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https://github.com/openfrontio/OpenFrontIO.git
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3ba0d8dced
## Description: Player names are hidden, except small sized fonts, when zoomed in too much(near max), improving user experience by allowing users to see structures clearly without the obstruction of text ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file(no need) - [x] I have added relevant tests to the test directory(n/a) - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Video [video](https://streamable.com/e/mlrfqo?) ## Please put your Discord username so you can be contacted if a bug or regression is found: _federalagent
638 lines
21 KiB
TypeScript
638 lines
21 KiB
TypeScript
import allianceIcon from "../../../../resources/images/AllianceIcon.svg";
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import allianceRequestBlackIcon from "../../../../resources/images/AllianceRequestBlackIcon.svg";
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import allianceRequestWhiteIcon from "../../../../resources/images/AllianceRequestWhiteIcon.svg";
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import crownIcon from "../../../../resources/images/CrownIcon.svg";
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import disconnectedIcon from "../../../../resources/images/DisconnectedIcon.svg";
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import embargoBlackIcon from "../../../../resources/images/EmbargoBlackIcon.svg";
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import embargoWhiteIcon from "../../../../resources/images/EmbargoWhiteIcon.svg";
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import nukeRedIcon from "../../../../resources/images/NukeIconRed.svg";
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import nukeWhiteIcon from "../../../../resources/images/NukeIconWhite.svg";
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import shieldIcon from "../../../../resources/images/ShieldIconBlack.svg";
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import targetIcon from "../../../../resources/images/TargetIcon.svg";
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import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
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import { renderPlayerFlag } from "../../../core/CustomFlag";
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import { EventBus } from "../../../core/EventBus";
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import { PseudoRandom } from "../../../core/PseudoRandom";
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import { Theme } from "../../../core/configuration/Config";
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import { AllPlayers, Cell, nukeTypes } from "../../../core/game/Game";
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import { GameView, PlayerView } from "../../../core/game/GameView";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent } from "../../InputHandler";
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import { createCanvas, renderNumber, renderTroops } from "../../Utils";
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import { TransformHandler } from "../TransformHandler";
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import { Layer } from "./Layer";
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class RenderInfo {
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public icons: Map<string, HTMLImageElement> = new Map(); // Track icon elements
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constructor(
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public player: PlayerView,
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public lastRenderCalc: number,
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public location: Cell | null,
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public fontSize: number,
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public fontColor: string,
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public element: HTMLElement,
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) {}
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}
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export class NameLayer implements Layer {
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private canvas: HTMLCanvasElement;
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private lastChecked = 0;
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private renderCheckRate = 100;
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private renderRefreshRate = 500;
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private rand = new PseudoRandom(10);
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private renders: RenderInfo[] = [];
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private seenPlayers: Set<PlayerView> = new Set();
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private traitorIconImage: HTMLImageElement;
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private disconnectedIconImage: HTMLImageElement;
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private allianceRequestBlackIconImage: HTMLImageElement;
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private allianceRequestWhiteIconImage: HTMLImageElement;
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private allianceIconImage: HTMLImageElement;
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private targetIconImage: HTMLImageElement;
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private crownIconImage: HTMLImageElement;
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private embargoBlackIconImage: HTMLImageElement;
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private embargoWhiteIconImage: HTMLImageElement;
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private nukeWhiteIconImage: HTMLImageElement;
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private nukeRedIconImage: HTMLImageElement;
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private shieldIconImage: HTMLImageElement;
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private container: HTMLDivElement;
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private firstPlace: PlayerView | null = null;
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private theme: Theme = this.game.config().theme();
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private userSettings: UserSettings = new UserSettings();
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private isVisible: boolean = true;
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constructor(
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private game: GameView,
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private transformHandler: TransformHandler,
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private eventBus: EventBus,
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) {
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this.traitorIconImage = new Image();
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this.traitorIconImage.src = traitorIcon;
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this.disconnectedIconImage = new Image();
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this.disconnectedIconImage.src = disconnectedIcon;
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this.allianceIconImage = new Image();
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this.allianceIconImage.src = allianceIcon;
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this.allianceRequestBlackIconImage = new Image();
