Files
OpenFrontIO/src/client/graphics/layers/NameLayer.ts
T
NewHappyRabbit 9b85651ad8 Fixed dark mode class being added in different places (body and html elements).
Fixed flag "None" (xx.svg) being able to be set and used ingame.

All menu modals will now close if you click outside of them.

Fixed info icon in instructions.

Added an icon to show the number of new events that happened while the events panel is hidden.

Removed opacity from the svg icons files and added it to the player-icons div, making them have the same opacity and being more visible.
2025-03-02 09:39:36 -08:00

427 lines
13 KiB
TypeScript

import {
AllPlayers,
Cell,
Game,
Player,
PlayerType,
} from "../../../core/game/Game";
import { PseudoRandom } from "../../../core/PseudoRandom";
import { Theme } from "../../../core/configuration/Config";
import { Layer } from "./Layer";
import { TransformHandler } from "../TransformHandler";
import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
import allianceIcon from "../../../../resources/images/AllianceIcon.svg";
import allianceRequestIcon from "../../../../resources/images/AllianceRequestIcon.svg";
import crownIcon from "../../../../resources/images/CrownIcon.svg";
import targetIcon from "../../../../resources/images/TargetIcon.svg";
import { ClientID } from "../../../core/Schemas";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { createCanvas, renderTroops } from "../../Utils";
import { sanitize } from "../../../core/Util";
class RenderInfo {
public icons: Map<string, HTMLImageElement> = new Map(); // Track icon elements
constructor(
public player: PlayerView,
public lastRenderCalc: number,
public location: Cell,
public fontSize: number,
public fontColor: string,
public element: HTMLElement,
) {}
}
export class NameLayer implements Layer {
private canvas: HTMLCanvasElement;
private lastChecked = 0;
private renderCheckRate = 100;
private renderRefreshRate = 500;
private rand = new PseudoRandom(10);
private renders: RenderInfo[] = [];
private seenPlayers: Set<PlayerView> = new Set();
private traitorIconImage: HTMLImageElement;
private allianceRequestIconImage: HTMLImageElement;
private allianceIconImage: HTMLImageElement;
private targetIconImage: HTMLImageElement;
private crownIconImage: HTMLImageElement;
private container: HTMLDivElement;
private myPlayer: PlayerView | null = null;
private firstPlace: PlayerView | null = null;
private theme: Theme = this.game.config().theme();
constructor(
private game: GameView,
private transformHandler: TransformHandler,
private clientID: ClientID,
) {
this.traitorIconImage = new Image();
this.traitorIconImage.src = traitorIcon;
this.allianceIconImage = new Image();
this.allianceIconImage.src = allianceIcon;
this.allianceRequestIconImage = new Image();
this.allianceRequestIconImage.src = allianceRequestIcon;
this.crownIconImage = new Image();
this.crownIconImage.src = crownIcon;
this.targetIconImage = new Image();
this.targetIconImage.src = targetIcon;
}
resizeCanvas() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
}
shouldTransform(): boolean {
return false;
}
redraw() {
this.theme = this.game.config().theme();
}
public init() {
this.canvas = createCanvas();
window.addEventListener("resize", () => this.resizeCanvas());
this.resizeCanvas();
this.container = document.createElement("div");
this.container.style.position = "fixed";
this.container.style.left = "50%";
this.container.style.top = "50%";
this.container.style.pointerEvents = "none";
this.container.style.zIndex = "2";
document.body.appendChild(this.container);
}
public tick() {
if (this.game.ticks() % 10 != 0) {
return;
}
const sorted = this.game
.playerViews()
.sort((a, b) => b.numTilesOwned() - a.numTilesOwned());
if (sorted.length > 0) {
this.firstPlace = sorted[0];
}
for (const player of this.game.playerViews()) {
if (player.isAlive()) {
if (!this.seenPlayers.has(player)) {
this.seenPlayers.add(player);
this.renders.push(
new RenderInfo(
player,
0,
null,
0,
"",
