Files
OpenFrontIO/src/core/Schemas.ts
T
Scott Anderson 843bfe40d3 Remove unused fields (#695)
## Description:

- Remove unnecessary parsing of inferred types.
- Remove unused persistentID from log message.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-05-10 06:10:41 -07:00

447 lines
12 KiB
TypeScript

import { z } from "zod";
import quickChatData from "../../resources/QuickChat.json" with { type: "json" };
import {
AllPlayers,
Difficulty,
Duos,
GameMapType,
GameMode,
GameType,
PlayerType,
UnitType,
} from "./game/Game";
import { flattenedEmojiTable } from "./Util";
export type GameID = string;
export type ClientID = string;
export type Intent =
| SpawnIntent
| AttackIntent
| CancelAttackIntent
| BoatAttackIntent
| AllianceRequestIntent
| AllianceRequestReplyIntent
| BreakAllianceIntent
| TargetPlayerIntent
| EmojiIntent
| DonateGoldIntent
| DonateTroopsIntent
| TargetTroopRatioIntent
| BuildUnitIntent
| EmbargoIntent
| QuickChatIntent
| MoveWarshipIntent;
export type AttackIntent = z.infer<typeof AttackIntentSchema>;
export type CancelAttackIntent = z.infer<typeof CancelAttackIntentSchema>;
export type SpawnIntent = z.infer<typeof SpawnIntentSchema>;
export type BoatAttackIntent = z.infer<typeof BoatAttackIntentSchema>;
export type AllianceRequestIntent = z.infer<typeof AllianceRequestIntentSchema>;
export type AllianceRequestReplyIntent = z.infer<
typeof AllianceRequestReplyIntentSchema
>;
export type BreakAllianceIntent = z.infer<typeof BreakAllianceIntentSchema>;
export type TargetPlayerIntent = z.infer<typeof TargetPlayerIntentSchema>;
export type EmojiIntent = z.infer<typeof EmojiIntentSchema>;
export type DonateGoldIntent = z.infer<typeof DonateGoldIntentSchema>;
export type DonateTroopsIntent = z.infer<typeof DonateTroopIntentSchema>;
export type EmbargoIntent = z.infer<typeof EmbargoIntentSchema>;
export type TargetTroopRatioIntent = z.infer<
typeof TargetTroopRatioIntentSchema
>;
export type BuildUnitIntent = z.infer<typeof BuildUnitIntentSchema>;
export type MoveWarshipIntent = z.infer<typeof MoveWarshipIntentSchema>;
export type QuickChatIntent = z.infer<typeof QuickChatIntentSchema>;
export type Turn = z.infer<typeof TurnSchema>;
export type GameConfig = z.infer<typeof GameConfigSchema>;
export type ClientMessage =
| ClientSendWinnerMessage
| ClientPingMessage
| ClientIntentMessage
| ClientJoinMessage
| ClientLogMessage
| ClientHashMessage;
export type ServerMessage =
| ServerSyncMessage
| ServerStartGameMessage
| ServerPingMessage
| ServerDesyncMessage
| ServerPrestartMessage;
export type ServerSyncMessage = z.infer<typeof ServerTurnMessageSchema>;
export type ServerStartGameMessage = z.infer<
typeof ServerStartGameMessageSchema
>;
export type ServerPingMessage = z.infer<typeof ServerPingMessageSchema>;
export type ServerDesyncMessage = z.infer<typeof ServerDesyncSchema>;
export type ServerPrestartMessage = z.infer<typeof ServerPrestartMessageSchema>;
export type ClientSendWinnerMessage = z.infer<typeof ClientSendWinnerSchema>;
export type ClientPingMessage = z.infer<typeof ClientPingMessageSchema>;
export type ClientIntentMessage = z.infer<typeof ClientIntentMessageSchema>;
export type ClientJoinMessage = z.infer<typeof ClientJoinMessageSchema>;
export type ClientLogMessage = z.infer<typeof ClientLogMessageSchema>;
export type ClientHashMessage = z.infer<typeof ClientHashSchema>;
export type PlayerRecord = z.infer<typeof PlayerRecordSchema>;
export type GameRecord = z.infer<typeof GameRecordSchema>;
export type AllPlayersStats = z.infer<typeof AllPlayersStatsSchema>;
export type PlayerStats = z.infer<typeof PlayerStatsSchema>;
export type Player = z.infer<typeof PlayerSchema>;
export type GameStartInfo = z.infer<typeof GameStartInfoSchema>;
const PlayerTypeSchema = z.nativeEnum(PlayerType);
export interface GameInfo {
gameID: GameID;
clients?: ClientInfo[];
numClients?: number;
msUntilStart?: number;
gameConfig?: GameConfig;
}
export interface ClientInfo {
clientID: ClientID;
username: string;
}
export enum LogSeverity {
Debug = "DEBUG",
Info = "INFO",
Warn = "WARN",
Error = "ERROR",
Fatal = "FATAL",
}
const GameConfigSchema = z.object({
gameMap: z.nativeEnum(GameMapType),
difficulty: z.nativeEnum(Difficulty),
gameType: z.nativeEnum(GameType),
gameMode: z.nativeEnum(GameMode),
disableNPCs: z.boolean(),
bots: z.number().int().min(0).max(400),
infiniteGold: z.boolean(),
infiniteTroops: z.boolean(),
instantBuild: z.boolean(),
