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1ce282d41b
## Description: To simply the map binary data, remove height & width data to the manifest ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
133 lines
3.6 KiB
TypeScript
133 lines
3.6 KiB
TypeScript
import { LitElement, css, html } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { GameMapType } from "../../core/game/Game";
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import { terrainMapFileLoader } from "../../core/game/TerrainMapFileLoader";
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import { translateText } from "../Utils";
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// Add map descriptions
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export const MapDescription: Record<keyof typeof GameMapType, string> = {
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World: "World",
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GiantWorldMap: "Giant World Map",
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Europe: "Europe",
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EuropeClassic: "Europe Classic",
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Mena: "MENA",
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NorthAmerica: "North America",
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Oceania: "Oceania",
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BlackSea: "Black Sea",
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Africa: "Africa",
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Pangaea: "Pangaea",
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Asia: "Asia",
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Mars: "Mars",
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SouthAmerica: "South America",
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Britannia: "Britannia",
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GatewayToTheAtlantic: "Gateway to the Atlantic",
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Australia: "Australia",
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Iceland: "Iceland",
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EastAsia: "East Asia",
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BetweenTwoSeas: "Between Two Seas",
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FaroeIslands: "Faroe Islands",
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DeglaciatedAntarctica: "Deglaciated Antarctica",
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FalklandIslands: "Falkland Islands",
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Baikal: "Baikal",
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Halkidiki: "Halkidiki",
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};
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@customElement("map-display")
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export class MapDisplay extends LitElement {
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@property({ type: String }) mapKey = "";
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@property({ type: Boolean }) selected = false;
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@property({ type: String }) translation: string = "";
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@state() private mapWebpPath: string | null = null;
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@state() private mapName: string | null = null;
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@state() private isLoading = true;
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static styles = css`
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.option-card {
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width: 100%;
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min-width: 100px;
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max-width: 120px;
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padding: 4px 4px 0 4px;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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background: rgba(30, 30, 30, 0.95);
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border: 2px solid rgba(255, 255, 255, 0.1);
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border-radius: 12px;
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cursor: pointer;
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transition: all 0.2s ease-in-out;
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}
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.option-card:hover {
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transform: translateY(-2px);
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border-color: rgba(255, 255, 255, 0.3);
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background: rgba(40, 40, 40, 0.95);
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}
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.option-card.selected {
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border-color: #4a9eff;
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background: rgba(74, 158, 255, 0.1);
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}
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.option-card-title {
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font-size: 14px;
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color: #aaa;
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text-align: center;
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margin: 0 0 4px 0;
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}
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.option-image {
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width: 100%;
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aspect-ratio: 4/2;
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color: #aaa;
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transition: transform 0.2s ease-in-out;
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border-radius: 8px;
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background-color: rgba(255, 255, 255, 0.1);
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font-size: 14px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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`;
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connectedCallback() {
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super.connectedCallback();
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this.loadMapData();
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}
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private async loadMapData() {
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if (!this.mapKey) return;
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try {
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this.isLoading = true;
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const mapValue = GameMapType[this.mapKey as keyof typeof GameMapType];
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const data = terrainMapFileLoader.getMapData(mapValue);
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this.mapWebpPath = await data.webpPath();
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this.mapName = (await data.manifest()).name;
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} catch (error) {
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console.error("Failed to load map data:", error);
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} finally {
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this.isLoading = false;
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}
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}
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render() {
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return html`
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<div class="option-card ${this.selected ? "selected" : ""}">
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${this.isLoading
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? html`<div class="option-image">
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${translateText("map_component.loading")}
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</div>`
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: this.mapWebpPath
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? html`<img
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src="${this.mapWebpPath}"
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alt="${this.mapKey}"
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class="option-image"
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/>`
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: html`<div class="option-image">Error</div>`}
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<div class="option-card-title">${this.translation || this.mapName}</div>
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</div>
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`;
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}
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}
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