this.createPlayerElement(player),
),
);
}
}
}
}
public renderLayer(mainContex: CanvasRenderingContext2D) {
const screenPosOld = this.transformHandler.worldToScreenCoordinates(
new Cell(0, 0),
);
const screenPos = new Cell(
screenPosOld.x - window.innerWidth / 2,
screenPosOld.y - window.innerHeight / 2,
);
this.container.style.transform = `translate(${screenPos.x}px, ${screenPos.y}px) scale(${this.transformHandler.scale})`;
const now = Date.now();
if (now > this.lastChecked + this.renderCheckRate) {
this.lastChecked = now;
for (const render of this.renders) {
this.renderPlayerInfo(render);
}
}
mainContex.drawImage(
this.canvas,
0,
0,
mainContex.canvas.width,
mainContex.canvas.height,
);
}
private createPlayerElement(player: PlayerView): HTMLDivElement {
const element = document.createElement("div");
element.style.position = "absolute";
element.style.display = "flex";
element.style.flexDirection = "column";
element.style.alignItems = "center";
element.style.gap = "0px";
const iconsDiv = document.createElement("div");
iconsDiv.classList.add("player-icons");
iconsDiv.style.display = "flex";
iconsDiv.style.gap = "4px";
iconsDiv.style.justifyContent = "center";
iconsDiv.style.alignItems = "center";
iconsDiv.style.zIndex = "2";
iconsDiv.style.opacity = "0.8";
element.appendChild(iconsDiv);
const nameDiv = document.createElement("div");
if (player.flag()) {
const flagImg = document.createElement("img");
flagImg.classList.add("player-flag");
flagImg.style.opacity = "0.8";
flagImg.src = "/flags/" + player.flag() + ".svg";
flagImg.style.zIndex = "1";
flagImg.style.aspectRatio = "3/4";
nameDiv.appendChild(flagImg);
}
nameDiv.classList.add("player-name");
nameDiv.style.color = this.theme.textColor(player.info());
nameDiv.style.fontFamily = this.theme.font();
nameDiv.style.whiteSpace = "nowrap";
nameDiv.style.textOverflow = "ellipsis";
nameDiv.style.zIndex = "3";
nameDiv.style.display = "flex";
nameDiv.style.justifyContent = "flex-end";
nameDiv.style.alignItems = "center";
const nameSpan = document.createElement("span");
nameSpan.innerHTML = player.name();
nameDiv.appendChild(nameSpan);
element.appendChild(nameDiv);
const troopsDiv = document.createElement("div");
troopsDiv.classList.add("player-troops");
troopsDiv.textContent = renderTroops(player.troops());
troopsDiv.style.color = this.theme.textColor(player.info());
troopsDiv.style.fontFamily = this.theme.font();
troopsDiv.style.zIndex = "3";
troopsDiv.style.marginTop = "-5%";
element.appendChild(troopsDiv);
// Start off invisible so it doesn't flash at 0,0
element.style.display = "none";
this.container.appendChild(element);
return element;
}
renderPlayerInfo(render: RenderInfo) {
if (!render.player.nameLocation() || !render.player.isAlive()) {
this.renders = this.renders.filter((r) => r != render);
render.element.remove();
return;
}
const oldLocation = render.location;
render.location = new Cell(
render.player.nameLocation().x,
render.player.nameLocation().y,
);
// Calculate base size and scale
const baseSize = Math.max(1, Math.floor(render.player.nameLocation().size));
render.fontSize = Math.max(4, Math.floor(baseSize * 0.4));
render.fontColor = this.theme.textColor(render.player.info());
// Screen space calculations
const size = this.transformHandler.scale * baseSize;
if (size < 7 || !this.transformHandler.isOnScreen(render.location)) {
render.element.style.display = "none";
return;
}
render.element.style.display = "flex";
// Throttle updates
const now = Date.now();
if (now - render.lastRenderCalc <= this.renderRefreshRate) {
return;
}
render.lastRenderCalc = now + this.rand.nextInt(0, 100);
// Update text sizes
const nameDiv = render.element.querySelector(
".player-name",
) as HTMLDivElement;
const flagDiv = render.element.querySelector(
".player-flag",
) as HTMLDivElement;
const troopsDiv = render.element.querySelector(
".player-troops",
) as HTMLDivElement;
nameDiv.style.fontSize = `${render.fontSize}px`;
nameDiv.style.lineHeight = `${render.fontSize}px`;
