Files
OpenFrontIO/src/client/CrazyGamesAccountButton.ts
T
Evan 0a44f4d3db feat(crazygames): backend login + surface the signed-in user (#4542)
Client-side CrazyGames login: exchange the SDK user token for our
session, then surface that identity in the UI. Implements the client
side of the [CrazyGames login handoff
guide](https://docs.crazygames.com/sdk/user/).

On CrazyGames we exchange the SDK's user token for our own session via
`POST /auth/crazygames`, instead of the cookie-based `/auth/refresh`
(the refresh cookie is `SameSite=Lax` and unusable from the CrazyGames
iframe).

- **`CrazyGamesSDK.ts`** — `getUserToken()` wrapper (awaits `ready()`,
gates on `isUserAccountAvailable`, returns `null` on throw / no
signed-in user).
- **`Auth.ts`** — `doRefreshJwt()` routes to `doCrazyGamesLogin()` when
on CrazyGames with a signed-in account; a `null` token (guest / no
account) falls through to the existing `/auth/refresh` flow.
`reauthAfterCrazyGamesChange()` drops the cached session on a
mid-session sign-in.
- **`Main.ts`** — `addAuthListener` re-runs auth + `getUserMe()` when
the player signs into CrazyGames mid-session.

Everything funnels through the existing `userAuth()` → `refreshJwt()`
path, so **startup login and the 15-min re-exchange on expiry come for
free** — no new expiry/polling code.

- **Account button** shows the CrazyGames avatar + username when signed
in (clicking opens the account modal), or a **"Sign in"** that opens
CrazyGames' own `showAuthPrompt()` when a guest. Wired across every
entry point: the desktop nav pill, the mobile hamburger item (un-hidden
on CrazyGames by dropping `.no-crazygames`), and — since CrazyGames
renders below the `lg` breakpoint where the desktop nav is hidden — a
new button in the **homepage top bar's** right slot.
- **AccountModal** treats the CrazyGames user as logged-in: "Connected
as" avatar + username, currency/subscription, and stats/games/friends.
**No Discord/Google/email login+link buttons and no logout** (CrazyGames
owns the account). A guest who reaches the modal gets a CrazyGames
sign-in button, never Discord/Google.
- **`CrazyGamesSDK.ts`** — `getUserProfile()` + `showAuthPrompt()`
wrappers; `profilePictureUrl` added to the user type.

Identity comes from the SDK (`getUser()`), not `/users/@me`, which
doesn't surface CrazyGames identity yet.

- **Signed-in CrazyGames account** → real backend session; avatar +
username in the top bar; CrazyGames-only account modal.
- **CrazyGames guest / not signed in** → silent fallback to guest; "Sign
in" button opens `showAuthPrompt()`; auto-logged-in the moment they sign
in (via `addAuthListener`).
- **Not on CrazyGames** → completely unchanged.

- `npx tsc --noEmit` — clean
- `npx eslint` on changed files — clean
- No new i18n keys (reuses `main.sign_in`, `account_modal.*`).
- No unit tests: this repo tests core sim only, and CrazyGames only
initializes inside a crazygames.com iframe, so the CG paths can't run
locally (the localhost SDK mock returns unsigned tokens the backend
rejects). **Needs a manual pass on the CrazyGames game page (gameId
`64178`)** covering: signed-in avatar/username + account modal, guest
"Sign in" → prompt, and mid-session sign-in.