maxPlayers: z.number().optional(),
numPlayerTeams: z.number().optional(),
disabledUnits: z.array(z.nativeEnum(UnitType)).optional(),
playerTeams: z.union([z.number().optional(), z.literal(Duos)]),
});
export const TeamSchema = z.string();
const SafeString = z
.string()
.regex(
/^([a-zA-Z0-9\s.,!?@#$%&*()-_+=\[\]{}|;:"'\/\u00a9|\u00ae|[\u2000-\u3300]|\ud83c[\ud000-\udfff]|\ud83d[\ud000-\udfff]|\ud83e[\ud000-\udfff]|üÜ])*$/,
)
.max(1000);
const PersistentIdSchema = z.string().uuid();
const EmojiSchema = z
.number()
.nonnegative()
.max(flattenedEmojiTable.length - 1);
const ID = z
.string()
.regex(/^[a-zA-Z0-9]+$/)
.length(8);
const NukesEnum = z.enum([
"Atom Bomb",
"Hydrogen Bomb",
"MIRV",
"MIRV Warhead",
]);
const NukeStatsSchema = z.record(NukesEnum, z.number());
export const PlayerStatsSchema = z.object({
sentNukes: z.record(ID, NukeStatsSchema),
});
export const AllPlayersStatsSchema = z.record(ID, PlayerStatsSchema);
// Zod schemas
const BaseIntentSchema = z.object({
type: z.enum([
"attack",
"cancel_attack",
"spawn",
"boat",
"name",
"targetPlayer",
"emoji",
"troop_ratio",
"build_unit",
"embargo",
"move_warship",
]),
clientID: ID,
});
export const AttackIntentSchema = BaseIntentSchema.extend({
type: z.literal("attack"),
targetID: ID.nullable(),
troops: z.number().nullable(),
});
export const SpawnIntentSchema = BaseIntentSchema.extend({
flag: z.string().nullable(),
type: z.literal("spawn"),
name: SafeString,
playerType: PlayerTypeSchema,
x: z.number(),
y: z.number(),
});
export const BoatAttackIntentSchema = BaseIntentSchema.extend({
type: z.literal("boat"),
targetID: ID.nullable(),
troops: z.number().nullable(),
dstX: z.number(),
dstY: z.number(),
srcX: z.number().nullable().optional(),
srcY: z.number().nullable().optional(),
});
export const AllianceRequestIntentSchema = BaseIntentSchema.extend({
type: z.literal("allianceRequest"),
recipient: ID,
});
export const AllianceRequestReplyIntentSchema = BaseIntentSchema.extend({
type: z.literal("allianceRequestReply"),
requestor: ID, // The one who made the original alliance request
accept: z.boolean(),
});
export const BreakAllianceIntentSchema = BaseIntentSchema.extend({
type: z.literal("breakAlliance"),
recipient: ID,
});
export const TargetPlayerIntentSchema = BaseIntentSchema.extend({
type: z.literal("targetPlayer"),
target: ID,
});
export const EmojiIntentSchema = BaseIntentSchema.extend({
type: z.literal("emoji"),
recipient: z.union([ID, z.literal(AllPlayers)]),
emoji: EmojiSchema,
});
export const EmbargoIntentSchema = BaseIntentSchema.extend({
type: z.literal("embargo"),
targetID: ID,
action: z.union([z.literal("start"), z.literal("stop")]),
});
export const DonateGoldIntentSchema = BaseIntentSchema.extend({
type: z.literal("donate_gold"),
recipient: ID,
gold: z.number().nullable(),
});
export const DonateTroopIntentSchema = BaseIntentSchema.extend({
type: z.literal("donate_troops"),
recipient: ID,
troops: z.number().nullable(),
});
export const TargetTroopRatioIntentSchema = BaseIntentSchema.extend({
type: z.literal("troop_ratio"),
ratio: z.number().min(0).max(1),
});
export const BuildUnitIntentSchema = BaseIntentSchema.extend({
type: z.literal("build_unit"),
unit: z.nativeEnum(UnitType),
x: z.number(),
y: z.number(),
});
export const CancelAttackIntentSchema = BaseIntentSchema.extend({
type: z.literal("cancel_attack"),
attackID: z.string(),
});
export const MoveWarshipIntentSchema = BaseIntentSchema.extend({
type: z.literal("move_warship"),
unitId: z.number(),
tile: z.number(),
});
export const QuickChatKeySchema = z.enum(
Object.entries(quickChatData).flatMap(([category, entries]) =>
entries.map((entry) => `${category}.${entry.key}`),
) as [string, ...string[]],
);
export const QuickChatIntentSchema = BaseIntentSchema.extend({
type: z.literal("quick_chat"),
recipient: ID,
quickChatKey: QuickChatKeySchema,
variables: z.record(SafeString).optional(),
});
const IntentSchema = z.union([
AttackIntentSchema,
CancelAttackIntentSchema,
SpawnIntentSchema,
BoatAttackIntentSchema,
AllianceRequestIntentSchema,
AllianceRequestReplyIntentSchema,
BreakAllianceIntentSchema,
TargetPlayerIntentSchema,
EmojiIntentSchema,
DonateGoldIntentSchema,
DonateTroopIntentSchema,
TargetTroopRatioIntentSchema,
BuildUnitIntentSchema,
EmbargoIntentSchema,
MoveWarshipIntentSchema,
QuickChatIntentSchema,
]);
export const TurnSchema = z.object({
turnNumber: z.number(),
intents: z.array(IntentSchema),
// The hash of the game state at the end of the turn.
