mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-22 15:54:36 +00:00
2b1f2dca6e
## Description: Remove all references to playerID in the archive schema, since we reference players by client id. Also fixed the game not archiving bug, due to invalid reference. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: <DISCORD USERNAME>
260 lines
6.9 KiB
TypeScript
260 lines
6.9 KiB
TypeScript
import { placeName } from "../client/graphics/NameBoxCalculator";
|
|
import { getConfig } from "./configuration/ConfigLoader";
|
|
import { Executor } from "./execution/ExecutionManager";
|
|
import { WinCheckExecution } from "./execution/WinCheckExecution";
|
|
import {
|
|
AllPlayers,
|
|
Cell,
|
|
Game,
|
|
GameUpdates,
|
|
NameViewData,
|
|
Nation,
|
|
Player,
|
|
PlayerActions,
|
|
PlayerBorderTiles,
|
|
PlayerID,
|
|
PlayerInfo,
|
|
PlayerProfile,
|
|
PlayerType,
|
|
} from "./game/Game";
|
|
import { createGame } from "./game/GameImpl";
|
|
import { TileRef } from "./game/GameMap";
|
|
import {
|
|
ErrorUpdate,
|
|
GameUpdateType,
|
|
GameUpdateViewData,
|
|
} from "./game/GameUpdates";
|
|
import { loadTerrainMap as loadGameMap } from "./game/TerrainMapLoader";
|
|
import { PseudoRandom } from "./PseudoRandom";
|
|
import { ClientID, GameStartInfo, Turn } from "./Schemas";
|
|
import { sanitize, simpleHash } from "./Util";
|
|
import { fixProfaneUsername } from "./validations/username";
|
|
|
|
export async function createGameRunner(
|
|
gameStart: GameStartInfo,
|
|
clientID: ClientID,
|
|
callBack: (gu: GameUpdateViewData) => void,
|
|
): Promise<GameRunner> {
|
|
const config = await getConfig(gameStart.config, null);
|
|
const gameMap = await loadGameMap(gameStart.config.gameMap);
|
|
const random = new PseudoRandom(simpleHash(gameStart.gameID));
|
|
|
|
const humans = gameStart.players.map(
|
|
(p) =>
|
|
new PlayerInfo(
|
|
p.flag,
|
|
p.clientID === clientID
|
|
? sanitize(p.username)
|
|
: fixProfaneUsername(sanitize(p.username)),
|
|
PlayerType.Human,
|
|
p.clientID,
|
|
random.nextID(),
|
|
),
|
|
);
|
|
|
|
const nations = gameStart.config.disableNPCs
|
|
? []
|
|
: gameMap.nationMap.nations.map(
|
|
(n) =>
|
|
new Nation(
|
|
new Cell(n.coordinates[0], n.coordinates[1]),
|
|
n.strength,
|
|
new PlayerInfo(
|
|
n.flag || "",
|
|
n.name,
|
|
PlayerType.FakeHuman,
|
|
null,
|
|
random.nextID(),
|
|
),
|
|
),
|
|
);
|
|
|
|
const game: Game = createGame(
|
|
humans,
|
|
nations,
|
|
gameMap.gameMap,
|
|
gameMap.miniGameMap,
|
|
config,
|
|
);
|
|
|
|
const gr = new GameRunner(
|
|
game,
|
|
new Executor(game, gameStart.gameID, clientID),
|
|
callBack,
|
|
);
|
|
gr.init();
|
|
return gr;
|
|
}
|
|
|
|
export class GameRunner {
|
|
private turns: Turn[] = [];
|
|
private currTurn = 0;
|
|
private isExecuting = false;
|
|
|
|
private playerViewData: Record<PlayerID, NameViewData> = {};
|
|
|
|
constructor(
|
|
public game: Game,
|
|
private execManager: Executor,
|
|
private callBack: (gu: GameUpdateViewData | ErrorUpdate) => void,
|
|
) {}
|
|
|
|
init() {
|
|
if (this.game.config().bots() > 0) {
|
|
this.game.addExecution(
|
|
...this.execManager.spawnBots(this.game.config().numBots()),
|
|
);
|
|
}
|
|
if (this.game.config().spawnNPCs()) {
|
|
this.game.addExecution(...this.execManager.fakeHumanExecutions());
|
|
}
|
|
this.game.addExecution(new WinCheckExecution());
|
|
}
|
|
|
|
public addTurn(turn: Turn): void {
|
|
this.turns.push(turn);
|
|
}
|
|
|
|
public executeNextTick() {
|
|
if (this.isExecuting) {
|
|
return;
|
|
}
|
|
if (this.currTurn >= this.turns.length) {
|
|
return;
|
|
}
|
|
this.isExecuting = true;
|
|
|
|
this.game.addExecution(
|
|