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this.allianceRequestBlackIconImage.src = allianceRequestBlackIcon;
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this.allianceRequestWhiteIconImage = new Image();
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this.allianceRequestWhiteIconImage.src = allianceRequestWhiteIcon;
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this.crownIconImage = new Image();
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this.crownIconImage.src = crownIcon;
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this.targetIconImage = new Image();
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this.targetIconImage.src = targetIcon;
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this.embargoBlackIconImage = new Image();
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this.embargoBlackIconImage.src = embargoBlackIcon;
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this.embargoWhiteIconImage = new Image();
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this.embargoWhiteIconImage.src = embargoWhiteIcon;
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this.nukeWhiteIconImage = new Image();
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this.nukeWhiteIconImage.src = nukeWhiteIcon;
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this.nukeRedIconImage = new Image();
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this.nukeRedIconImage.src = nukeRedIcon;
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this.shieldIconImage = new Image();
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this.shieldIconImage.src = shieldIcon;
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}
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resizeCanvas() {
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this.canvas.width = window.innerWidth;
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this.canvas.height = window.innerHeight;
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}
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shouldTransform(): boolean {
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return false;
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}
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redraw() {
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this.theme = this.game.config().theme();
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}
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public init() {
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this.canvas = createCanvas();
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window.addEventListener("resize", () => this.resizeCanvas());
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this.resizeCanvas();
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this.container = document.createElement("div");
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this.container.style.position = "fixed";
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this.container.style.left = "50%";
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this.container.style.top = "50%";
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this.container.style.pointerEvents = "none";
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this.container.style.zIndex = "2";
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document.body.appendChild(this.container);
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this.eventBus.on(AlternateViewEvent, (e) => this.onAlternateViewChange(e));
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}
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private onAlternateViewChange(event: AlternateViewEvent) {
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this.isVisible = !event.alternateView;
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// Update visibility of all name elements immediately
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for (const render of this.renders) {
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this.updateElementVisibility(render);
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}
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}
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private updateElementVisibility(render: RenderInfo) {
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if (!render.player.nameLocation() || !render.player.isAlive()) {
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return;
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}
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const baseSize = Math.max(1, Math.floor(render.player.nameLocation().size));
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const size = this.transformHandler.scale * baseSize;
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const isOnScreen = render.location
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? this.transformHandler.isOnScreen(render.location)
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: false;
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const maxZoomScale = 17;
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if (
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!this.isVisible ||
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size < 7 ||
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(this.transformHandler.scale > maxZoomScale && size > 100) ||
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!isOnScreen
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) {
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render.element.style.display = "none";
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} else {
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render.element.style.display = "flex";
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}
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}
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public tick() {
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if (this.game.ticks() % 10 !== 0) {
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return;
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}
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const sorted = this.game
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.playerViews()
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.sort((a, b) => b.numTilesOwned() - a.numTilesOwned());
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if (sorted.length > 0) {
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this.firstPlace = sorted[0];
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}
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for (const player of this.game.playerViews()) {
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if (player.isAlive()) {
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if (!this.seenPlayers.has(player)) {
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this.seenPlayers.add(player);
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this.renders.push(
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new RenderInfo(
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player,
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0,
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null,
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0,
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"",
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this.createPlayerElement(player),
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),
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);
