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76 lines
2.0 KiB
TypeScript
76 lines
2.0 KiB
TypeScript
import { PlayerInfo, Team } from "./Game";
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export function assignTeams(
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players: PlayerInfo[],
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teams: Team[],
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): Map<PlayerInfo, Team | "kicked"> {
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const result = new Map<PlayerInfo, Team | "kicked">();
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const teamPlayerCount = new Map<Team, number>();
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// Group players by clan
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const clanGroups = new Map<string, PlayerInfo[]>();
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const noClanPlayers: PlayerInfo[] = [];
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// Sort players into clan groups or no-clan list
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for (const player of players) {
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if (player.clan) {
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if (!clanGroups.has(player.clan)) {
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clanGroups.set(player.clan, []);
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}
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clanGroups.get(player.clan)!.push(player);
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} else {
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noClanPlayers.push(player);
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}
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}
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// ONLY FOR TESTING REMOVE LATER
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const maxTeamSize = 10; //Math.ceil(players.length / teams.length);
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// Sort clans by size (largest first)
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const sortedClans = Array.from(clanGroups.entries()).sort(
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(a, b) => b[1].length - a[1].length,
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);
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// First, assign clan players
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for (const [_, clanPlayers] of sortedClans) {
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// Try to keep the clan together on the team with fewer players
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let team: Team | null = null;
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let teamSize = 0;
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for (const t of teams) {
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const p = teamPlayerCount.get(t) ?? 0;
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if (team !== null && teamSize <= p) continue;
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teamSize = p;
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team = t;
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}
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if (team === null) continue;
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for (const player of clanPlayers) {
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if (teamSize < maxTeamSize) {
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teamSize++;
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result.set(player, team);
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} else {
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result.set(player, "kicked");
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}
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}
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teamPlayerCount.set(team, teamSize);
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}
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// Then, assign non-clan players to balance teams
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for (const player of noClanPlayers) {
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let team: Team | null = null;
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let teamSize = 0;
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for (const t of teams) {
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const p = teamPlayerCount.get(t) ?? 0;
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if (team !== null && teamSize <= p) continue;
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teamSize = p;
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team = t;
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}
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if (team === null) continue;
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teamPlayerCount.set(team, teamSize + 1);
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result.set(player, team);
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}
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return result;
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}
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