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https://github.com/openfrontio/OpenFrontIO.git
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18f52c01bb
## Description: - Fix HeadsUpMessage appearing above Settings modal - Fix HeadsUpMessage appearing above Leaderboard - Remove PlayerInfoOverlay show/hide animation (we need quick access to the data!) - Close PlayerInfoOverlay on tap outside the map (gray area) - Fix error when tapping gray area outside the map - Close PlayerInfoOverlay on click/tap on itself ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin
189 lines
5.8 KiB
TypeScript
189 lines
5.8 KiB
TypeScript
import { LitElement, html } from "lit";
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import { customElement, state } from "lit/decorators.js";
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import { GameType } from "../../../core/game/Game";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView } from "../../../core/game/GameView";
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import { translateText } from "../../Utils";
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import { Layer } from "./Layer";
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@customElement("heads-up-message")
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export class HeadsUpMessage extends LitElement implements Layer {
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public game: GameView;
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@state()
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private isVisible = false;
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@state()
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private isPaused = false;
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@state()
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private isImmunityActive = false;
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@state()
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private isCatchingUp = false;
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private catchingUpTicks = 0;
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private static readonly CATCHING_UP_SHOW_THRESHOLD = 10;
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@state()
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private toastMessage: string | import("lit").TemplateResult | null = null;
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@state()
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private toastColor: "green" | "red" = "green";
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private toastTimeout: number | null = null;
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createRenderRoot() {
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return this;
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}
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connectedCallback() {
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super.connectedCallback();
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window.addEventListener(
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"show-message",
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this.handleShowMessage as EventListener,
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);
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}
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disconnectedCallback() {
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super.disconnectedCallback();
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window.removeEventListener(
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"show-message",
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this.handleShowMessage as EventListener,
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);
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if (this.toastTimeout) {
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clearTimeout(this.toastTimeout);
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}
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}
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private handleShowMessage = (event: CustomEvent) => {
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const { message, duration, color } = event.detail ?? {};
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if (
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typeof message === "string" ||
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(message && typeof message.values === "object")
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) {
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this.toastMessage = message;
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this.toastColor = color === "red" ? "red" : "green";
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this.requestUpdate();
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if (this.toastTimeout) {
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clearTimeout(this.toastTimeout);
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}
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this.toastTimeout = window.setTimeout(
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() => {
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this.toastMessage = null;
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this.requestUpdate();
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},
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typeof duration === "number" ? (duration ?? 2000) : 2000,
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);
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}
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};
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init() {
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this.isVisible = true;
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this.requestUpdate();
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}
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tick() {
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const updates = this.game.updatesSinceLastTick();
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if (updates && updates[GameUpdateType.GamePaused].length > 0) {
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const pauseUpdate = updates[GameUpdateType.GamePaused][0];
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this.isPaused = pauseUpdate.paused;
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}
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const showImmunityHudDuration = 10 * 10;
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const spawnEnd = this.game.config().numSpawnPhaseTurns();
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const ticksSinceSpawnEnd = this.game.ticks() - spawnEnd;
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this.isImmunityActive =
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this.game.config().hasExtendedSpawnImmunity() &&
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!this.game.inSpawnPhase() &&
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this.game.isSpawnImmunityActive() &&
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ticksSinceSpawnEnd < showImmunityHudDuration;
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const currentlyCatchingUp =
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!this.game.config().isReplay() && this.game.isCatchingUp();
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if (currentlyCatchingUp) {
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this.catchingUpTicks++;
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} else {
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this.catchingUpTicks = 0;
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}
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this.isCatchingUp =
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this.catchingUpTicks >= HeadsUpMessage.CATCHING_UP_SHOW_THRESHOLD;
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this.isVisible =
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this.game.inSpawnPhase() ||
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this.isPaused ||
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this.isImmunityActive ||
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this.isCatchingUp;
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this.requestUpdate();
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}
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private getMessage(): string {
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if (this.isCatchingUp) {
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return translateText("heads_up_message.catching_up");
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}
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if (this.isPaused) {
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if (this.game.config().gameConfig().gameType === GameType.Singleplayer) {
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return translateText("heads_up_message.singleplayer_game_paused");
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} else {
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return translateText("heads_up_message.multiplayer_game_paused");
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}
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}
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if (this.isImmunityActive) {
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return translateText("heads_up_message.pvp_immunity_active", {
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seconds: Math.round(this.game.config().spawnImmunityDuration() / 10),
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});
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}
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return this.game.config().isRandomSpawn()
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? translateText("heads_up_message.random_spawn")
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: translateText("heads_up_message.choose_spawn");
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}
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render() {
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return html`
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<div style="pointer-events: none;">
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${this.toastMessage
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? html`
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<div
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class="fixed top-6 left-1/2 -translate-x-1/2 z-[800] px-6 py-4 rounded-xl transition-all duration-300 animate-fade-in-out"
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style="max-width: 90vw; min-width: 200px; text-align: center;
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background: ${this.toastColor === "red"
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? "rgba(239,68,68,0.1)"
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: "rgba(34,197,94,0.1)"};
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border: 1px solid ${this.toastColor === "red"
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? "rgba(239,68,68,0.5)"
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: "rgba(34,197,94,0.5)"};
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color: white;
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box-shadow: 0 0 30px 0 ${this.toastColor === "red"
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? "rgba(239,68,68,0.3)"
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: "rgba(34,197,94,0.3)"};
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backdrop-filter: blur(12px);"
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@contextmenu=${(e: MouseEvent) => e.preventDefault()}
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>
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${typeof this.toastMessage === "string"
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? html`<span class="font-medium">${this.toastMessage}</span>`
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: this.toastMessage}
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</div>
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`
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: null}
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${this.isVisible
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? html`
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<div
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class="fixed top-[15%] left-1/2 -translate-x-1/2 z-[799]
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inline-flex items-center justify-center min-h-8 lg:min-h-10
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w-fit max-w-[90vw]
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bg-gray-800/70 rounded-md lg:rounded-lg
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backdrop-blur-xs text-white text-md lg:text-xl px-3 lg:px-4 py-1
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text-center break-words"
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style="word-wrap: break-word; hyphens: auto;"
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@contextmenu=${(e: MouseEvent) => e.preventDefault()}
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>
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${this.getMessage()}
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</div>
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`
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: null}
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</div>
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`;
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}
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}
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