mirror of
https://github.com/openfrontio/OpenFrontIO.git
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18da7134c8
## Description: Adds sound effects for approved events from the [sound asset pack](https://drive.google.com/drive/folders/1KpGYJkmLxipy8XmTeyHf40XDC4P--Ck8?usp=sharing). 15 new sound effects triggered from `FxLayer`, `EventsDisplay`, and `RadialMenu`. Sounds play even when visual FX are off, so disabling explosions doesn't kill audio. Unapproved sounds are included as assets but not wired up yet. ### SoundManager architecture Reworked `SoundManager` per [maintainer feedback](https://github.com/openfrontio/OpenFrontIO/issues/1893#issuecomment-4184649434) and [follow-up review](https://github.com/openfrontio/OpenFrontIO/pull/3394): - No more singleton. `SoundManager` is instantiated in `createClientGame()` with `EventBus` and `UserSettings` - Layers emit events (`PlaySoundEffectEvent`, `SetBackgroundMusicVolumeEvent`, `SetSoundEffectsVolumeEvent`) via EventBus instead of holding a `SoundManager` reference - `SoundManager` subscribes to these events in its constructor - `SoundEffect` is a type union (not an enum), per project convention - All sound configuration (type, URL mapping, events) lives in `Sounds.ts` - Sound effects are lazy-loaded on first play - Channel limit of 8 concurrent sounds. New sounds always play; when at the limit, the oldest active sound gets stopped - `SoundManager` bootstraps volume from `UserSettings` in its constructor - All Howler calls are wrapped in try/catch with error logging, so sound failures never crash the game - `dispose()` method unsubscribes from EventBus and unloads all Howl instances on game shutdown - Sound code stays entirely in `src/client/`, nothing in `core/` touches it ## Sound approval status (per [spreadsheet](https://drive.google.com/drive/folders/1KpGYJkmLxipy8XmTeyHf40XDC4P--Ck8?usp=sharing)) ### Approved, wired up in this PR | Event | Sound file | Trigger location | |-------|-----------|-----------------| | Message sent/received | `message.mp3` | EventsDisplay | | Menu open/select | `click.mp3` | RadialMenu | | Atom bomb launch | `atom-launch.mp3` | FxLayer (unit created) | | Atom bomb / MIRV hit | `atom-hit.mp3` | FxLayer (reached target) | | Hydrogen launch | `hydrogen-launch.mp3` | FxLayer (unit created) | | Hydrogen hit | `hydrogen-hit.mp3` | FxLayer (reached target) | | MIRV launch | `mirv-launch.mp3` | FxLayer (unit created) | | Alliance suggested | `alliance-suggested.mp3` | EventsDisplay | | Alliance broken | `alliance-broken.mp3` | EventsDisplay | | Port built | `build-port.mp3` | FxLayer (construction complete) | | City built | `build-city.mp3` | FxLayer (construction complete) | | Defense post built | `build-defense-post.mp3` | FxLayer (construction complete) | | Warship built | `build-warship.mp3` | FxLayer (unit created) | | SAM built | `sam-built.mp3` | FxLayer (construction complete) | ### Waiting for approval, sound files included but NOT wired up | Event | Sound file | Notes | |-------|-----------|-------| | Missile Silo built | `silo-built.mp3` | Waiting for Approval | | SAM shoot | `sam-shoot.mp3` | Waiting for Approval | | SAM hit | - | Waiting for Approval, no sound file assigned | | Warship sunk | - | Waiting for Approval, no sound file assigned | | Warship shoot | - | Waiting for Approval, no sound file assigned | ### Not done, no sound files exist yet | Event | Notes | |-------|-------| | Looted player | "Not sure if needed" | | Invaded | - | | Ship invasion incoming | - | | Ship sent | - | | Menu theme song | - | | Ambience | "Not sure if needed" | ## Test plan - [x] Start a private game and launch atom/hydrogen/MIRV nukes, verify launch and detonation sounds - [x] Build structures (city, port, defense post, SAM), verify build completion sounds - [x] Build a warship, verify warship built sound - [x] Receive an alliance request, verify alliance suggested sound - [x] Break an alliance, verify alliance broken sound - [ ] Receive a chat message, verify message sound - [x] Open the radial menu and click items, verify click sound - [x] Disable visual FX in settings, verify sounds still play - [x] Adjust SFX volume slider, verify it affects all new sounds - [x] Verify no audio issues with rapid/overlapping events - [x] Verify SoundManager responds to EventBus events and unsubscribes cleanly on dispose - [x] Verify SoundManager swallows Howler errors without crashing the game - [x] Verify channel limit of 8, oldest sound stopped when at cap ## Checklist - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced Resolves #1893 ## Please put your Discord username so you can be contacted if a bug or regression is found: cool_clarky
1004 lines
32 KiB
TypeScript
1004 lines
32 KiB
TypeScript
import { html, LitElement } from "lit";
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import { customElement, query, state } from "lit/decorators.js";
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import { DirectiveResult } from "lit/directive.js";
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import { unsafeHTML, UnsafeHTMLDirective } from "lit/directives/unsafe-html.js";
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import { assetUrl } from "../../../core/AssetUrls";
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import { EventBus } from "../../../core/EventBus";
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import {
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AllPlayers,
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getMessageCategory,
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MessageCategory,
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MessageType,
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Tick,
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} from "../../../core/game/Game";
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import {
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AllianceExpiredUpdate,
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AllianceExtensionUpdate,
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AllianceRequestReplyUpdate,
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AllianceRequestUpdate,
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BrokeAllianceUpdate,
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DisplayChatMessageUpdate,
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DisplayMessageUpdate,
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EmojiUpdate,
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GameUpdateType,
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TargetPlayerUpdate,
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UnitIncomingUpdate,
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} from "../../../core/game/GameUpdates";
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import {
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SendAllianceExtensionIntentEvent,
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SendAllianceRejectIntentEvent,
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SendAllianceRequestIntentEvent,
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} from "../../Transport";
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import { Layer } from "./Layer";
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import { GameView, PlayerView, UnitView } from "../../../core/game/GameView";
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import { onlyImages } from "../../../core/Util";
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import { renderNumber } from "../../Utils";
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import { GoToPlayerEvent, GoToUnitEvent } from "./Leaderboard";
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import { PlaySoundEffectEvent } from "../../sound/Sounds";
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import { getMessageTypeClasses, translateText } from "../../Utils";
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import { UIState } from "../UIState";
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const allianceIcon = assetUrl("images/AllianceIconWhite.svg");
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const chatIcon = assetUrl("images/ChatIconWhite.svg");
