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246 lines
7.9 KiB
TypeScript
246 lines
7.9 KiB
TypeScript
import { ColoredTeams, PlayerInfo, PlayerType } from "../src/core/game/Game";
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import {
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assignTeams,
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computeClanTeamName,
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} from "../src/core/game/TeamAssignment";
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const teams = [ColoredTeams.Red, ColoredTeams.Blue];
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describe("assignTeams", () => {
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const createPlayer = (id: string, clan?: string): PlayerInfo => {
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return new PlayerInfo(
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`Player ${id}`,
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PlayerType.Human,
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null, // clientID (null for testing)
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id,
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false,
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clan,
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);
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};
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it("should assign players to teams when no clans are present", () => {
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const players = [
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createPlayer("1"),
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createPlayer("2"),
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createPlayer("3"),
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createPlayer("4"),
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];
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const result = assignTeams(players, teams);
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// Check that players are assigned alternately
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[2])).toEqual(ColoredTeams.Red);
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expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
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});
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it("should keep clan members together on the same team", () => {
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const players = [
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createPlayer("1", "CLANA"),
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createPlayer("2", "CLANA"),
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createPlayer("3", "CLANB"),
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createPlayer("4", "CLANB"),
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];
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const result = assignTeams(players, teams);
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// Check that clan members are on the same team
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Red);
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expect(result.get(players[2])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
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});
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it("should handle mixed clan and non-clan players", () => {
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const players = [
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createPlayer("1", "CLANA"),
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createPlayer("2", "CLANA"),
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createPlayer("3"),
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createPlayer("4"),
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];
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const result = assignTeams(players, teams);
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// Check that clan members are together and non-clan players balance teams
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Red);
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expect(result.get(players[2])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
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});
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it("should kick players when teams are full", () => {
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const players = [
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createPlayer("1", "CLANA"),
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createPlayer("2", "CLANA"),
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createPlayer("3", "CLANA"),
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createPlayer("4", "CLANA"),
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createPlayer("5", "CLANB"),
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createPlayer("6", "CLANB"),
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];
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const result = assignTeams(players, teams);
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// Check that players are kicked when teams are full
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Red);
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expect(result.get(players[2])).toEqual(ColoredTeams.Red);
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expect(result.get(players[3])).toEqual("kicked");
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expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[5])).toEqual(ColoredTeams.Blue);
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});
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it("should handle empty player list", () => {
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const result = assignTeams([], teams);
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expect(result.size).toBe(0);
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});
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it("should handle single player", () => {
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const players = [createPlayer("1")];
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const result = assignTeams(players, teams);
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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});
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it("should handle multiple clans with different sizes", () => {
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const players = [
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createPlayer("1", "CLANA"),
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createPlayer("2", "CLANA"),
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createPlayer("3", "CLANA"),
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createPlayer("4", "CLANB"),
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createPlayer("5", "CLANB"),
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createPlayer("6", "CLANC"),
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];
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const result = assignTeams(players, teams);
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// Check that larger clans are assigned first
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Red);
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expect(result.get(players[2])).toEqual(ColoredTeams.Red);
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expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[5])).toEqual(ColoredTeams.Blue);
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});
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it("should distribute players among a larger number of teams", () => {
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const players = [
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createPlayer("1", "CLANA"),
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createPlayer("2", "CLANA"),
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createPlayer("3", "CLANA"),
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createPlayer("4", "CLANB"),
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createPlayer("5", "CLANB"),
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createPlayer("6", "CLANC"),
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createPlayer("7"),
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createPlayer("8"),
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createPlayer("9"),
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createPlayer("10"),
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createPlayer("11"),
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createPlayer("12"),
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createPlayer("13"),
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createPlayer("14"),
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];
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const result = assignTeams(players, [
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ColoredTeams.Red,
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ColoredTeams.Blue,
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ColoredTeams.Yellow,
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ColoredTeams.Green,
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ColoredTeams.Purple,
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ColoredTeams.Orange,
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ColoredTeams.Teal,
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]);
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expect(result.get(players[0])).toEqual(ColoredTeams.Red);
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expect(result.get(players[1])).toEqual(ColoredTeams.Red);
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expect(result.get(players[2])).toEqual("kicked");
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expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
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expect(result.get(players[5])).toEqual(ColoredTeams.Yellow);
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expect(result.get(players[6])).toEqual(ColoredTeams.Green);
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expect(result.get(players[7])).toEqual(ColoredTeams.Purple);
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expect(result.get(players[8])).toEqual(ColoredTeams.Orange);
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expect(result.get(players[9])).toEqual(ColoredTeams.Teal);
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expect(result.get(players[10])).toEqual(ColoredTeams.Yellow);
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expect(result.get(players[11])).toEqual(ColoredTeams.Green);
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expect(result.get(players[12])).toEqual(ColoredTeams.Purple);
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expect(result.get(players[13])).toEqual(ColoredTeams.Orange);
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});
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});
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describe("computeClanTeamName", () => {
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const human = (id: string, clan?: string): PlayerInfo => {
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const name = clan ? `[${clan}]Player${id}` : `Player${id}`;
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return new PlayerInfo(name, PlayerType.Human, null, id);
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};
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const bot = (id: string): PlayerInfo =>
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new PlayerInfo(`Bot${id}`, PlayerType.Bot, null, id);
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it("returns clan tag when all humans share the same clan", () => {
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const players = [human("1", "ALPHA"), human("2", "ALPHA")];
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expect(computeClanTeamName(players)).toBe("ALPHA");
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});
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it("returns majority clan tag when one clan has more than 50% of humans", () => {
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const players = [
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human("1", "ALPHA"),
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human("2", "ALPHA"),
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human("3", "ALPHA"),
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human("4", "BETA"),
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];
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expect(computeClanTeamName(players)).toBe("ALPHA");
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});
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it("returns coalition name when top two clans together cover all humans", () => {
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const players = [human("1", "ALPHA"), human("2", "BETA")];
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expect(computeClanTeamName(players)).toBe("ALPHA / BETA");
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});
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it("returns majority tag when majority clan exists despite untagged players", () => {
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const players = [
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human("1", "ALPHA"),
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human("2", "ALPHA"),
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human("3", "ALPHA"),
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human("4"),
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];
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expect(computeClanTeamName(players)).toBe("ALPHA");
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});
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it("returns coalition name when two clans together cover the majority of humans", () => {
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const players = [
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human("1", "ALPHA"),
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human("2", "ALPHA"),
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human("3", "BETA"),
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human("4", "BETA"),
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human("5"),
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];
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expect(computeClanTeamName(players)).toBe("ALPHA / BETA");
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});
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it("returns null when three distinct clans each hold one player", () => {
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const players = [
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human("1", "ALPHA"),
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human("2", "BETA"),
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human("3", "GAMMA"),
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];
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expect(computeClanTeamName(players)).toBeNull();
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});
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it("returns null when no players have clan tags", () => {
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const players = [human("1"), human("2"), human("3")];
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expect(computeClanTeamName(players)).toBeNull();
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});
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it("returns null when all players are bots", () => {
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const players = [bot("1"), bot("2")];
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expect(computeClanTeamName(players)).toBeNull();
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});
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it("ignores bots when computing clan name", () => {
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const players = [human("1", "ALPHA"), bot("2")];
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expect(computeClanTeamName(players)).toBe("ALPHA");
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});
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});
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