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## Description: Fix for regression. In #1145, "Game speed" was added to show in Single player instead of "Replay speed", and then in #1243 again. But after the changes in #1415 it no longer worked, although some code remained. Before: <img width="417" height="161" alt="Replay speed when in single player game" src="https://github.com/user-attachments/assets/ff9aac99-6948-4c10-bb30-36ba5973c12e" /> After: <img width="392" height="178" alt="Game speed instead of Replay speed" src="https://github.com/user-attachments/assets/3beb712a-2539-46c5-a50a-eda593a5417c" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: tryout33
104 lines
3.0 KiB
TypeScript
104 lines
3.0 KiB
TypeScript
import { html, LitElement } from "lit";
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import { customElement, property, state } from "lit/decorators.js";
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import { EventBus } from "../../../core/EventBus";
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import { GameView } from "../../../core/game/GameView";
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import { ReplaySpeedChangeEvent } from "../../InputHandler";
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import {
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defaultReplaySpeedMultiplier,
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ReplaySpeedMultiplier,
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} from "../../utilities/ReplaySpeedMultiplier";
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import { translateText } from "../../Utils";
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import { Layer } from "./Layer";
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export class ShowReplayPanelEvent {
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constructor(
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public visible: boolean = true,
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public isSingleplayer: boolean = false,
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) {}
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}
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@customElement("replay-panel")
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export class ReplayPanel extends LitElement implements Layer {
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public game: GameView | undefined;
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public eventBus: EventBus | undefined;
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@property({ type: Boolean })
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visible: boolean = false;
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@state()
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private _replaySpeedMultiplier: number = defaultReplaySpeedMultiplier;
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@property({ type: Boolean })
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isSingleplayer = false;
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createRenderRoot() {
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return this; // Enable Tailwind CSS
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}
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init() {
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if (this.eventBus) {
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this.eventBus.on(ShowReplayPanelEvent, (event: ShowReplayPanelEvent) => {
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this.visible = event.visible;
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this.isSingleplayer = event.isSingleplayer;
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});
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}
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}
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tick() {
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if (!this.visible) return;
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if (this.game!.ticks() % 10 === 0) {
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this.requestUpdate();
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}
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}
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onReplaySpeedChange(value: ReplaySpeedMultiplier) {
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this._replaySpeedMultiplier = value;
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this.eventBus?.emit(new ReplaySpeedChangeEvent(value));
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}
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renderLayer(_ctx: CanvasRenderingContext2D) {}
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shouldTransform() {
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return false;
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}
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render() {
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if (!this.visible) return html``;
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return html`
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<div
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class="flex-shrink-0 bg-opacity-60 bg-gray-900 p-1 lg:p-2 rounded-es-sm lg:rounded-lg backdrop-blur-md"
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@contextmenu=${(e: Event) => e.preventDefault()}
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>
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<label class="block mb-1 text-white" translate="no">
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${this.isSingleplayer
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? translateText("replay_panel.game_speed")
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: translateText("replay_panel.replay_speed")}
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</label>
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<div class="grid grid-cols-2 gap-1">
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${this.renderSpeedButton(ReplaySpeedMultiplier.slow, "×0.5")}
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${this.renderSpeedButton(ReplaySpeedMultiplier.normal, "×1")}
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${this.renderSpeedButton(ReplaySpeedMultiplier.fast, "×2")}
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${this.renderSpeedButton(
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ReplaySpeedMultiplier.fastest,
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translateText("replay_panel.fastest_game_speed"),
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)}
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</div>
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</div>
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`;
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}
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private renderSpeedButton(value: ReplaySpeedMultiplier, label: string) {
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const isActive = this._replaySpeedMultiplier === value;
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return html`
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<button
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class="text-white font-bold py-0 rounded border transition ${isActive
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? "bg-blue-500 border-gray-400"
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: "border-gray-500"}"
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@click=${() => this.onReplaySpeedChange(value)}
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>
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${label}
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</button>
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`;
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}
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}
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