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const donateGoldIcon = assetUrl("images/DonateGoldIconWhite.svg");
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const nukeIcon = assetUrl("images/NukeIconWhite.svg");
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const swordIcon = assetUrl("images/SwordIconWhite.svg");
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interface GameEvent {
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description: string;
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unsafeDescription?: boolean;
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buttons?: {
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text: string;
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className: string;
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action: () => void;
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preventClose?: boolean;
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}[];
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type: MessageType;
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highlight?: boolean;
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createdAt: number;
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onDelete?: () => void;
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// lower number: lower on the display
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priority?: number;
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duration?: Tick;
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focusID?: number;
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unitView?: UnitView;
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shouldDelete?: (game: GameView) => boolean;
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allianceID?: number;
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}
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@customElement("events-display")
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export class EventsDisplay extends LitElement implements Layer {
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public eventBus: EventBus;
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public game: GameView;
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public uiState: UIState;
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private active: boolean = false;
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private events: GameEvent[] = [];
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// allianceID -> last checked at tick
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private alliancesCheckedAt = new Map<number, Tick>();
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@state() private _hidden: boolean = false;
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@state() private _isVisible: boolean = false;
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@state() private newEvents: number = 0;
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@state() private latestGoldAmount: bigint | null = null;
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@state() private goldAmountAnimating: boolean = false;
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private goldAmountTimeoutId: ReturnType<typeof setTimeout> | null = null;
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@state() private eventsFilters: Map<MessageCategory, boolean> = new Map([
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[MessageCategory.ATTACK, false],
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[MessageCategory.NUKE, false],
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[MessageCategory.TRADE, false],
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[MessageCategory.ALLIANCE, false],
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[MessageCategory.CHAT, false],
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]);
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@query(".events-container")
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private _eventsContainer?: HTMLDivElement;
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private _shouldScrollToBottom = true;
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updated(changed: Map<string, unknown>) {
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super.updated(changed);
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if (this._eventsContainer && this._shouldScrollToBottom) {
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this._eventsContainer.scrollTop = this._eventsContainer.scrollHeight;
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}
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}
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private renderButton(options: {
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content: any; // Can be string, TemplateResult, or other renderable content
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onClick?: () => void;
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className?: string;
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disabled?: boolean;
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translate?: boolean;
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hidden?: boolean;
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}) {
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const {
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content,
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onClick,
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className = "",
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disabled = false,
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translate = true,
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hidden = false,
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} = options;
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if (hidden) {
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return html``;
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}
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return html`
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<button
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class="${className}"
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@click=${onClick}
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?disabled=${disabled}
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?translate=${translate}
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>
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${content}
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</button>
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`;
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}
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private renderToggleButton(src: string, category: MessageCategory) {
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// Adding the literal for the default size ensures tailwind will generate the class
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const toggleButtonSizeMap = { default: "h-5" };
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return this.renderButton({
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content: html`<img
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src="${src}"
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class="${toggleButtonSizeMap["default"]}"
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style="${this.eventsFilters.get(category)
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? "filter: grayscale(1) opacity(0.5);"
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: ""}"
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/>`,
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onClick: () => this.toggleEventFilter(category),
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className: "cursor-pointer pointer-events-auto",
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});
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}
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private toggleHidden() {
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this._hidden = !this._hidden;
