Files
OpenFrontIO/src/client/components/InputCard.ts
T
FrederikJA 19db66f424 Delayed lobby start (#4184)
Resolves #4169

## Description:

Adds a delayed lobby start option.
Utilizes the same system as for public lobbies.
The default for the option is for lobbies to take 3 seconds to start,
however this can easily be changed.

The current setting is controlled through an enable-disable slider,
however there are multiple other options for how to control this.
For example we could do a slider, an input field, a dropdown etc. And i
dont necessarily know if the currently implemented option is the best.

Furhtermore im not sure if i have used the language file completely
correctly. There is now a duplicate field for both private and public
lobby. However there is not category shared between the two. So i
decided to reuse the field from public for private games, as this
simplified the code a bit.

**Host video**

https://github.com/user-attachments/assets/6f3db6e4-7323-4fad-8544-efb8cef4d969

**Non-host video**

https://github.com/user-attachments/assets/ee02a072-1f42-4dde-a5d9-120fda862eb7

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory


## Please put your Discord username so you can be contacted if a bug or
regression is found:
FrederikJA
2026-06-12 12:22:03 -07:00

58 lines
2.1 KiB
TypeScript

import { html, LitElement, nothing } from "lit";
import { customElement, property } from "lit/decorators.js";
import { translateText } from "../Utils";
import { CARD_LABEL_CLASS, cardClass, INPUT_CLASS } from "./InputCardStyles";
@customElement("input-card")
export class InputCard extends LitElement {
@property({ attribute: false }) labelKey = "";
@property({ attribute: false }) inputId?: string;
@property({ attribute: false }) inputType = "number";
@property({ attribute: false }) inputMin?: number | string;
@property({ attribute: false }) inputMax?: number | string;
@property({ attribute: false }) inputStep?: number | string;
@property({ attribute: false }) inputValue?: number | string;
@property({ attribute: false }) inputAriaLabel?: string;
@property({ attribute: false }) inputPlaceholder?: string;
@property({ attribute: false }) onInput?: (e: Event) => void;
@property({ attribute: false }) onChange?: (e: Event) => void;
@property({ attribute: false }) onKeyDown?: (e: KeyboardEvent) => void;
createRenderRoot() {
return this;
}
render() {
return html`
<div class="${cardClass(true)}">
<div
class="w-full h-full p-3 flex flex-col items-center justify-between gap-2"
>
<div class="h-[30px] my-1"></div>
<span class="${CARD_LABEL_CLASS} text-center text-white">
${translateText(this.labelKey)}
</span>
</div>
<div class="absolute left-3 right-3 top-1/2 -translate-y-1/2 z-10">
<input
type=${this.inputType}
id=${this.inputId ?? nothing}
min=${this.inputMin ?? nothing}
max=${this.inputMax ?? nothing}
step=${this.inputStep ?? nothing}
.value=${String(this.inputValue ?? "")}
class=${INPUT_CLASS}
aria-label=${this.inputAriaLabel ?? nothing}
placeholder=${this.inputPlaceholder ?? nothing}
@input=${this.onInput}
@change=${this.onChange}
@keydown=${this.onKeyDown}
/>
</div>
</div>
`;
}
}