Files
OpenFrontIO/src/client/graphics/layers/SpawnVideoReward.ts
T
Evan 97d0a05d58 Rewarded videos ads to test a skin (#3120)
## Description:

Added rewarded video ads for skin trials via Playwire's
manuallyCreateRewardUi API. Users can now click "Try me" to watch a
video ad and receive a temporary skin trial. Upon completion a temporary
flare is granted to the player so they have ~5 minutes to use the skin.

added getPlayerCosmeticsRefs and getPlayerCosmetics to Cosmetics.ts to
centralize cosmetic retrieval & validation.

<img width="801" height="534" alt="Screenshot 2026-02-10 at 7 58 14 PM"
src="https://github.com/user-attachments/assets/51cc378c-2feb-4692-8cf2-20ee54cea3b8"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-02-11 20:52:48 -08:00

67 lines
1.6 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { crazyGamesSDK } from "src/client/CrazyGamesSDK";
import { getGamesPlayed } from "src/client/Utils";
import { GameType } from "src/core/game/Game";
import { GameView } from "../../../core/game/GameView";
import "../../components/VideoPromo";
import { Layer } from "./Layer";
@customElement("spawn-video-ad")
export class SpawnVideoAd extends LitElement implements Layer {
public game: GameView;
@state() private shouldShow = false;
@state() private adComplete = false;
createRenderRoot() {
return this;
}
init() {
if (
!window.adsEnabled ||
window.innerWidth < 768 ||
crazyGamesSDK.isOnCrazyGames() ||
this.game.config().gameConfig().gameType === GameType.Singleplayer ||
getGamesPlayed() < 3 // Don't show to new players
) {
return;
}
this.shouldShow = true;
}
tick() {
if (this.adComplete) return;
// Hide when spawn phase ends
if (this.shouldShow && !this.game.inSpawnPhase()) {
this.shouldShow = false;
this.requestUpdate();
}
}
private handleComplete = () => {
this.adComplete = true;
this.shouldShow = false;
};
shouldTransform(): boolean {
return false;
}
render() {
if (!this.shouldShow || this.adComplete) {
return html``;
}
return html`
<div class="fixed bottom-0 left-0 z-[9999] pointer-events-auto">
<video-ad
style="width: 400px; max-width: 400px; height: 225px; aspect-ratio: auto;"
.onComplete="${this.handleComplete}"
></video-ad>
</div>
`;
}
}