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if (this._hidden) {
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this.newEvents = 0;
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}
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this.requestUpdate();
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}
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private toggleEventFilter(filterName: MessageCategory) {
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const currentState = this.eventsFilters.get(filterName) ?? false;
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this.eventsFilters.set(filterName, !currentState);
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this.requestUpdate();
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}
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private updateMap = [
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[GameUpdateType.DisplayEvent, this.onDisplayMessageEvent.bind(this)],
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[GameUpdateType.DisplayChatEvent, this.onDisplayChatEvent.bind(this)],
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[GameUpdateType.AllianceRequest, this.onAllianceRequestEvent.bind(this)],
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[
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GameUpdateType.AllianceRequestReply,
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this.onAllianceRequestReplyEvent.bind(this),
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],
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[GameUpdateType.BrokeAlliance, this.onBrokeAllianceEvent.bind(this)],
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[GameUpdateType.TargetPlayer, this.onTargetPlayerEvent.bind(this)],
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[GameUpdateType.Emoji, this.onEmojiMessageEvent.bind(this)],
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[GameUpdateType.UnitIncoming, this.onUnitIncomingEvent.bind(this)],
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[GameUpdateType.AllianceExpired, this.onAllianceExpiredEvent.bind(this)],
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[
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GameUpdateType.AllianceExtension,
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this.onAllianceExtensionEvent.bind(this),
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],
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] as const;
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constructor() {
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super();
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this.events = [];
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}
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init() {}
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tick() {
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this.active = true;
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if (this._eventsContainer) {
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const el = this._eventsContainer;
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this._shouldScrollToBottom =
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el.scrollHeight - el.scrollTop - el.clientHeight < 5;
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} else {
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this._shouldScrollToBottom = true;
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}
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if (!this._isVisible && !this.game.inSpawnPhase()) {
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this._isVisible = true;
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this.requestUpdate();
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}
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const myPlayer = this.game.myPlayer();
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if (!myPlayer || !myPlayer.isAlive()) {
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if (this._isVisible) {
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this._isVisible = false;
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this.requestUpdate();
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}
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return;
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}
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this.checkForAllianceExpirations();
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const updates = this.game.updatesSinceLastTick();
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if (updates) {
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for (const [ut, fn] of this.updateMap) {
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updates[ut]?.forEach(fn as (event: unknown) => void);
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}
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}
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let remainingEvents = this.events.filter((event) => {
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const shouldKeep =
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this.game.ticks() - event.createdAt < (event.duration ?? 600) &&
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!event.shouldDelete?.(this.game);
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if (!shouldKeep && event.onDelete) {
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event.onDelete();
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}
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return shouldKeep;
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});
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if (remainingEvents.length > 30) {
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remainingEvents = remainingEvents.slice(-30);
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}
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if (this.events.length !== remainingEvents.length) {
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this.events = remainingEvents;
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this.requestUpdate();
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}
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this.requestUpdate();
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}
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disconnectedCallback() {
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if (this.goldAmountTimeoutId !== null) {
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clearTimeout(this.goldAmountTimeoutId);
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this.goldAmountTimeoutId = null;
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}
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}
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private checkForAllianceExpirations() {
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const myPlayer = this.game.myPlayer();
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if (!myPlayer?.isAlive()) return;
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const currentAllianceIds = new Set<number>();
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for (const alliance of myPlayer.alliances()) {
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currentAllianceIds.add(alliance.id);
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if (
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alliance.expiresAt >
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this.game.ticks() + this.game.config().allianceExtensionPromptOffset()
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) {
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continue;
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}
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if (
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(this.alliancesCheckedAt.get(alliance.id) ?? 0) >=
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this.game.ticks() - this.game.config().allianceExtensionPromptOffset()
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) {
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// We've already displayed a message for this alliance.
