Files
OpenFrontIO/tests/util/TestServerConfig.ts
T
Evan 3314ca16ce Turnstile: require token before joining a multiplayer game (#2572)
When user tries to join either a public or private multiplayer game, the
turnstile callback is triggered, and the turnstile token is passed to
the server when joining a game.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-12-08 16:16:31 -08:00

110 lines
3.0 KiB
TypeScript

import { JWK } from "jose";
import { GameEnv, ServerConfig } from "../../src/core/configuration/Config";
import { GameMapType } from "../../src/core/game/Game";
import { GameID } from "../../src/core/Schemas";
export class TestServerConfig implements ServerConfig {
turnstileSiteKey(): string {
throw new Error("Method not implemented.");
}
turnstileSecretKey(): string {
throw new Error("Method not implemented.");
}
enableMatchmaking(): boolean {
throw new Error("Method not implemented.");
}
apiKey(): string {
throw new Error("Method not implemented.");
}
allowedFlares(): string[] | undefined {
throw new Error("Method not implemented.");
}
stripePublishableKey(): string {
throw new Error("Method not implemented.");
}
cloudflareConfigPath(): string {
throw new Error("Method not implemented.");
}
cloudflareCredsPath(): string {
throw new Error("Method not implemented.");
}
domain(): string {
throw new Error("Method not implemented.");
}
subdomain(): string {
throw new Error("Method not implemented.");
}
cloudflareAccountId(): string {
throw new Error("Method not implemented.");
}
cloudflareApiToken(): string {
throw new Error("Method not implemented.");
}
jwtAudience(): string {
throw new Error("Method not implemented.");
}
jwtIssuer(): string {
throw new Error("Method not implemented.");
}
jwkPublicKey(): Promise<JWK> {
throw new Error("Method not implemented.");
}
otelEnabled(): boolean {
throw new Error("Method not implemented.");
}
otelEndpoint(): string {
throw new Error("Method not implemented.");
}
otelAuthHeader(): string {
throw new Error("Method not implemented.");
}
turnIntervalMs(): number {
throw new Error("Method not implemented.");
}
gameCreationRate(): number {
throw new Error("Method not implemented.");
}
lobbyMaxPlayers(map: GameMapType): number {
throw new Error("Method not implemented.");
}
numWorkers(): number {
throw new Error("Method not implemented.");
}
workerIndex(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPath(gameID: GameID): string {
throw new Error("Method not implemented.");
}
workerPort(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPortByIndex(workerID: number): number {
throw new Error("Method not implemented.");
}
env(): GameEnv {
throw new Error("Method not implemented.");
}
adminToken(): string {
throw new Error("Method not implemented.");
}
adminHeader(): string {
throw new Error("Method not implemented.");
}
gitCommit(): string {
throw new Error("Method not implemented.");
}
r2Bucket(): string {
throw new Error("Method not implemented.");
}
r2Endpoint(): string {
throw new Error("Method not implemented.");
}
r2AccessKey(): string {
throw new Error("Method not implemented.");
}
r2SecretKey(): string {
throw new Error("Method not implemented.");
}
}