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https://github.com/openfrontio/OpenFrontIO.git
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1d8484843f
## Description: To advertise patterns, show a random, purchasable pattern on the end screen. * Refactored the pattern button into a reusable PatternButton lit component * Used tailwind instead of CSS for styling because the CSS affects lit components due to using the light-dom * Removed the tooltip, didn't seem necessary since there is already a big "purchase" button under the pattern <img width="383" height="556" alt="Screenshot 2025-08-25 at 1 26 26 PM" src="https://github.com/user-attachments/assets/3f109cea-2759-4a07-9322-4a1a30b43503" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
232 lines
6.5 KiB
TypeScript
232 lines
6.5 KiB
TypeScript
import { LitElement, TemplateResult, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { translateText } from "../../../client/Utils";
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import { Pattern } from "../../../core/CosmeticSchemas";
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import { EventBus } from "../../../core/EventBus";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView } from "../../../core/game/GameView";
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import "../../components/PatternButton";
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import { fetchPatterns, handlePurchase } from "../../Cosmetics";
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import { getUserMe } from "../../jwt";
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import { SendWinnerEvent } from "../../Transport";
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import { GutterAdModalEvent } from "./GutterAdModal";
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import { Layer } from "./Layer";
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@customElement("win-modal")
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export class WinModal extends LitElement implements Layer {
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public game: GameView;
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public eventBus: EventBus;
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private hasShownDeathModal = false;
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@state()
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isVisible = false;
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@state()
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showButtons = false;
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@state()
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private patternContent: TemplateResult | null = null;
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private _title: string;
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// Override to prevent shadow DOM creation
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createRenderRoot() {
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return this;
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}
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constructor() {
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super();
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}
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render() {
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return html`
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<div
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class="${this.isVisible
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? "fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 bg-gray-800/70 p-6 rounded-lg z-[9999] shadow-2xl backdrop-blur-sm text-white w-[350px] max-w-[90%] md:max-w-[350px] animate-fadeIn"
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: "hidden"}"
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>
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<h2 class="m-0 mb-4 text-[26px] text-center text-white">
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${this._title || ""}
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</h2>
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${this.innerHtml()}
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<div
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class="${this.showButtons
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? "flex justify-between gap-2.5"
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: "hidden"}"
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>
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<button
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@click=${this._handleExit}
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class="flex-1 px-3 py-3 text-base cursor-pointer bg-blue-500/60 text-white border-0 rounded transition-all duration-200 hover:bg-blue-500/80 hover:-translate-y-px active:translate-y-px"
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>
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${translateText("win_modal.exit")}
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</button>
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<button
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@click=${this.hide}
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class="flex-1 px-3 py-3 text-base cursor-pointer bg-blue-500/60 text-white border-0 rounded transition-all duration-200 hover:bg-blue-500/80 hover:-translate-y-px active:translate-y-px"
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>
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${translateText("win_modal.keep")}
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</button>
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</div>
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</div>
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<style>
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@keyframes fadeIn {
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from {
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opacity: 0;
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transform: translate(-50%, -48%);
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}
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to {
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opacity: 1;
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transform: translate(-50%, -50%);
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}
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}
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.animate-fadeIn {
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animation: fadeIn 0.3s ease-out;
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}
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</style>
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`;
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}
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innerHtml() {
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return this.renderPatternButton();
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}
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renderPatternButton() {
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return html`
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<div class="text-center mb-6 bg-black/30 p-2.5 rounded">
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<h3 class="text-xl font-semibold text-white mb-3">
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${translateText("win_modal.support_openfront")}
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</h3>
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<p class="text-white mb-3">
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${translateText("win_modal.territory_pattern")}
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</p>
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<div class="flex justify-center">${this.patternContent}</div>
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</div>
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`;
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}
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async loadPatternContent() {
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const me = await getUserMe();
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const patterns = await fetchPatterns(me !== false ? me : null);
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const purchasable = Array.from(patterns.values()).filter(
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(p) => p.product !== null,
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);
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if (purchasable.length === 0) {
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this.patternContent = html``;
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return;
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}
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const pattern = purchasable[Math.floor(Math.random() * purchasable.length)];
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this.patternContent = html`
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<pattern-button
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.pattern=${pattern}
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.onSelect=${(p: Pattern | null) => {}}
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.onPurchase=${(priceId: string) => handlePurchase(priceId)}
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></pattern-button>
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`;
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}
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steamWishlist(): TemplateResult {
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return html`<p class="m-0 mb-5 text-center bg-black/30 p-2.5 rounded">
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<a
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href="https://store.steampowered.com/app/3560670"
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target="_blank"
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rel="noopener noreferrer"
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class="text-[#4a9eff] underline font-medium transition-colors duration-200 text-2xl hover:text-[#6db3ff]"
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>
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${translateText("win_modal.wishlist")}
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</a>
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</p>`;
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}
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async show() {
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await this.loadPatternContent();
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this.eventBus.emit(new GutterAdModalEvent(true));
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setTimeout(() => {
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this.isVisible = true;
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this.requestUpdate();
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}, 1500);
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setTimeout(() => {
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this.showButtons = true;
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this.requestUpdate();
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}, 3000);
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}
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hide() {
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this.eventBus.emit(new GutterAdModalEvent(false));
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this.isVisible = false;
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this.showButtons = false;
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this.requestUpdate();
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}
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private _handleExit() {
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this.hide();
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window.location.href = "/";
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}
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init() {}
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tick() {
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const myPlayer = this.game.myPlayer();
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if (
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!this.hasShownDeathModal &&
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myPlayer &&
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!myPlayer.isAlive() &&
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!this.game.inSpawnPhase() &&
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myPlayer.hasSpawned()
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) {
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this.hasShownDeathModal = true;
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this._title = translateText("win_modal.died");
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this.show();
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}
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const updates = this.game.updatesSinceLastTick();
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const winUpdates = updates !== null ? updates[GameUpdateType.Win] : [];
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winUpdates.forEach((wu) => {
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if (wu.winner === undefined) {
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// ...
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} else if (wu.winner[0] === "team") {
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this.eventBus.emit(new SendWinnerEvent(wu.winner, wu.allPlayersStats));
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if (wu.winner[1] === this.game.myPlayer()?.team()) {
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this._title = translateText("win_modal.your_team");
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} else {
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this._title = translateText("win_modal.other_team", {
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team: wu.winner[1],
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});
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}
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this.show();
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} else {
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const winner = this.game.playerByClientID(wu.winner[1]);
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if (!winner?.isPlayer()) return;
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const winnerClient = winner.clientID();
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if (winnerClient !== null) {
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this.eventBus.emit(
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new SendWinnerEvent(["player", winnerClient], wu.allPlayersStats),
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);
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}
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if (
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winnerClient !== null &&
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winnerClient === this.game.myPlayer()?.clientID()
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) {
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this._title = translateText("win_modal.you_won");
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} else {
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this._title = translateText("win_modal.other_won", {
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player: winner.name(),
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});
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}
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this.show();
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}
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});
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}
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renderLayer(/* context: CanvasRenderingContext2D */) {}
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shouldTransform(): boolean {
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return false;
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}
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}
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