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continue;
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}
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this.alliancesCheckedAt.set(alliance.id, this.game.ticks());
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const other = this.game.player(alliance.other) as PlayerView;
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this.addEvent({
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description: translateText("events_display.about_to_expire", {
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name: other.displayName(),
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}),
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type: MessageType.RENEW_ALLIANCE,
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duration: this.game.config().allianceExtensionPromptOffset() - 3 * 10, // 3 second buffer
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buttons: [
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{
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text: translateText("events_display.focus"),
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className: "btn-gray",
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action: () => this.eventBus.emit(new GoToPlayerEvent(other)),
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preventClose: true,
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},
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{
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text: translateText("events_display.renew_alliance", {
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name: other.displayName(),
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}),
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className: "btn",
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action: () =>
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this.eventBus.emit(new SendAllianceExtensionIntentEvent(other)),
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},
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{
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text: translateText("events_display.ignore"),
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className: "btn-info",
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action: () => {},
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},
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],
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highlight: true,
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createdAt: this.game.ticks(),
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focusID: other.smallID(),
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allianceID: alliance.id,
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});
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}
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for (const [allianceId] of this.alliancesCheckedAt) {
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if (!currentAllianceIds.has(allianceId)) {
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this.removeAllianceRenewalEvents(allianceId);
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this.alliancesCheckedAt.delete(allianceId);
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}
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}
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}
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private addEvent(event: GameEvent) {
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this.events = [...this.events, event];
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if (this._hidden === true) {
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this.newEvents++;
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}
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this.requestUpdate();
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}
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private removeEvent(index: number) {
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this.events = [
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...this.events.slice(0, index),
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...this.events.slice(index + 1),
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];
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}
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shouldTransform(): boolean {
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return false;
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}
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renderLayer(): void {}
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private removeAllianceRenewalEvents(allianceID: number) {
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this.events = this.events.filter(
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(event) =>
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!(
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event.type === MessageType.RENEW_ALLIANCE &&
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event.allianceID === allianceID
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),
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);
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}
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onDisplayMessageEvent(event: DisplayMessageUpdate) {
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const myPlayer = this.game.myPlayer();
