mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 13:50:43 +00:00
73 lines
2.0 KiB
TypeScript
73 lines
2.0 KiB
TypeScript
import { UserSettings } from "../game/UserSettings";
|
|
import { GameConfig } from "../Schemas";
|
|
import { Config, GameEnv, ServerConfig } from "./Config";
|
|
import { DefaultConfig } from "./DefaultConfig";
|
|
import { DevConfig, DevServerConfig } from "./DevConfig";
|
|
import { Env } from "./Env";
|
|
import { preprodConfig } from "./PreprodConfig";
|
|
import { prodConfig } from "./ProdConfig";
|
|
|
|
export let cachedSC: ServerConfig | null = null;
|
|
|
|
declare global {
|
|
interface Window {
|
|
BOOTSTRAP_CONFIG?: {
|
|
gameEnv?: string;
|
|
};
|
|
}
|
|
}
|
|
|
|
export async function getConfig(
|
|
gameConfig: GameConfig,
|
|
userSettings: UserSettings | null,
|
|
isReplay: boolean = false,
|
|
): Promise<Config> {
|
|
const sc = await getServerConfigFromClient();
|
|
switch (sc.env()) {
|
|
case GameEnv.Dev:
|
|
return new DevConfig(sc, gameConfig, userSettings, isReplay);
|
|
case GameEnv.Preprod:
|
|
case GameEnv.Prod:
|
|
console.log("using prod config");
|
|
return new DefaultConfig(sc, gameConfig, userSettings, isReplay);
|
|
default:
|
|
throw Error(`unsupported server configuration: ${Env.GAME_ENV}`);
|
|
}
|
|
}
|
|
export async function getServerConfigFromClient(): Promise<ServerConfig> {
|
|
if (cachedSC) {
|
|
return cachedSC;
|
|
}
|
|
|
|
const bootstrapGameEnv = window.BOOTSTRAP_CONFIG?.gameEnv;
|
|
if (!bootstrapGameEnv) {
|
|
throw new Error("Missing bootstrap server config");
|
|
}
|
|
|
|
cachedSC = getServerConfig(bootstrapGameEnv);
|
|
return cachedSC;
|
|
}
|
|
export function getServerConfigFromServer(): ServerConfig {
|
|
const gameEnv = Env.GAME_ENV;
|
|
return getServerConfig(gameEnv);
|
|
}
|
|
export function getServerConfig(gameEnv: string) {
|
|
switch (gameEnv) {
|
|
case "dev":
|
|
console.log("using dev server config");
|
|
return new DevServerConfig();
|
|
case "staging":
|
|
console.log("using preprod server config");
|
|
return preprodConfig;
|
|
case "prod":
|
|
console.log("using prod server config");
|
|
return prodConfig;
|
|
default:
|
|
throw Error(`unsupported server configuration: ${gameEnv}`);
|
|
}
|
|
}
|
|
|
|
export function clearCachedServerConfig(): void {
|
|
cachedSC = null;
|
|
}
|