Files
OpenFrontIO/src/core/execution/MissileSiloExecution.ts
T
2025-03-31 13:09:27 -07:00

68 lines
1.5 KiB
TypeScript

import { consolex } from "../Consolex";
import {
Execution,
Game,
Player,
PlayerID,
Unit,
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
export class MissileSiloExecution implements Execution {
private active = true;
private mg: Game;
private player: Player;
private silo: Unit;
constructor(
private _owner: PlayerID,
private tile: TileRef,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this._owner)) {
console.warn(`MissileSiloExecution: owner ${this._owner} not found`);
this.active = false;
return;
}
this.mg = mg;
this.player = mg.player(this._owner);
}
tick(ticks: number): void {
if (this.silo == null) {
if (!this.player.canBuild(UnitType.MissileSilo, this.tile)) {
consolex.warn(
`player ${this.player} cannot build missile silo at ${this.tile}`,
);
this.active = false;
return;
}
this.silo = this.player.buildUnit(UnitType.MissileSilo, 0, this.tile, {
cooldownDuration: this.mg.config().SiloCooldown(),
});
if (this.player != this.silo.owner()) {
this.player = this.silo.owner();
}
}
if (
this.silo.isCooldown() &&
this.silo.ticksLeftInCooldown(this.mg.config().SiloCooldown()) == 0
) {
this.silo.setCooldown(false);
}
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}