1. The `/auth/crazygames` JWT carries the same `iss` (`getApiBase()`)
and `aud` (`getAudience()`) as normal openfront.io tokens and satisfies
`TokenPayloadSchema` (incl. base64url `sub`) — otherwise `userAuth()`
will `logOut()`.
2. CrazyGames iframes our own origin (so `getApiBase()` →
`https://api.openfront.io`), consistent with the existing integration.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 09:53:32 -07:00

103 lines
4.1 KiB
TypeScript

import { crazyGamesSDK } from "./CrazyGamesSDK";
import { closeMobileSidebar } from "./Navigation";
import { translateText } from "./Utils";
// On CrazyGames the player's identity comes from the CrazyGames SDK, not our
// backend user object. Show their avatar + username when signed in (clicking
// opens the account modal), or a "Sign in" affordance that opens CrazyGames'
// own auth prompt when they're a guest. Applies to every account entry point:
// the desktop nav pill, the mobile hamburger item, and the homepage top bar
// (which layout is visible depends on viewport width).
export async function updateCrazyGamesNavButton() {
if (!crazyGamesSDK.isOnCrazyGames()) return;
const profile = await crazyGamesSDK.getUserProfile();
const signInText = translateText("main.sign_in");
// Bypass the data-page router (which would open the account modal) and hand
// off to CrazyGames' own sign-in prompt instead. stopPropagation also skips
// the router's sidebar cleanup, so close it ourselves.
const promptSignIn = (e: Event) => {
e.stopPropagation();
e.preventDefault();
closeMobileSidebar();
void crazyGamesSDK.showAuthPrompt();
};
// Desktop nav pill: avatar + person icon + text.
const desktopButton = document.getElementById(
"nav-account-button",
) as HTMLButtonElement | null;
const avatarEl = document.getElementById(
"nav-account-avatar",
) as HTMLImageElement | null;
const personIconEl = document.getElementById("nav-account-person-icon");
// CrazyGames accounts have no email, so the email badge is always hidden.
document.getElementById("nav-account-email-badge")?.classList.add("hidden");
const signInTextEl = document.getElementById("nav-account-signin-text");
if (profile) {
if (avatarEl) {
avatarEl.alt = profile.username;
avatarEl.src = profile.profilePictureUrl;
avatarEl.classList.remove("hidden");
}
personIconEl?.classList.add("hidden");
if (signInTextEl) {
// The translation pass rewrites every [data-i18n] element's text, which
// would clobber the username — drop the attribute while it holds one.
signInTextEl.removeAttribute("data-i18n");
signInTextEl.textContent = profile.username;
signInTextEl.classList.remove("hidden");
}
desktopButton?.classList.remove("border", "border-white/20");
if (desktopButton) desktopButton.onclick = null;
} else {
avatarEl?.classList.add("hidden");
personIconEl?.classList.remove("hidden");
if (signInTextEl) {
// Restore so language changes keep the label translated.
signInTextEl.setAttribute("data-i18n", "main.sign_in");
signInTextEl.textContent = signInText;
signInTextEl.classList.remove("hidden");
}
desktopButton?.classList.add("border", "border-white/20");
if (desktopButton) desktopButton.onclick = promptSignIn;
}
// Mobile hamburger menu item: text only. Same data-i18n handling as above.
const mobileButton = document.getElementById(
"mobile-nav-account-button",
) as HTMLButtonElement | null;
if (mobileButton) {
if (profile) {
mobileButton.removeAttribute("data-i18n");
mobileButton.textContent = profile.username;
} else {
mobileButton.setAttribute("data-i18n", "main.sign_in");
mobileButton.textContent = signInText;
}
mobileButton.onclick = profile ? null : promptSignIn;
}
// Homepage top bar (narrow layout): avatar or person icon only.
const topBarButton = document.getElementById(
"crazygames-account-btn",
) as HTMLButtonElement | null;
const topBarAvatar = document.getElementById(
"crazygames-account-avatar",
) as HTMLImageElement | null;
const topBarIcon = document.getElementById("crazygames-account-icon");
if (profile) {
if (topBarAvatar) {
topBarAvatar.alt = profile.username;
topBarAvatar.src = profile.profilePictureUrl;
topBarAvatar.classList.remove("hidden");
}
topBarIcon?.classList.add("hidden");
if (topBarButton) topBarButton.onclick = null;
} else {
topBarAvatar?.classList.add("hidden");
topBarIcon?.classList.remove("hidden");
if (topBarButton) topBarButton.onclick = promptSignIn;
}
}