const densePath = this.pathFinder.findPath(from, dst);
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return densePath
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? densePathToLosKeypointSegments(
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densePath,
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this.mg.map(),
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(t) =>
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this.mg.isWater(t) ||
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(this.mg.isLand(t) && this.mg.isShoreline(t)),
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)
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: null;
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})() ?? {
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points: Uint32Array.from([from]),
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segmentSteps: new Uint32Array(0),
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};
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this.mg.recordMotionPlan({
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kind: "grid_segments",
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unitId: this.tradeShip.id(),
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planId: this.motionPlanId,
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startTick: ticks + 1,
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ticksPerStep: 1,
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points: segPlan.points,
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segmentSteps: segPlan.segmentSteps,
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});
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this.motionPlanDst = dst;
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}
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// Update safeFromPirates status
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if (this.mg.isWater(result.node) && this.mg.isShoreline(result.node)) {
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this.tradeShip.setSafeFromPirates();
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}
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this.tradeShip.move(result.node);
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this.tilesTraveled++;
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break;
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case PathStatus.COMPLETE:
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this.complete();
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return;
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case PathStatus.NOT_FOUND:
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console.warn("captured trade ship cannot find route");
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if (this.tradeShip.isActive()) {
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this.tradeShip.delete(false);
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}
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this.active = false;
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return;
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}
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}
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private complete() {
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this.active = false;
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this.tradeShip!.delete(false);
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const gold = this.mg.config().tradeShipGold(this.tilesTraveled);
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if (this.wasCaptured) {
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this.tradeShip!.owner().addGold(gold, this._dstPort.tile());
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this.mg.displayMessage(
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"events_display.received_gold_from_captured_ship",
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MessageType.CAPTURED_ENEMY_UNIT,
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this.tradeShip!.owner().id(),
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gold,
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{
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gold: renderNumber(gold),
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name: this.origOwner.displayName(),
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},
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);
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// Record stats
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this.mg
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.stats()
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.boatCapturedTrade(this.tradeShip!.owner(), this.origOwner, gold);
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} else {
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this.srcPort.owner().addGold(gold);
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this._dstPort.owner().addGold(gold, this._dstPort.tile());
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this.mg.displayMessage(
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"events_display.received_gold_from_trade",
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MessageType.RECEIVED_GOLD_FROM_TRADE,
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this._dstPort.owner().id(),
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gold,
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{
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gold: renderNumber(gold),
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name: this.srcPort.owner().displayName(),
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},
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);
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this.mg.displayMessage(
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"events_display.received_gold_from_trade",
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MessageType.RECEIVED_GOLD_FROM_TRADE,
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this.srcPort.owner().id(),
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gold,
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{
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gold: renderNumber(gold),
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name: this._dstPort.owner().displayName(),
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},
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);
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// Record stats
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this.mg
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.stats()
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.boatArriveTrade(this.srcPort.owner(), this._dstPort.owner(), gold);
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}
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return;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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dstPort(): TileRef {
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return this._dstPort.tile();
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}
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}
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