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}
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}
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}
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}
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public renderLayer(mainContex: CanvasRenderingContext2D) {
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const screenPosOld = this.transformHandler.worldToScreenCoordinates(
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new Cell(0, 0),
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);
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const screenPos = new Cell(
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screenPosOld.x - window.innerWidth / 2,
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screenPosOld.y - window.innerHeight / 2,
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);
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this.container.style.transform = `translate(${screenPos.x}px, ${screenPos.y}px) scale(${this.transformHandler.scale})`;
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const now = Date.now();
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if (now > this.lastChecked + this.renderCheckRate) {
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this.lastChecked = now;
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for (const render of this.renders) {
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this.renderPlayerInfo(render);
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}
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}
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mainContex.drawImage(
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this.canvas,
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0,
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0,
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mainContex.canvas.width,
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mainContex.canvas.height,
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);
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}
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private createPlayerElement(player: PlayerView): HTMLDivElement {
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const element = document.createElement("div");
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element.style.position = "absolute";
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element.style.display = "flex";
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element.style.flexDirection = "column";
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element.style.alignItems = "center";
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element.style.gap = "0px";
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const iconsDiv = document.createElement("div");
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iconsDiv.classList.add("player-icons");
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iconsDiv.style.display = "flex";
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iconsDiv.style.gap = "4px";
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iconsDiv.style.justifyContent = "center";
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iconsDiv.style.alignItems = "center";
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iconsDiv.style.zIndex = "2";
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iconsDiv.style.opacity = "0.8";
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element.appendChild(iconsDiv);
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const nameDiv = document.createElement("div");
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const applyFlagStyles = (element: HTMLElement): void => {
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element.classList.add("player-flag");
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element.style.opacity = "0.8";
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element.style.zIndex = "1";
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element.style.aspectRatio = "3/4";
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};
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if (player.cosmetics.flag) {
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const flag = player.cosmetics.flag;
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if (flag !== undefined && flag !== null && flag.startsWith("!")) {
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const flagWrapper = document.createElement("div");
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applyFlagStyles(flagWrapper);
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renderPlayerFlag(flag, flagWrapper);
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nameDiv.appendChild(flagWrapper);
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} else if (flag !== undefined && flag !== null) {
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const flagImg = document.createElement("img");
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applyFlagStyles(flagImg);
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flagImg.src = "/flags/" + flag + ".svg";
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nameDiv.appendChild(flagImg);
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}
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}
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nameDiv.classList.add("player-name");
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nameDiv.style.color = this.theme.textColor(player);
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nameDiv.style.fontFamily = this.theme.font();
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nameDiv.style.whiteSpace = "nowrap";
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nameDiv.style.textOverflow = "ellipsis";
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nameDiv.style.zIndex = "3";
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nameDiv.style.display = "flex";
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nameDiv.style.justifyContent = "flex-end";
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nameDiv.style.alignItems = "center";
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const nameSpan = document.createElement("span");
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nameSpan.className = "player-name-span";
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nameSpan.innerHTML = player.name();
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nameDiv.appendChild(nameSpan);
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element.appendChild(nameDiv);
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const troopsDiv = document.createElement("div");
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troopsDiv.classList.add("player-troops");
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troopsDiv.setAttribute("translate", "no");
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troopsDiv.textContent = renderTroops(player.troops());
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troopsDiv.style.color = this.theme.textColor(player);
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troopsDiv.style.fontFamily = this.theme.font();
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troopsDiv.style.zIndex = "3";
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troopsDiv.style.marginTop = "-5%";
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element.appendChild(troopsDiv);
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// TODO: Remove the shield icon.