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if (
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event.playerID !== null &&
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(!myPlayer || myPlayer.smallID() !== event.playerID)
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) {
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return;
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}
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if (event.goldAmount !== undefined) {
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const hasChanged = this.latestGoldAmount !== event.goldAmount;
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this.latestGoldAmount = event.goldAmount;
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if (this.goldAmountTimeoutId !== null) {
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clearTimeout(this.goldAmountTimeoutId);
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}
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this.goldAmountTimeoutId = setTimeout(() => {
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this.latestGoldAmount = null;
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this.goldAmountTimeoutId = null;
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this.requestUpdate();
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}, 5000);
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if (hasChanged) {
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this.goldAmountAnimating = true;
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setTimeout(() => {
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this.goldAmountAnimating = false;
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this.requestUpdate();
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}, 600);
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}
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}
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let description: string = event.message;
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if (event.message.startsWith("events_display.")) {
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description = translateText(event.message, event.params ?? {});
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}
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this.addEvent({
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description: description,
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createdAt: this.game.ticks(),
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highlight: true,
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type: event.messageType,
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unsafeDescription: true,
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});
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}
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onDisplayChatEvent(event: DisplayChatMessageUpdate) {
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const myPlayer = this.game.myPlayer();
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if (
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event.playerID === null ||
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!myPlayer ||
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myPlayer.smallID() !== event.playerID
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) {
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return;
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}
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const baseMessage = translateText(`chat.${event.category}.${event.key}`);
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let translatedMessage = baseMessage;
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if (event.target) {
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try {
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const targetPlayer = this.game.player(event.target);
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const targetName = targetPlayer?.displayName() ?? event.target;
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translatedMessage = baseMessage.replace("[P1]", targetName);
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} catch (e) {
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console.warn(
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`Failed to resolve player for target ID '${event.target}'`,
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e,
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);
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return;
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}
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}
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let otherPlayerDiplayName: string = "";
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if (event.recipient !== null) {
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//'recipient' parameter contains sender ID or recipient ID
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const player = this.game.player(event.recipient);
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otherPlayerDiplayName = player ? player.displayName() : "";
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}
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this.addEvent({
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description: translateText(event.isFrom ? "chat.from" : "chat.to", {