hash: z.number().nullable().optional(),
});
// Server
const ServerBaseMessageSchema = z.object({
type: z.enum(["turn", "ping", "prestart", "start", "desync"]),
});
export const ServerTurnMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("turn"),
turn: TurnSchema,
});
export const ServerPingMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("ping"),
});
export const ServerPrestartMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("prestart"),
gameMap: z.nativeEnum(GameMapType),
});
export const PlayerSchema = z.object({
playerID: ID,
clientID: ID,
username: SafeString,
flag: SafeString.optional(),
});
export const GameStartInfoSchema = z.object({
gameID: ID,
config: GameConfigSchema,
players: z.array(PlayerSchema),
});
export const ServerStartGameMessageSchema = ServerBaseMessageSchema.extend({
type: z.literal("start"),
// Turns the client missed if they are late to the game.
turns: z.array(TurnSchema),
gameStartInfo: GameStartInfoSchema,
});
export const ServerDesyncSchema = ServerBaseMessageSchema.extend({
type: z.literal("desync"),
turn: z.number(),
correctHash: z.number().nullable(),
clientsWithCorrectHash: z.number(),
totalActiveClients: z.number(),
yourHash: z.number().optional(),
});
export const ServerMessageSchema = z.union([
ServerTurnMessageSchema,
ServerPrestartMessageSchema,
ServerStartGameMessageSchema,
ServerPingMessageSchema,
ServerDesyncSchema,
]);
// Client
export const ClientSendWinnerSchema = z.object({
type: z.literal("winner"),
winner: z.union([ID, TeamSchema]).nullable(),
allPlayersStats: AllPlayersStatsSchema,
winnerType: z.enum(["player", "team"]),
});
export const ClientHashSchema = z.object({
type: z.literal("hash"),
hash: z.number(),
turnNumber: z.number(),
});
export const ClientLogMessageSchema = z.object({
type: z.literal("log"),
severity: z.nativeEnum(LogSeverity),
log: ID,
});
export const ClientPingMessageSchema = z.object({
type: z.literal("ping"),
});
export const ClientIntentMessageSchema = z.object({
type: z.literal("intent"),
intent: IntentSchema,
});
// WARNING: never send this message to clients.
export const ClientJoinMessageSchema = z.object({
type: z.literal("join"),
clientID: ID,
persistentID: PersistentIdSchema, // WARNING: PII
gameID: ID,
lastTurn: z.number(), // The last turn the client saw.
username: SafeString,
flag: SafeString.nullable().optional(),
});
export const ClientMessageSchema = z.union([
ClientSendWinnerSchema,
ClientPingMessageSchema,
ClientIntentMessageSchema,
ClientJoinMessageSchema,
ClientLogMessageSchema,
ClientHashSchema,
]);
export const PlayerRecordSchema = z.object({
clientID: ID,
username: SafeString,
ip: SafeString.nullable(), // WARNING: PII
persistentID: PersistentIdSchema, // WARNING: PII
});
export const GameRecordSchema = z.object({
id: ID,
gameStartInfo: GameStartInfoSchema,
players: z.array(PlayerRecordSchema),
startTimestampMS: z.number(),
endTimestampMS: z.number(),
durationSeconds: z.number(),
date: SafeString,
num_turns: z.number(),
turns: z.array(TurnSchema),
winner: z.union([ID, SafeString]).nullable().optional(),
winnerType: z.enum(["player", "team"]).nullable().optional(),
allPlayersStats: z.record(ID, PlayerStatsSchema),
version: z.enum(["v0.0.1"]),
gitCommit: z.string().nullable().optional(),
});