mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 21:34:14 +00:00
9c7e0ce32f
## Description: Answering issue: #1017 [Cleanup] Pass Player into the execution constructor instead of PlayerID I have tested the changes running and playing a full game. I do not know other way to test the changes, please inform me ❤️ ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Lele --------- Co-authored-by: lva <lva@rovsing.dk>
39 lines
848 B
TypeScript
39 lines
848 B
TypeScript
import { Execution, Game, Player, PlayerID } from "../game/Game";
|
|
|
|
export class TargetPlayerExecution implements Execution {
|
|
private target: Player;
|
|
|
|
private active = true;
|
|
|
|
constructor(
|
|
private requestor: Player,
|
|
private targetID: PlayerID,
|
|
) {}
|
|
|
|
init(mg: Game, ticks: number): void {
|
|
if (!mg.hasPlayer(this.targetID)) {
|
|
console.warn(`TargetPlayerExecution: target ${this.targetID} not found`);
|
|
this.active = false;
|
|
return;
|
|
}
|
|
|
|
this.target = mg.player(this.targetID);
|
|
}
|
|
|
|
tick(ticks: number): void {
|
|
if (this.requestor.canTarget(this.target)) {
|
|
this.requestor.target(this.target);
|
|
this.target.updateRelation(this.requestor, -40);
|
|
}
|
|
this.active = false;
|
|
}
|
|
|
|
isActive(): boolean {
|
|
return this.active;
|
|
}
|
|
|
|
activeDuringSpawnPhase(): boolean {
|
|
return false;
|
|
}
|
|
}
|