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user: otherPlayerDiplayName,
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msg: translatedMessage,
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}),
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createdAt: this.game.ticks(),
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highlight: true,
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type: MessageType.CHAT,
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unsafeDescription: false,
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});
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this.eventBus.emit(new PlaySoundEffectEvent("message"));
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}
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onAllianceRequestEvent(update: AllianceRequestUpdate) {
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const myPlayer = this.game.myPlayer();
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if (!myPlayer || update.recipientID !== myPlayer.smallID()) {
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return;
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}
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const requestor = this.game.playerBySmallID(
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update.requestorID,
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) as PlayerView;
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const recipient = this.game.playerBySmallID(
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update.recipientID,
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) as PlayerView;
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if (!requestor.isAlliedWith(recipient)) {
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this.eventBus.emit(new PlaySoundEffectEvent("alliance-suggested"));
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}
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this.addEvent({
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description: translateText("events_display.request_alliance", {
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name: requestor.displayName(),
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}),
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buttons: [
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|
{
|
|
text: translateText("events_display.focus"),
|
|
className: "btn-gray",
|
|
action: () => this.eventBus.emit(new GoToPlayerEvent(requestor)),
|
|
preventClose: true,
|
|
},
|
|
{
|
|
text: translateText("events_display.accept_alliance"),
|
|
className: "btn",
|
|
action: () =>
|
|
this.eventBus.emit(
|
|
new SendAllianceRequestIntentEvent(recipient, requestor),
|
|
),
|
|
},
|
|
{
|
|
text: translateText("events_display.reject_alliance"),
|
|
className: "btn-info",
|
|
action: () =>
|
|
this.eventBus.emit(new SendAllianceRejectIntentEvent(requestor)),
|
|
},
|
|
],
|
|
highlight: true,
|
|
type: MessageType.ALLIANCE_REQUEST,
|
|
createdAt: this.game.ticks(),
|
|
priority: 0,
|
|
duration: this.game.config().allianceRequestDuration() - 20, // 2 second buffer
|
|
shouldDelete: (game) => {
|
|
// Recipient sent a separate request, so they became allied without the recipient responding.
|
|
return requestor.isAlliedWith(recipient);
|
|
},
|
|
focusID: update.requestorID,
|
|
});
|
|
}
|
|
|
|
onAllianceRequestReplyEvent(update: AllianceRequestReplyUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer) {
|
|
return;
|
|
}
|
|
// myPlayer can deny alliances without clicking on the button
|
|
if (update.request.recipientID === myPlayer.smallID()) {
|
|
// Remove alliance requests whose requestors are the same as the reply's requestor
|
|
// Noop unless the request was denied through other means (e.g attacking the requestor)
|
|
this.events = this.events.filter(
|
|
(event) =>
|
|
!(
|
|
event.type === MessageType.ALLIANCE_REQUEST &&
|
|
event.focusID === update.request.requestorID
|
|
),
|
|
);
|
|
this.requestUpdate();
|
|
return;
|
|
}
|
|
if (update.request.requestorID !== myPlayer.smallID()) {
|
|
return;
|
|
}
|
|
|
|
const recipient = this.game.playerBySmallID(
|
|
update.request.recipientID,
|
|
) as PlayerView;
|
|
this.addEvent({
|
|
description: translateText("events_display.alliance_request_status", {
|
|
name: recipient.displayName(),
|
|
status: update.accepted
|
|
? translateText("events_display.alliance_accepted")
|
|
: translateText("events_display.alliance_rejected"),
|
|
}),
|
|
type: update.accepted
|
|
? MessageType.ALLIANCE_ACCEPTED
|
|
: MessageType.ALLIANCE_REJECTED,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: update.request.recipientID,
|
|
});
|
|
}
|
|
|
|
onBrokeAllianceEvent(update: BrokeAllianceUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer) return;
|
|
|
|
this.removeAllianceRenewalEvents(update.allianceID);
|
|
this.alliancesCheckedAt.delete(update.allianceID);
|
|
this.requestUpdate();
|
|
|
|
const betrayed = this.game.playerBySmallID(update.betrayedID) as PlayerView;
|
|
const traitor = this.game.playerBySmallID(update.traitorID) as PlayerView;
|
|
|
|
if (betrayed.isDisconnected()) return; // Do not send the message if betraying a disconnected player
|
|
|
|
if (!betrayed.isTraitor() && traitor === myPlayer) {
|
|
this.eventBus.emit(new PlaySoundEffectEvent("alliance-broken"));
|
|
const malusPercent = Math.round(
|
|
(1 - this.game.config().traitorDefenseDebuff()) * 100,
|
|
);
|
|
|
|
