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19db66f424
Resolves #4169 ## Description: Adds a delayed lobby start option. Utilizes the same system as for public lobbies. The default for the option is for lobbies to take 3 seconds to start, however this can easily be changed. The current setting is controlled through an enable-disable slider, however there are multiple other options for how to control this. For example we could do a slider, an input field, a dropdown etc. And i dont necessarily know if the currently implemented option is the best. Furhtermore im not sure if i have used the language file completely correctly. There is now a duplicate field for both private and public lobby. However there is not category shared between the two. So i decided to reuse the field from public for private games, as this simplified the code a bit. **Host video** https://github.com/user-attachments/assets/6f3db6e4-7323-4fad-8544-efb8cef4d969 **Non-host video** https://github.com/user-attachments/assets/ee02a072-1f42-4dde-a5d9-120fda862eb7 ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: FrederikJA
58 lines
2.1 KiB
TypeScript
58 lines
2.1 KiB
TypeScript
import { html, LitElement, nothing } from "lit";
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import { customElement, property } from "lit/decorators.js";
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import { translateText } from "../Utils";
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import { CARD_LABEL_CLASS, cardClass, INPUT_CLASS } from "./InputCardStyles";
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@customElement("input-card")
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export class InputCard extends LitElement {
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@property({ attribute: false }) labelKey = "";
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@property({ attribute: false }) inputId?: string;
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@property({ attribute: false }) inputType = "number";
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@property({ attribute: false }) inputMin?: number | string;
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@property({ attribute: false }) inputMax?: number | string;
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@property({ attribute: false }) inputStep?: number | string;
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@property({ attribute: false }) inputValue?: number | string;
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@property({ attribute: false }) inputAriaLabel?: string;
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@property({ attribute: false }) inputPlaceholder?: string;
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@property({ attribute: false }) onInput?: (e: Event) => void;
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@property({ attribute: false }) onChange?: (e: Event) => void;
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@property({ attribute: false }) onKeyDown?: (e: KeyboardEvent) => void;
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createRenderRoot() {
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return this;
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}
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render() {
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return html`
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<div class="${cardClass(true)}">
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<div
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class="w-full h-full p-3 flex flex-col items-center justify-between gap-2"
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>
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<div class="h-[30px] my-1"></div>
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<span class="${CARD_LABEL_CLASS} text-center text-white">
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${translateText(this.labelKey)}
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</span>
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</div>
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<div class="absolute left-3 right-3 top-1/2 -translate-y-1/2 z-10">
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<input
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type=${this.inputType}
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id=${this.inputId ?? nothing}
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min=${this.inputMin ?? nothing}
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max=${this.inputMax ?? nothing}
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step=${this.inputStep ?? nothing}
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.value=${String(this.inputValue ?? "")}
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class=${INPUT_CLASS}
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aria-label=${this.inputAriaLabel ?? nothing}
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placeholder=${this.inputPlaceholder ?? nothing}
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@input=${this.onInput}
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@change=${this.onChange}
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@keydown=${this.onKeyDown}
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/>
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</div>
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</div>
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`;
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}
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}
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