Files
OpenFrontIO/src/core/execution/TargetPlayerExecution.ts
T
Léo Joly 9c7e0ce32f [Cleanup] Pass Player into execution constructor instead of PlayerID (#1022)
## Description:
Answering issue:  #1017 
[Cleanup] Pass Player into the execution constructor instead of PlayerID

I have tested the changes running and playing a full game. I do not know
other way to test the changes, please inform me ❤️

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

Lele

---------

Co-authored-by: lva <lva@rovsing.dk>
2025-06-06 11:58:15 -07:00

39 lines
848 B
TypeScript

import { Execution, Game, Player, PlayerID } from "../game/Game";
export class TargetPlayerExecution implements Execution {
private target: Player;
private active = true;
constructor(
private requestor: Player,
private targetID: PlayerID,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.targetID)) {
console.warn(`TargetPlayerExecution: target ${this.targetID} not found`);
this.active = false;
return;
}
this.target = mg.player(this.targetID);
}
tick(ticks: number): void {
if (this.requestor.canTarget(this.target)) {
this.requestor.target(this.target);
this.target.updateRelation(this.requestor, -40);
}
this.active = false;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}