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b558bd722d
## Description: This change blocks a persistent ID from being reused by more than one client in the same game. This setting is only enabled in staging and prod. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors --------- Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Gatekeeper
Security module for botting, rate limiting, fingerprinting, etc.