Files
OpenFrontIO/src/core/configuration/DefaultConfig.ts
T
2024-09-06 15:49:54 -07:00

99 lines
2.9 KiB
TypeScript

import {Player, PlayerInfo, TerrainType, TerraNullius, Tile} from "../Game";
import {within} from "../Util";
import {Config, Theme} from "./Config";
import {pastelTheme} from "./PastelTheme";
export class DefaultConfig implements Config {
boatMaxNumber(): number {
return 3
}
boatMaxDistance(): number {
return 500
}
numSpawnPhaseTurns(): number {
return 100
}
numBots(): number {
return 350
}
turnIntervalMs(): number {
return 100
}
gameCreationRate(): number {
return 10 * 1000
}
lobbyLifetime(): number {
return 20 * 1000
}
theme(): Theme {return pastelTheme;}
attackLogic(attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
let mag = 0
switch (tileToConquer.terrain()) {
case TerrainType.Plains:
mag = -5
case TerrainType.Highland:
mag = 3
case TerrainType.Mountain:
mag = 10
}
if (defender.isPlayer()) {
return {
attackerTroopLoss: within(defender.troops() / attacker.troops() / 10 * mag, 1, 100),
defenderTroopLoss: within(attacker.troops() / defender.troops() / 10, 1, 100),
tilesPerTickUsed: mag + 1
}
} else {
return {
attackerTroopLoss: mag,
defenderTroopLoss: 0,
tilesPerTickUsed: Math.max(mag / 2, 1)
}
}
}
attackTilesPerTick(attacker: Player, defender: Player | TerraNullius, numAdjacentTilesWithEnemy: number): number {
if (defender.isPlayer()) {
return within(attacker.troops() / defender.troops() * 2, .01, .5) * numAdjacentTilesWithEnemy * 3
} else {
return numAdjacentTilesWithEnemy * 2
}
}
boatAttackAmount(attacker: Player, defender: Player | TerraNullius): number {
return attacker.troops() / 5
}
attackAmount(attacker: Player, defender: Player | TerraNullius) {
if (attacker.isBot()) {
return attacker.troops() / 20
} else {
return attacker.troops() / 5
}
}
startTroops(playerInfo: PlayerInfo): number {
if (playerInfo.isBot) {
return 10000
}
return 10000
}
troopAdditionRate(player: Player): number {
let max = Math.sqrt(player.numTilesOwned()) * 3000 + 50000
max = Math.min(max, 1_000_000)
let toAdd = 10 + (player.troops() + Math.sqrt(player.troops() * player.numTilesOwned())) / 100
const ratio = 1 - (player.troops() / max)
toAdd *= ratio
// console.log(`to add ${toAdd}`)
return Math.min(player.troops() + toAdd, max)
}
}
export const defaultConfig = new DefaultConfig()