Files
OpenFrontIO/src/client/LocalServer.ts
T
2025-02-01 12:05:11 -08:00

105 lines
3.3 KiB
TypeScript

import { Config, GameEnv, ServerConfig } from "../core/configuration/Config";
import { consolex } from "../core/Consolex";
import { GameEvent } from "../core/EventBus";
import { ClientID, ClientMessage, ClientMessageSchema, GameConfig, GameID, GameRecordSchema, Intent, PlayerRecord, ServerMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
import { CreateGameRecord, generateID } from "../core/Util";
import { LobbyConfig } from "./ClientGameRunner";
import { getPersistentIDFromCookie } from "./Main";
export class LocalServer {
private turns: Turn[] = []
private intents: Intent[] = []
private startedAt: number
private endTurnIntervalID
private paused = false
constructor(
private serverConfig: ServerConfig,
private gameConfig: GameConfig,
private lobbyConfig: LobbyConfig,
private clientConnect: () => void,
private clientMessage: (message: ServerMessage) => void
) {
}
start() {
this.startedAt = Date.now()
this.endTurnIntervalID = setInterval(() => this.endTurn(), this.serverConfig.turnIntervalMs());
this.clientConnect()
this.clientMessage(ServerStartGameMessageSchema.parse({
type: "start",
config: this.gameConfig,
turns: [],
}))
}
pause() {
this.paused = true
}
resume() {
this.paused = false
}
onMessage(message: string) {
const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
if (clientMsg.type == "intent") {
if (this.paused) {
if (clientMsg.intent.type == "troop_ratio") {
// Store troop change events because otherwise they are
// not registered when game is paused.
this.intents.push(clientMsg.intent)
}
return
}
this.intents.push(clientMsg.intent)
}
}
private endTurn() {
if (this.paused) {
return
}
const pastTurn: Turn = {
turnNumber: this.turns.length,
gameID: this.lobbyConfig.gameID,
intents: this.intents
}
this.turns.push(pastTurn)
this.intents = []
this.clientMessage({
type: "turn",
turn: pastTurn
})
}
public endGame() {
consolex.log('local server ending game')
clearInterval(this.endTurnIntervalID)
const players: PlayerRecord[] = [{
ip: null,
persistentID: getPersistentIDFromCookie(),
username: this.lobbyConfig.playerName(),
clientID: this.lobbyConfig.clientID
}]
const record = CreateGameRecord(
this.lobbyConfig.gameID,
this.gameConfig,
players,
this.turns,
this.startedAt,
Date.now()
)
// Clear turns because beacon only supports up to 64kb
record.turns = []
// For unload events, sendBeacon is the only reliable method
const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], {
type: 'application/json'
});
navigator.sendBeacon('/archive_singleplayer_game', blob);
}
}