Files
OpenFrontIO/src/core/execution/TradeShipExecution.ts
T
2024-11-15 20:43:15 -08:00

56 lines
1.5 KiB
TypeScript

import { BuildValidator } from "../game/BuildValidator";
import { AllPlayers, BuildItem, BuildItems, Cell, Execution, MutableGame, MutablePlayer, MutableUnit, Player, PlayerID, Tile, Unit, UnitType } from "../game/Game";
import { AStar, PathFinder } from "../PathFinding";
import { PseudoRandom } from "../PseudoRandom";
import { bfs, dist, manhattanDist } from "../Util";
export class TradeShipExecution implements Execution {
private active = true
private mg: MutableGame
private player: MutablePlayer
private tradeShip: MutableUnit
private index = 0
constructor(
private _owner: PlayerID,
private srcPort: MutableUnit,
private dstPort: MutableUnit,
// don't modify
private path: Tile[]
) { }
init(mg: MutableGame, ticks: number): void {
this.mg = mg
this.player = mg.player(this._owner)
}
tick(ticks: number): void {
if (this.tradeShip == null) {
this.tradeShip = this.player.addUnit(UnitType.TradeShip, 0, this.srcPort.tile())
}
if (this.index >= this.path.length) {
this.active = false
this.tradeShip.delete()
this.srcPort.owner().addGold(10_000)
this.dstPort.owner().addGold(10_000)
return
}
this.tradeShip.move(this.path[this.index])
this.index++
}
owner(): MutablePlayer {
return null
}
isActive(): boolean {
return this.active
}
activeDuringSpawnPhase(): boolean {
return false
}
}