Files
OpenFrontIO/src/client/components/Maps.ts
T
evanpelle 1ce282d41b Move map metadata to map manifest (#1262)
## Description:

To simply the map binary data, remove height & width data to the
manifest

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
2025-06-23 14:50:18 -07:00

133 lines
3.6 KiB
TypeScript

import { LitElement, css, html } from "lit";
import { customElement, property, state } from "lit/decorators.js";
import { GameMapType } from "../../core/game/Game";
import { terrainMapFileLoader } from "../../core/game/TerrainMapFileLoader";
import { translateText } from "../Utils";
// Add map descriptions
export const MapDescription: Record<keyof typeof GameMapType, string> = {
World: "World",
GiantWorldMap: "Giant World Map",
Europe: "Europe",
EuropeClassic: "Europe Classic",
Mena: "MENA",
NorthAmerica: "North America",
Oceania: "Oceania",
BlackSea: "Black Sea",
Africa: "Africa",
Pangaea: "Pangaea",
Asia: "Asia",
Mars: "Mars",
SouthAmerica: "South America",
Britannia: "Britannia",
GatewayToTheAtlantic: "Gateway to the Atlantic",
Australia: "Australia",
Iceland: "Iceland",
EastAsia: "East Asia",
BetweenTwoSeas: "Between Two Seas",
FaroeIslands: "Faroe Islands",
DeglaciatedAntarctica: "Deglaciated Antarctica",
FalklandIslands: "Falkland Islands",
Baikal: "Baikal",
Halkidiki: "Halkidiki",
};
@customElement("map-display")
export class MapDisplay extends LitElement {
@property({ type: String }) mapKey = "";
@property({ type: Boolean }) selected = false;
@property({ type: String }) translation: string = "";
@state() private mapWebpPath: string | null = null;
@state() private mapName: string | null = null;
@state() private isLoading = true;
static styles = css`
.option-card {
width: 100%;
min-width: 100px;
max-width: 120px;
padding: 4px 4px 0 4px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
background: rgba(30, 30, 30, 0.95);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
cursor: pointer;
transition: all 0.2s ease-in-out;
}
.option-card:hover {
transform: translateY(-2px);
border-color: rgba(255, 255, 255, 0.3);
background: rgba(40, 40, 40, 0.95);
}
.option-card.selected {
border-color: #4a9eff;
background: rgba(74, 158, 255, 0.1);
}
.option-card-title {
font-size: 14px;
color: #aaa;
text-align: center;
margin: 0 0 4px 0;
}
.option-image {
width: 100%;
aspect-ratio: 4/2;
color: #aaa;
transition: transform 0.2s ease-in-out;
border-radius: 8px;
background-color: rgba(255, 255, 255, 0.1);
font-size: 14px;
display: flex;
align-items: center;
justify-content: center;
}
`;
connectedCallback() {
super.connectedCallback();
this.loadMapData();
}
private async loadMapData() {
if (!this.mapKey) return;
try {
this.isLoading = true;
const mapValue = GameMapType[this.mapKey as keyof typeof GameMapType];
const data = terrainMapFileLoader.getMapData(mapValue);
this.mapWebpPath = await data.webpPath();
this.mapName = (await data.manifest()).name;
} catch (error) {
console.error("Failed to load map data:", error);
} finally {
this.isLoading = false;
}
}
render() {
return html`
<div class="option-card ${this.selected ? "selected" : ""}">
${this.isLoading
? html`<div class="option-image">
${translateText("map_component.loading")}
</div>`
: this.mapWebpPath
? html`<img
src="${this.mapWebpPath}"
alt="${this.mapKey}"
class="option-image"
/>`
: html`<div class="option-image">Error</div>`}
<div class="option-card-title">${this.translation || this.mapName}</div>
</div>
`;
}
}