nameDiv.style.color = render.fontColor;
if (flagDiv) {
flagDiv.style.height = `${render.fontSize}px`;
}
troopsDiv.style.fontSize = `${render.fontSize}px`;
troopsDiv.style.color = render.fontColor;
troopsDiv.textContent = renderTroops(render.player.troops());
// Handle icons
const iconsDiv = render.element.querySelector(
".player-icons",
) as HTMLDivElement;
const iconSize = Math.min(render.fontSize * 1.5, 48);
const myPlayer = this.getPlayer();
// Crown icon
const existingCrown = iconsDiv.querySelector('[data-icon="crown"]');
if (render.player === this.firstPlace) {
if (!existingCrown) {
iconsDiv.appendChild(
this.createIconElement(
this.crownIconImage.src,
iconSize,
"crown",
false,
),
);
}
} else if (existingCrown) {
existingCrown.remove();
}
// Traitor icon
const existingTraitor = iconsDiv.querySelector('[data-icon="traitor"]');
if (render.player.isTraitor()) {
if (!existingTraitor) {
iconsDiv.appendChild(
this.createIconElement(
this.traitorIconImage.src,
iconSize,
"traitor",
),
);
}
} else if (existingTraitor) {
existingTraitor.remove();
}
// Alliance icon
const existingAlliance = iconsDiv.querySelector('[data-icon="alliance"]');
if (myPlayer != null && myPlayer.isAlliedWith(render.player)) {
if (!existingAlliance) {
iconsDiv.appendChild(
this.createIconElement(
this.allianceIconImage.src,
iconSize,
"alliance",
),
);
}
} else if (existingAlliance) {
existingAlliance.remove();
}
// Alliance request icon
const data = '[data-icon="alliance-request"]';
const existingRequestAlliance = iconsDiv.querySelector(data);
if (myPlayer != null && render.player.isRequestingAllianceWith(myPlayer)) {
if (!existingRequestAlliance) {
iconsDiv.appendChild(
this.createIconElement(
this.allianceRequestIconImage.src,
iconSize,
"alliance-request",
),
);
}
} else if (existingRequestAlliance) {
existingRequestAlliance.remove();
}
// Target icon
const existingTarget = iconsDiv.querySelector('[data-icon="target"]');
if (
myPlayer != null &&
new Set(myPlayer.transitiveTargets()).has(render.player)
) {
if (!existingTarget) {
iconsDiv.appendChild(
this.createIconElement(
this.targetIconImage.src,
iconSize,
"target",
true,
),
);
}
} else if (existingTarget) {
existingTarget.remove();
}
// Emoji handling
const existingEmoji = iconsDiv.querySelector('[data-icon="emoji"]');
const emojis = render.player
.outgoingEmojis()
.filter(
(emoji) =>
emoji.recipientID == AllPlayers ||
emoji.recipientID == myPlayer?.smallID(),
);
if (this.game.config().userSettings().emojis() && emojis.length > 0) {
if (!existingEmoji) {
const emojiDiv = document.createElement("div");
emojiDiv.setAttribute("data-icon", "emoji");
emojiDiv.style.fontSize = `${iconSize}px`;
emojiDiv.textContent = emojis[0].message;
emojiDiv.style.position = "absolute";
emojiDiv.style.top = "50%";
emojiDiv.style.transform = "translateY(-50%)";
iconsDiv.appendChild(emojiDiv);
}
} else if (existingEmoji) {
existingEmoji.remove();
}
// Update all icon sizes
const icons = iconsDiv.getElementsByTagName("img");
for (const icon of icons) {
icon.style.width = `${iconSize}px`;
icon.style.height = `${iconSize}px`;
}
// Position element with scale
if (render.location && render.location != oldLocation) {
const scale = Math.min(baseSize * 0.25, 3);
render.element.style.transform = `translate(${render.location.x}px, ${render.location.y}px) translate(-50%, -50%) scale(${scale})`;
}
}
private createIconElement(
src: string,
size: number,
id: string,
center: boolean = false,
): HTMLImageElement {
const icon = document.createElement("img");
icon.src = src;
icon.style.width = `${size}px`;
icon.style.height = `${size}px`;
icon.setAttribute("data-icon", id);
if (center) {
icon.style.position = "absolute";
icon.style.top = "50%";
icon.style.transform = "translateY(-50%)";
}
return icon;
}
private getPlayer(): PlayerView | null {
if (this.myPlayer != null) {
return this.myPlayer;
}
this.myPlayer = this.game
.playerViews()
.find((p) => p.clientID() == this.clientID);
return this.myPlayer;
}
}