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/* eslint-disable no-constant-condition */
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if (false) {
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const shieldDiv = document.createElement("div");
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shieldDiv.classList.add("player-shield");
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shieldDiv.style.zIndex = "3";
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shieldDiv.style.marginTop = "-5%";
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shieldDiv.style.display = "flex";
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shieldDiv.style.alignItems = "center";
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shieldDiv.style.gap = "0px";
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const shieldImg = document.createElement("img");
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shieldImg.src = this.shieldIconImage.src;
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shieldImg.style.width = "16px";
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shieldImg.style.height = "16px";
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const shieldSpan = document.createElement("span");
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shieldSpan.textContent = "0";
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shieldSpan.style.color = "black";
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shieldSpan.style.fontSize = "10px";
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shieldSpan.style.marginTop = "-2px";
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shieldDiv.appendChild(shieldImg);
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shieldDiv.appendChild(shieldSpan);
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element.appendChild(shieldDiv);
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}
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/* eslint-enable no-constant-condition */
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// Start off invisible so it doesn't flash at 0,0
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element.style.display = "none";
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this.container.appendChild(element);
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return element;
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}
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renderPlayerInfo(render: RenderInfo) {
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if (!render.player.nameLocation() || !render.player.isAlive()) {
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this.renders = this.renders.filter((r) => r !== render);
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render.element.remove();
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return;
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}
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const oldLocation = render.location;
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render.location = new Cell(
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render.player.nameLocation().x,
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render.player.nameLocation().y,
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);
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// Calculate base size and scale
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const baseSize = Math.max(1, Math.floor(render.player.nameLocation().size));
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render.fontSize = Math.max(4, Math.floor(baseSize * 0.4));
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render.fontColor = this.theme.textColor(render.player);
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// Update element visibility (handles Ctrl key, size, and screen position)
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this.updateElementVisibility(render);
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// If element is hidden, don't continue with rendering
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if (render.element.style.display === "none") {
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return;
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}
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// Throttle updates
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const now = Date.now();
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if (now - render.lastRenderCalc <= this.renderRefreshRate) {
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return;
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}
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render.lastRenderCalc = now + this.rand.nextInt(0, 100);
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// Update text sizes
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const nameDiv = render.element.querySelector(
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".player-name",
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) as HTMLDivElement;
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const flagDiv = render.element.querySelector(
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".player-flag",
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) as HTMLDivElement;
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const troopsDiv = render.element.querySelector(
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".player-troops",
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) as HTMLDivElement;
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nameDiv.style.fontSize = `${render.fontSize}px`;
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nameDiv.style.lineHeight = `${render.fontSize}px`;
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nameDiv.style.color = render.fontColor;
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const span = nameDiv.querySelector(".player-name-span");
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if (span) {
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span.innerHTML = render.player.name();
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}
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if (flagDiv) {
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flagDiv.style.height = `${render.fontSize}px`;
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}
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troopsDiv.style.fontSize = `${render.fontSize}px`;
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troopsDiv.style.color = render.fontColor;
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troopsDiv.textContent = renderTroops(render.player.troops());
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const density = renderNumber(