const traitorDuration = Math.floor(
|
|
this.game.config().traitorDuration() * 0.1,
|
|
);
|
|
const durationText =
|
|
traitorDuration === 1
|
|
? translateText("events_display.duration_second")
|
|
: translateText("events_display.duration_seconds_plural", {
|
|
seconds: traitorDuration,
|
|
});
|
|
|
|
this.addEvent({
|
|
description: translateText("events_display.betrayal_description", {
|
|
name: betrayed.displayName(),
|
|
malusPercent: malusPercent,
|
|
durationText: durationText,
|
|
}),
|
|
type: MessageType.ALLIANCE_BROKEN,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: update.betrayedID,
|
|
});
|
|
} else if (betrayed === myPlayer) {
|
|
this.eventBus.emit(new PlaySoundEffectEvent("alliance-broken"));
|
|
const buttons = [
|
|
{
|
|
text: translateText("events_display.focus"),
|
|
className: "btn-gray",
|
|
action: () => this.eventBus.emit(new GoToPlayerEvent(traitor)),
|
|
preventClose: true,
|
|
},
|
|
];
|
|
this.addEvent({
|
|
description: translateText("events_display.betrayed_you", {
|
|
name: traitor.displayName(),
|
|
}),
|
|
type: MessageType.ALLIANCE_BROKEN,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: update.traitorID,
|
|
buttons,
|
|
});
|
|
}
|
|
}
|
|
|
|
onAllianceExpiredEvent(update: AllianceExpiredUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer) return;
|
|
|
|
const otherID =
|
|
update.player1ID === myPlayer.smallID()
|
|
? update.player2ID
|
|
: update.player2ID === myPlayer.smallID()
|
|
? update.player1ID
|
|
: null;
|
|
if (otherID === null) return;
|
|
const other = this.game.playerBySmallID(otherID) as PlayerView;
|
|
if (!other || !myPlayer.isAlive() || !other.isAlive()) return;
|
|
|
|
this.addEvent({
|
|
description: translateText("events_display.alliance_expired", {
|
|
name: other.displayName(),
|
|
}),
|
|
type: MessageType.ALLIANCE_EXPIRED,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: otherID,
|
|
});
|
|
}
|
|
|
|
private onAllianceExtensionEvent(update: AllianceExtensionUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer || myPlayer.smallID() !== update.playerID) return;
|
|
this.removeAllianceRenewalEvents(update.allianceID);
|
|
this.requestUpdate();
|
|
}
|
|
|
|
onTargetPlayerEvent(event: TargetPlayerUpdate) {
|
|
const other = this.game.playerBySmallID(event.playerID) as PlayerView;
|
|
const myPlayer = this.game.myPlayer() as PlayerView;
|
|
if (!myPlayer || !myPlayer.isFriendly(other)) return;
|
|
|
|
const target = this.game.playerBySmallID(event.targetID) as PlayerView;
|
|
|
|
this.addEvent({
|
|
description: translateText("events_display.attack_request", {
|
|
name: other.displayName(),
|
|
target: target.displayName(),
|
|
}),
|
|
type: MessageType.ATTACK_REQUEST,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: event.targetID,
|
|
});
|
|
}
|
|
|
|
emitGoToPlayerEvent(attackerID: number) {
|
|
const attacker = this.game.playerBySmallID(attackerID) as PlayerView;
|
|
if (!attacker) return;
|
|
this.eventBus.emit(new GoToPlayerEvent(attacker));
|
|
}
|
|
|
|
emitGoToUnitEvent(unit: UnitView) {
|
|
this.eventBus.emit(new GoToUnitEvent(unit));
|
|
}
|
|
|
|
onEmojiMessageEvent(update: EmojiUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer) return;
|
|
|
|
const recipient =
|
|
update.emoji.recipientID === AllPlayers
|
|
? AllPlayers
|
|
: this.game.playerBySmallID(update.emoji.recipientID);
|
|
const sender = this.game.playerBySmallID(
|
|
update.emoji.senderID,
|
|
) as PlayerView;
|
|
|
|
if (recipient === myPlayer) {
|
|
this.addEvent({
|
|
description: `${sender.displayName()}: ${update.emoji.message}`,
|
|
unsafeDescription: true,
|
|
type: MessageType.CHAT,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: update.emoji.senderID,
|
|
});
|
|
} else if (sender === myPlayer && recipient !== AllPlayers) {
|
|
this.addEvent({
|
|
description: translateText("events_display.sent_emoji", {
|
|
name: (recipient as PlayerView).displayName(),
|
|
emoji: update.emoji.message,
|
|
}),
|
|
unsafeDescription: true,
|
|
type: MessageType.CHAT,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
focusID: recipient.smallID(),
|
|
});
|
|
}
|
|
}
|
|
|
|
onUnitIncomingEvent(event: UnitIncomingUpdate) {
|
|
const myPlayer = this.game.myPlayer();
|
|
|
|
if (!myPlayer || myPlayer.smallID() !== event.playerID) {
|
|
return;
|
|
}
|
|
|
|
const unitView = this.game.unit(event.unitID);
|
|
|
|
this.addEvent({
|
|
description: event.message,
|
|
type: event.messageType,
|
|
unsafeDescription: false,
|
|
highlight: true,
|
|
createdAt: this.game.ticks(),
|
|
unitView: unitView,
|
|
});
|
|
}
|
|
|
|
private getEventDescription(
|
|
event: GameEvent,
|
|
): string | DirectiveResult<typeof UnsafeHTMLDirective> {
|
|
return event.unsafeDescription
|
|
? unsafeHTML(onlyImages(event.description))
|
|
: event.description;
|
|
}
|
|
|
|
private renderBetrayalDebuffTimer() {
|
|
const myPlayer = this.game.myPlayer();
|
|
if (!myPlayer || !myPlayer.isTraitor()) {
|
|
return html``;
|
|
}
|
|
|
|
const remainingTicks = myPlayer.getTraitorRemainingTicks();
|
|
const remainingSeconds = Math.ceil(remainingTicks / 10);
|
|
|
|
if (remainingSeconds <= 0) {
|
|
return html``;
|
|
}
|
|
|
|
return html`
|
|
${this.renderButton({
|
|
content: html`${translateText("events_display.betrayal_debuff_ends", {
|
|
time: remainingSeconds,
|
|
})}`,
|
|
className: "text-left text-yellow-400",
|
|
translate: false,
|
|
})}
|
|
`;
|
|
}
|
|
|
|
render() {
|
|
if (!this.active || !this._isVisible) {
|
|
return html``;
|
|
}
|
|
|
|
const styles = html`
|
|
<style>
