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182d008ddd
**Add approved & assigned issue number here:** N/A — maintainer follow-up to #4227. ## Description: Follow-up to #4227, finishing the "info.json is the single source of truth" refactor. **Maps.gen.ts now generates one `MapInfo` interface and a `maps` list** instead of parallel lookup records. `mapCategories`, `mapTranslationKeys`, and `multiplayerFrequency` are gone — consumers read the list directly (`map.categories`, `map.translationKey`, `map.multiplayerFrequency`). MapPicker got simpler in the process: it renders from `MapInfo` objects, so the reverse `Object.entries(GameMapType)` lookup to recover the enum key is gone. The featured-rank sort moved out of the Go codegen into the picker, where the presentation concern belongs. **`SPECIAL_TEAM_MAPS` moves into info.json** as an optional `special_team_count` field (set on the same 17 maps with the same values). MapPlaylist derives its map from the generated list; `SPECIAL_TEAM_FORCE_CHANCE` and the frequency multiplier behavior are unchanged. **The en.json `map` section is now generated.** A new optional `display_name` field in info.json (defaulting to `name`) is written to `resources/lang/en.json` by the generator, preserving the section's non-map UI keys (`map`, `featured`, `all`, `favorites`, `random`). The 8 maps whose English display name intentionally differs from the frozen enum value (e.g. `MENA`, `Milky Way`, `Europe (Classic)`, `Baikal (Nuke Wars)`) declare it via `display_name`, so no display text changes. The section is emitted alphabetically; since #4232 already sorted en.json and every value matches, regeneration is byte-identical and this PR has no en.json diff. Other languages remain Crowdin-managed. The generator also now validates `translation_key` is exactly `map.<folder>` and `special_team_count >= 2`. MapConsistency tests compare info.json directly against the generated list and the en.json section, and fail with a "run `npm run gen-maps`" message on drift. No behavior changes: enum values, playlist frequencies, special-team counts, featured order, and display names are all byte-identical. ## Please complete the following: - [x] I have added screenshots for all UI updates (no UI changes — internal refactor, rendering output identical) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
97 lines
1.7 KiB
JSON
97 lines
1.7 KiB
JSON
{
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"categories": ["asia"],
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"id": "Baikal",
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"map": {
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"height": 1564,
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"num_land_tiles": 2181746,
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"width": 2500
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},
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"map16x": {
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"height": 391,
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"num_land_tiles": 133081,
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"width": 625
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},
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"map4x": {
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"height": 782,
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"num_land_tiles": 540826,
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"width": 1250
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},
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"multiplayer_frequency": 5,
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"name": "Baikal",
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"nations": [
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{
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"coordinates": [695, 665],
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"flag": "bai_irk",
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"name": "Irkutsk Oblast"
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},
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{
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"coordinates": [2188, 1001],
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"flag": "bai_bur",
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"name": "Republic of Buryatia"
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},
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{
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"coordinates": [754, 1170],
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"flag": "ru",
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"name": "Olkhon Island"
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},
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{
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"coordinates": [1025, 831],
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"flag": "ru",
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"name": "Cape Khoboy"
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},
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{
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"coordinates": [361, 1195],
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"flag": "ru",
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"name": "Ogoi Island"
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},
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{
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"coordinates": [1805, 115],
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"flag": "ru",
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"name": "Bolshoy Ushkan Island"
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},
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{
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"coordinates": [2030, 335],
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"flag": "ru",
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"name": "Svyatoy Nos Peninsula"
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},
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{
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"coordinates": [2194, 659],
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"flag": "ru",
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"name": "Chivyrkuisky Bay"
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},
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{
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"coordinates": [309, 230],
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"flag": "ru",
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"name": "Chanchur"
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},
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{
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"coordinates": [2165, 1439],
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"flag": "ru",
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"name": "Zabaykalsky National Park"
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},
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{
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"coordinates": [132, 751],
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"flag": "ru",
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"name": "Listvyanka"
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}
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],
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"special_team_count": 2,
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"teamGameSpawnAreas": {
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"2": [
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{
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"height": 1564,
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"width": 1330,
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"x": 0,
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"y": 0
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},
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{
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"height": 1564,
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"width": 1070,
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"x": 1430,
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"y": 0
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}
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]
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},
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"translation_key": "map.baikal"
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}
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