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render.player.troops() / render.player.numTilesOwned(),
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);
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const shieldDiv: HTMLDivElement | null =
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render.element.querySelector(".player-shield");
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const shieldImg = shieldDiv?.querySelector("img");
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const shieldNumber = shieldDiv?.querySelector("span");
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if (shieldImg) {
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shieldImg.style.width = `${render.fontSize * 0.8}px`;
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shieldImg.style.height = `${render.fontSize * 0.8}px`;
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}
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if (shieldNumber) {
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shieldNumber.style.fontSize = `${render.fontSize * 0.6}px`;
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shieldNumber.style.marginTop = `${-render.fontSize * 0.1}px`;
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shieldNumber.textContent = density;
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}
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// Handle icons
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const iconsDiv = render.element.querySelector(
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".player-icons",
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) as HTMLDivElement;
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const iconSize = Math.min(render.fontSize * 1.5, 48);
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const myPlayer = this.game.myPlayer();
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const isDarkMode = this.userSettings.darkMode();
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// Crown icon
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const existingCrown = iconsDiv.querySelector('[data-icon="crown"]');
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if (render.player === this.firstPlace) {
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if (!existingCrown) {
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iconsDiv.appendChild(
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this.createIconElement(
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this.crownIconImage.src,
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iconSize,
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"crown",
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false,
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),
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);
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}
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} else if (existingCrown) {
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existingCrown.remove();
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}
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// Traitor icon
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const existingTraitor = iconsDiv.querySelector('[data-icon="traitor"]');
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if (render.player.isTraitor()) {
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if (!existingTraitor) {
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iconsDiv.appendChild(
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this.createIconElement(
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this.traitorIconImage.src,
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iconSize,
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"traitor",
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),
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);
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}
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} else if (existingTraitor) {
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existingTraitor.remove();
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}
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// Disconnected icon
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const existingDisconnected = iconsDiv.querySelector(
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'[data-icon="disconnected"]',
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);
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if (render.player.isDisconnected()) {
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if (!existingDisconnected) {
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iconsDiv.appendChild(
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this.createIconElement(
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this.disconnectedIconImage.src,
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iconSize,
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"disconnected",
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),
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);
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}
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} else if (existingDisconnected) {
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existingDisconnected.remove();
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}
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// Alliance icon
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const existingAlliance = iconsDiv.querySelector('[data-icon="alliance"]');
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if (myPlayer !== null && myPlayer.isAlliedWith(render.player)) {
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if (!existingAlliance) {
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iconsDiv.appendChild(
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this.createIconElement(
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this.allianceIconImage.src,
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iconSize,
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"alliance",
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),
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);
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}
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} else if (existingAlliance) {
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existingAlliance.remove();
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}
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// Alliance request icon
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let existingRequestAlliance = iconsDiv.querySelector(
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'[data-icon="alliance-request"]',
