Files
OpenFrontIO/src/core/configuration/ConfigLoader.ts
T

73 lines
2.0 KiB
TypeScript

import { UserSettings } from "../game/UserSettings";
import { GameConfig } from "../Schemas";
import { Config, GameEnv, ServerConfig } from "./Config";
import { DefaultConfig } from "./DefaultConfig";
import { DevConfig, DevServerConfig } from "./DevConfig";
import { Env } from "./Env";
import { preprodConfig } from "./PreprodConfig";
import { prodConfig } from "./ProdConfig";
export let cachedSC: ServerConfig | null = null;
declare global {
interface Window {
BOOTSTRAP_CONFIG?: {
gameEnv?: string;
};
}
}
export async function getConfig(
gameConfig: GameConfig,
userSettings: UserSettings | null,
isReplay: boolean = false,
): Promise<Config> {
const sc = await getServerConfigFromClient();
switch (sc.env()) {
case GameEnv.Dev:
return new DevConfig(sc, gameConfig, userSettings, isReplay);
case GameEnv.Preprod:
case GameEnv.Prod:
console.log("using prod config");
return new DefaultConfig(sc, gameConfig, userSettings, isReplay);
default:
throw Error(`unsupported server configuration: ${Env.GAME_ENV}`);
}
}
export async function getServerConfigFromClient(): Promise<ServerConfig> {
if (cachedSC) {
return cachedSC;
}
const bootstrapGameEnv = window.BOOTSTRAP_CONFIG?.gameEnv;
if (!bootstrapGameEnv) {
throw new Error("Missing bootstrap server config");
}
cachedSC = getServerConfig(bootstrapGameEnv);
return cachedSC;
}
export function getServerConfigFromServer(): ServerConfig {
const gameEnv = Env.GAME_ENV;
return getServerConfig(gameEnv);
}
export function getServerConfig(gameEnv: string) {
switch (gameEnv) {
case "dev":
console.log("using dev server config");
return new DevServerConfig();
case "staging":
console.log("using preprod server config");
return preprodConfig;
case "prod":
console.log("using prod server config");
return prodConfig;
default:
throw Error(`unsupported server configuration: ${gameEnv}`);
}
}
export function clearCachedServerConfig(): void {
cachedSC = null;
}