...this.execManager.createExecs(this.turns[this.currTurn]),
|
|
);
|
|
this.currTurn++;
|
|
|
|
let updates: GameUpdates;
|
|
|
|
try {
|
|
updates = this.game.executeNextTick();
|
|
} catch (error: unknown) {
|
|
if (error instanceof Error) {
|
|
console.error("Game tick error:", error.message);
|
|
this.callBack({
|
|
errMsg: error.message,
|
|
stack: error.stack,
|
|
} as ErrorUpdate);
|
|
} else {
|
|
console.error("Game tick error:", error);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (this.game.inSpawnPhase() && this.game.ticks() % 2 === 0) {
|
|
this.game
|
|
.players()
|
|
.filter(
|
|
(p) =>
|
|
p.type() === PlayerType.Human || p.type() === PlayerType.FakeHuman,
|
|
)
|
|
.forEach(
|
|
(p) => (this.playerViewData[p.id()] = placeName(this.game, p)),
|
|
);
|
|
}
|
|
|
|
if (this.game.ticks() < 3 || this.game.ticks() % 30 === 0) {
|
|
this.game.players().forEach((p) => {
|
|
this.playerViewData[p.id()] = placeName(this.game, p);
|
|
});
|
|
}
|
|
|
|
// Many tiles are updated to pack it into an array
|
|
const packedTileUpdates = updates[GameUpdateType.Tile].map((u) => u.update);
|
|
updates[GameUpdateType.Tile] = [];
|
|
|
|
this.callBack({
|
|
tick: this.game.ticks(),
|
|
packedTileUpdates: new BigUint64Array(packedTileUpdates),
|
|
updates: updates,
|
|
playerNameViewData: this.playerViewData,
|
|
});
|
|
this.isExecuting = false;
|
|
}
|
|
|
|
public playerActions(
|
|
playerID: PlayerID,
|
|
x: number,
|
|
y: number,
|
|
): PlayerActions {
|
|
const player = this.game.player(playerID);
|
|
const tile = this.game.ref(x, y);
|
|
const actions = {
|
|
canAttack: player.canAttack(tile),
|
|
buildableUnits: player.buildableUnits(tile),
|
|
canSendEmojiAllPlayers: player.canSendEmoji(AllPlayers),
|
|
} as PlayerActions;
|
|
|
|
if (this.game.hasOwner(tile)) {
|
|
const other = this.game.owner(tile) as Player;
|
|
actions.interaction = {
|
|
sharedBorder: player.sharesBorderWith(other),
|
|
canSendEmoji: player.canSendEmoji(other),
|
|
canTarget: player.canTarget(other),
|
|
canSendAllianceRequest: player.canSendAllianceRequest(other),
|
|
canBreakAlliance: player.isAlliedWith(other),
|
|
canDonate: player.canDonate(other),
|
|
canEmbargo: !player.hasEmbargoAgainst(other),
|
|
};
|
|
const alliance = player.allianceWith(other as Player);
|
|
if (alliance) {
|
|
actions.interaction.allianceCreatedAtTick = alliance.createdAt();
|
|
}
|
|
}
|
|
|
|
return actions;
|
|
}
|
|
public playerProfile(playerID: number): PlayerProfile {
|
|
const player = this.game.playerBySmallID(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return player.playerProfile();
|
|
}
|
|
public playerBorderTiles(playerID: PlayerID): PlayerBorderTiles {
|
|
const player = this.game.player(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return {
|
|
borderTiles: player.borderTiles(),
|
|
} as PlayerBorderTiles;
|
|
}
|
|
|
|
public attackAveragePosition(
|
|
playerID: number,
|
|
attackID: string,
|
|
): Cell | null {
|
|
const player = this.game.playerBySmallID(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
|
|
const condition = (a) => a.id() === attackID;
|
|
const attack =
|
|
player.outgoingAttacks().find(condition) ??
|
|
player.incomingAttacks().find(condition);
|
|
if (attack === undefined) {
|
|
return null;
|
|
}
|
|
|
|
return attack.averagePosition();
|
|
}
|
|
|
|
public bestTransportShipSpawn(
|
|
playerID: PlayerID,
|
|
targetTile: TileRef,
|
|
): TileRef | false {
|
|
const player = this.game.player(playerID);
|
|
if (!player.isPlayer()) {
|
|
throw new Error(`player with id ${playerID} not found`);
|
|
}
|
|
return player.bestTransportShipSpawn(targetTile);
|
|
}
|
|
}
|