Files
OpenFrontIO/src/server/Client.ts
T
Evan db501c68d2 Put friends on the same team (#3994)
Fixes #3911

## Description:

- Server captures `publicId` and `friends` from `getUserMe()` and
includes each player's in-game friend `clientID`s in `PlayerSchema` on
game start
- Team assignment treats friends as a **soft preference** (best-effort):
a non-clan player goes to the team where the most of their friends
already are; if that team is full they spill to the next-emptiest team
rather than getting kicked
- Clans remain strict (kick overflow) since clan membership is an
explicit opt-in; friends are implicit, so a friend-of-friend chain that
doesn't fit shouldn't bench anyone
- Friendship is symmetric — an edge from either direction counts, which
keeps things working when one side's `getUserMe` is stale
- Lobby preview unchanged — friend grouping only takes effect once the
game actually starts (avoids exposing friend lists in the lobby payload)


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-05-23 18:02:41 +01:00

28 lines
868 B
TypeScript

import WebSocket from "ws";
import { TokenPayload } from "../core/ApiSchemas";
import { Tick } from "../core/game/Game";
import { ClientID, PlayerCosmetics, Winner } from "../core/Schemas";
export class Client {
public lastPing: number = Date.now();
public hashes: Map<Tick, number> = new Map();
public reportedWinner: Winner | null = null;
constructor(
public readonly clientID: ClientID,
public readonly persistentID: string,
public readonly claims: TokenPayload | null,
public readonly role: string | null,
public readonly flares: string[] | undefined,
public readonly ip: string,
public username: string,
public clanTag: string | null,
public ws: WebSocket,
public readonly cosmetics: PlayerCosmetics | undefined,
public readonly publicId: string | undefined,
public readonly friends: string[],
) {}
}