|
|
@keyframes goldBounce {
|
|
0% {
|
|
transform: scale(1);
|
|
}
|
|
30% {
|
|
transform: scale(1.3);
|
|
}
|
|
50% {
|
|
transform: scale(1.1);
|
|
}
|
|
70% {
|
|
transform: scale(1.2);
|
|
}
|
|
100% {
|
|
transform: scale(1);
|
|
}
|
|
}
|
|
</style>
|
|
`;
|
|
|
|
const filteredEvents = this.events.filter((event) => {
|
|
const category = getMessageCategory(event.type);
|
|
return !this.eventsFilters.get(category);
|
|
});
|
|
|
|
filteredEvents.sort((a, b) => {
|
|
const aPrior = a.priority ?? 100000;
|
|
const bPrior = b.priority ?? 100000;
|
|
if (aPrior === bPrior) {
|
|
return a.createdAt - b.createdAt;
|
|
}
|
|
return bPrior - aPrior;
|
|
});
|
|
|
|
return html`
|
|
${styles}
|
|
<!-- Events Toggle (when hidden) -->
|
|
${this._hidden
|
|
? html`
|
|
<div class="relative w-fit z-50">
|
|
${this.renderButton({
|
|
content: html`
|
|
<span class="flex items-center gap-2">
|
|
${translateText("events_display.events")}
|
|
${this.newEvents > 0
|
|
? html`<span
|
|
class="inline-block px-2 bg-red-500 rounded-lg text-sm"
|
|
>${this.newEvents}</span
|
|
>`
|
|
: ""}
|
|
</span>
|
|
`,
|
|
onClick: this.toggleHidden,
|
|
className:
|
|
"text-white cursor-pointer pointer-events-auto w-fit p-2 lg:p-3 min-[1200px]:rounded-lg sm:rounded-tl-lg bg-gray-800/92 backdrop-blur-sm",
|
|
})}
|
|
</div>
|
|
`
|
|
: html`
|
|
<!-- Main Events Display -->
|
|
<div
|
|
class="relative w-full z-50 min-[1200px]:w-96 backdrop-blur-sm"
|
|
>
|
|
<!-- Button Bar -->
|
|
<div
|
|
class="w-full p-2 lg:p-3 bg-gray-800/92 backdrop-blur-sm sm:rounded-tl-lg min-[1200px]:rounded-t-lg"
|
|
>
|
|
<div class="flex justify-between items-center gap-3">
|
|
<div class="flex gap-4">
|
|
${this.renderToggleButton(
|
|
swordIcon,
|
|
MessageCategory.ATTACK,
|
|
)}
|
|
${this.renderToggleButton(nukeIcon, MessageCategory.NUKE)}
|
|
${this.renderToggleButton(
|
|
donateGoldIcon,
|
|
MessageCategory.TRADE,
|
|
)}
|
|
${this.renderToggleButton(
|
|
allianceIcon,
|
|
MessageCategory.ALLIANCE,
|
|
)}
|
|
${this.renderToggleButton(chatIcon, MessageCategory.CHAT)}
|
|
</div>
|
|
<div class="flex items-center gap-3">
|
|
${this.latestGoldAmount !== null
|
|
? html`<span
|
|
class="text-green-400 font-semibold transition-all duration-300 ${this
|
|
.goldAmountAnimating
|
|
? "animate-pulse scale-110"
|
|
: "scale-100"}"
|
|
style="animation: ${this.goldAmountAnimating
|
|
? "goldBounce 0.6s ease-out"
|
|
: "none"}"
|
|
>+${renderNumber(this.latestGoldAmount)}</span
|
|
>`
|
|
: ""}
|
|
${this.renderButton({
|
|
content: translateText("leaderboard.hide"),
|
|
onClick: this.toggleHidden,
|
|
className:
|
|
"text-white cursor-pointer pointer-events-auto",
|
|
})}
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Content Area -->
|
|
<div
|
|
class="bg-gray-800/92 backdrop-blur-sm max-h-[15vh] lg:max-h-[30vh] overflow-y-auto w-full h-full min-[1200px]:rounded-b-xl events-container"
|
|
>
|
|
<div>
|
|
<table
|
|
class="w-full max-h-none border-collapse text-white shadow-lg text-xs lg:text-sm pointer-events-auto"
|
|
>
|
|
<tbody>
|
|
${filteredEvents.map(
|
|
(event, index) => html`
|
|
<tr>
|
|
<td
|
|
class="lg:px-2 lg:py-1 p-1 text-left ${getMessageTypeClasses(
|
|
event.type,
|
|
)}"
|
|
>
|
|
${event.focusID
|
|
? this.renderButton({
|
|
content: this.getEventDescription(event),
|
|
onClick: () => {
|
|
if (event.focusID)
|
|
this.emitGoToPlayerEvent(event.focusID);
|
|
},
|
|
className: "text-left",
|
|
})
|
|
: event.unitView
|
|
? this.renderButton({
|
|
content: this.getEventDescription(event),
|
|
onClick: () => {
|
|
if (event.unitView)
|
|
this.emitGoToUnitEvent(
|
|
event.unitView,
|
|
);
|
|
},
|
|
className: "text-left",
|
|
})
|
|
: this.getEventDescription(event)}
|
|
<!-- Events with buttons (Alliance requests) -->
|
|
${event.buttons
|
|
? html`
|
|
<div class="flex flex-wrap gap-1.5 mt-1">
|
|
${event.buttons.map(
|
|
(btn) => html`
|
|
<button
|
|
class="inline-block px-3 py-1 text-white rounded-sm text-xs lg:text-sm cursor-pointer transition-colors duration-300
|
|
${btn.className.includes("btn-info")
|
|
? "bg-blue-500 hover:bg-blue-600"
|
|
: btn.className.includes(
|
|
"btn-gray",
|
|
)
|
|
? "bg-gray-500 hover:bg-gray-600"
|
|
: "bg-green-600 hover:bg-green-700"}"
|
|
@click=${() => {
|
|
btn.action();
|
|
if (!btn.preventClose) {
|
|
const originalIndex =
|
|
this.events.findIndex(
|
|
(e) => e === event,
|
|
);
|
|
if (originalIndex !== -1) {
|
|
this.removeEvent(
|
|
originalIndex,
|
|
);
|
|
}
|
|
}
|
|
this.requestUpdate();
|
|
}}
|
|
>
|
|
${btn.text}
|
|
</button>
|
|
`,
|
|
)}
|
|
</div>
|
|
`
|
|
: ""}
|
|
</td>
|
|
</tr>
|
|
`,
|
|
)}
|
|
<!--- Betrayal debuff timer row -->
|
|
${(() => {
|
|
const myPlayer = this.game.myPlayer();
|
|
return (
|
|
myPlayer &&
|
|
myPlayer.isTraitor() &&
|
|
myPlayer.getTraitorRemainingTicks() > 0
|
|
);
|
|
})()
|
|
? html`
|
|
<tr class="lg:px-2 lg:py-1 p-1">
|
|
<td class="lg:px-2 lg:py-1 p-1 text-left">
|
|
${this.renderBetrayalDebuffTimer()}
|
|
</td>
|
|
</tr>
|
|
`
|
|
: ""}
|
|
|
|
<!--- Empty row when no events -->
|
|
${filteredEvents.length === 0 &&
|
|
!(() => {
|
|
const myPlayer = this.game.myPlayer();
|
|
return (
|
|
myPlayer &&
|
|
myPlayer.isTraitor() &&
|
|
myPlayer.getTraitorRemainingTicks() > 0
|
|
);
|
|
})()
|
|
? html`
|
|
<tr>
|
|
<td
|
|
class="lg:px-2 lg:py-1 p-1 min-w-72 text-left"
|
|
>
|
|
|
|
</td>
|
|
</tr>
|
|
`
|
|
: ""}
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
`}
|
|
`;
|
|
}
|
|
|
|
createRenderRoot() {
|
|
return this;
|
|
}
|
|
}
|