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);
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const isThemeAllianceRequestIcon =
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existingRequestAlliance?.getAttribute("dark-mode") ===
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isDarkMode.toString();
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const AllianceRequestIconImageSrc = isDarkMode
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? this.allianceRequestWhiteIconImage.src
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: this.allianceRequestBlackIconImage.src;
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if (myPlayer !== null && render.player.isRequestingAllianceWith(myPlayer)) {
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// Create new icon to match theme
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if (existingRequestAlliance && !isThemeAllianceRequestIcon) {
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existingRequestAlliance.remove();
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existingRequestAlliance = null;
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}
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if (!existingRequestAlliance) {
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iconsDiv.appendChild(
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this.createIconElement(
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AllianceRequestIconImageSrc,
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iconSize,
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"alliance-request",
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),
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);
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}
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} else if (existingRequestAlliance) {
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existingRequestAlliance.remove();
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}
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// Target icon
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const existingTarget = iconsDiv.querySelector('[data-icon="target"]');
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if (
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myPlayer !== null &&
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new Set(myPlayer.transitiveTargets()).has(render.player)
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) {
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if (!existingTarget) {
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|
iconsDiv.appendChild(
|
|
this.createIconElement(
|
|
this.targetIconImage.src,
|
|
iconSize,
|
|
"target",
|
|
true,
|
|
),
|
|
);
|
|
}
|
|
} else if (existingTarget) {
|
|
existingTarget.remove();
|
|
}
|
|
|
|
// Emoji handling
|
|
const existingEmoji = iconsDiv.querySelector('[data-icon="emoji"]');
|
|
const emojis = render.player
|
|
.outgoingEmojis()
|
|
.filter(
|
|
(emoji) =>
|
|
emoji.recipientID === AllPlayers ||
|
|
emoji.recipientID === myPlayer?.smallID(),
|
|
);
|
|
|
|
if (this.game.config().userSettings()?.emojis() && emojis.length > 0) {
|
|
if (!existingEmoji) {
|
|
const emojiDiv = document.createElement("div");
|
|
emojiDiv.setAttribute("data-icon", "emoji");
|
|
emojiDiv.style.fontSize = `${iconSize}px`;
|
|
emojiDiv.textContent = emojis[0].message;
|
|
emojiDiv.style.position = "absolute";
|
|
emojiDiv.style.top = "50%";
|
|
emojiDiv.style.transform = "translateY(-50%)";
|
|
iconsDiv.appendChild(emojiDiv);
|
|
}
|
|
} else if (existingEmoji) {
|
|
existingEmoji.remove();
|
|
}
|
|
|
|
// Embargo icon
|
|
let existingEmbargo = iconsDiv.querySelector('[data-icon="embargo"]');
|
|
const isThemeEmbargoIcon =
|
|
existingEmbargo?.getAttribute("dark-mode") === isDarkMode.toString();
|
|
const embargoIconImageSrc = isDarkMode
|
|
? this.embargoWhiteIconImage.src
|
|
: this.embargoBlackIconImage.src;
|
|
|
|
if (myPlayer?.hasEmbargo(render.player)) {
|
|
// Create new icon to match theme
|
|
if (existingEmbargo && !isThemeEmbargoIcon) {
|
|
existingEmbargo.remove();
|
|
existingEmbargo = null;
|
|
}
|
|
|
|
if (!existingEmbargo) {
|
|
iconsDiv.appendChild(
|
|
this.createIconElement(embargoIconImageSrc, iconSize, "embargo"),
|
|
);
|
|
}
|
|
} else if (existingEmbargo) {
|
|
existingEmbargo.remove();
|
|
}
|
|
|
|
const nukesSentByOtherPlayer = this.game.units().filter((unit) => {
|
|
const isSendingNuke = render.player.id() === unit.owner().id();
|
|
const notMyPlayer = !myPlayer || unit.owner().id() !== myPlayer.id();
|
|
return (
|
|
nukeTypes.includes(unit.type()) &&
|
|
isSendingNuke &&
|
|
notMyPlayer &&
|
|
unit.isActive()
|
|
);
|
|
});
|
|
const isMyPlayerTarget = nukesSentByOtherPlayer.find((unit) => {
|
|
const detonationDst = unit.targetTile();
|
|
if (detonationDst === undefined) return false;
|
|
const targetId = this.game.owner(detonationDst).id();
|
|
return myPlayer && targetId === myPlayer.id();
|
|
});
|
|
const existingNuke = iconsDiv.querySelector(
|
|
'[data-icon="nuke"]',
|
|
) as HTMLImageElement;
|
|
|
|
if (existingNuke) {
|
|
if (nukesSentByOtherPlayer.length === 0) {
|
|
existingNuke.remove();
|
|
} else if (
|
|
isMyPlayerTarget &&
|
|
existingNuke.src !== this.nukeRedIconImage.src
|
|
) {
|
|
existingNuke.src = this.nukeRedIconImage.src;
|
|
} else if (
|
|
!isMyPlayerTarget &&
|
|
existingNuke.src !== this.nukeWhiteIconImage.src
|
|
) {
|
|
existingNuke.src = this.nukeWhiteIconImage.src;
|
|
}
|
|
} else if (nukesSentByOtherPlayer.length > 0) {
|
|
if (!existingNuke) {
|
|
const icon = isMyPlayerTarget
|
|
? this.nukeRedIconImage.src
|
|
: this.nukeWhiteIconImage.src;
|
|
iconsDiv.appendChild(this.createIconElement(icon, iconSize, "nuke"));
|
|
}
|
|
}
|
|
// Update all icon sizes
|
|
const icons = iconsDiv.getElementsByTagName("img");
|
|
for (const icon of icons) {
|
|
icon.style.width = `${iconSize}px`;
|
|
icon.style.height = `${iconSize}px`;
|
|
}
|
|
|
|
// Position element with scale
|
|
if (render.location && render.location !== oldLocation) {
|
|
const scale = Math.min(baseSize * 0.25, 3);
|
|
render.element.style.transform = `translate(${render.location.x}px, ${render.location.y}px) translate(-50%, -50%) scale(${scale})`;
|
|
}
|
|
}
|
|
|
|
private createIconElement(
|
|
src: string,
|
|
size: number,
|
|
id: string,
|
|
center: boolean = false,
|
|
): HTMLImageElement {
|
|
const icon = document.createElement("img");
|
|
icon.src = src;
|
|
icon.style.width = `${size}px`;
|
|
icon.style.height = `${size}px`;
|
|
icon.setAttribute("data-icon", id);
|
|
icon.setAttribute("dark-mode", this.userSettings.darkMode().toString());
|
|
if (center) {
|
|
icon.style.position = "absolute";
|
|
icon.style.top = "50%";
|
|
icon.style.transform = "translateY(-50%)";
|
|
}
|
|
return icon;
|
|
}
|
|
}
|