mirror of
https://github.com/openfrontio/OpenFrontIO.git
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984 lines
30 KiB
TypeScript
984 lines
30 KiB
TypeScript
import { extend } from "colord";
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import a11yPlugin from "colord/plugins/a11y";
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import { OutlineFilter } from "pixi-filters";
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import * as PIXI from "pixi.js";
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import { Theme } from "../../../core/configuration/Config";
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import { EventBus } from "../../../core/EventBus";
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import { wouldNukeBreakAlliance } from "../../../core/execution/Util";
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import {
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BuildableUnit,
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Cell,
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PlayerActions,
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PlayerID,
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UnitType,
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} from "../../../core/game/Game";
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import { TileRef } from "../../../core/game/GameMap";
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import { GameUpdateType } from "../../../core/game/GameUpdates";
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import { GameView, UnitView } from "../../../core/game/GameView";
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import {
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ContextMenuEvent,
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GhostStructureChangedEvent,
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MouseMoveEvent,
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MouseUpEvent,
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SwapRocketDirectionEvent,
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ToggleStructureEvent as ToggleStructuresEvent,
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} from "../../InputHandler";
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import {
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BuildUnitIntentEvent,
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SendUpgradeStructureIntentEvent,
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} from "../../Transport";
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import { renderNumber } from "../../Utils";
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import { TransformHandler } from "../TransformHandler";
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import { UIState } from "../UIState";
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import { Layer } from "./Layer";
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import {
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DOTS_ZOOM_THRESHOLD,
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ICON_SCALE_FACTOR_ZOOMED_IN,
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ICON_SCALE_FACTOR_ZOOMED_OUT,
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ICON_SIZE,
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LEVEL_SCALE_FACTOR,
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OFFSET_ZOOM_Y,
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SpriteFactory,
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STRUCTURE_SHAPES,
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ZOOM_THRESHOLD,
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} from "./StructureDrawingUtils";
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import bitmapFont from "/fonts/round_6x6_modified.xml?url";
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extend([a11yPlugin]);
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class StructureRenderInfo {
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public isOnScreen: boolean = false;
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constructor(
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public unit: UnitView,
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public owner: PlayerID,
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public iconContainer: PIXI.Container,
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public levelContainer: PIXI.Container,
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public dotContainer: PIXI.Container,
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public level: number = 0,
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public underConstruction: boolean = true,
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) {}
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}
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export class StructureIconsLayer implements Layer {
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private ghostUnit: {
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container: PIXI.Container;
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priceText: PIXI.BitmapText;
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priceBg: PIXI.Graphics;
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priceGroup: PIXI.Container;
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priceBox: { height: number; y: number; paddingX: number; minWidth: number };
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range: PIXI.Container | null;
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rangeLevel?: number;
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targetingAlly?: boolean;
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buildableUnit: BuildableUnit;
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} | null = null;
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private pixicanvas: HTMLCanvasElement;
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private iconsStage: PIXI.Container;
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private ghostStage: PIXI.Container;
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private levelsStage: PIXI.Container;
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private rootStage: PIXI.Container = new PIXI.Container();
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public playerActions: PlayerActions | null = null;
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private dotsStage: PIXI.Container;
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private readonly theme: Theme;
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private renderer: PIXI.Renderer | null = null;
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private rendererInitialized: boolean = false;
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private renders: StructureRenderInfo[] = [];
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private readonly seenUnits: Set<UnitView> = new Set();
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private readonly mousePos = { x: 0, y: 0 };
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private renderSprites = true;
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private factory: SpriteFactory;
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private ghostControls: {
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container: HTMLDivElement;
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confirm: HTMLButtonElement;
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cancel: HTMLButtonElement;
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flip: HTMLButtonElement;
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} | null = null;
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private ghostControlsStyle: {
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left: number;
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top: number;
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scale: number;
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} | null = null;
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private readonly structures: Map<UnitType, { visible: boolean }> = new Map([
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[UnitType.City, { visible: true }],
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[UnitType.Factory, { visible: true }],
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[UnitType.DefensePost, { visible: true }],
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[UnitType.Port, { visible: true }],
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[UnitType.MissileSilo, { visible: true }],
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[UnitType.SAMLauncher, { visible: true }],
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]);
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private lastGhostQueryAt: number;
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potentialUpgrade: StructureRenderInfo | undefined;
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constructor(
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private game: GameView,
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private eventBus: EventBus,
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public uiState: UIState,
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private transformHandler: TransformHandler,
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) {
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this.theme = game.config().theme();
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this.factory = new SpriteFactory(
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this.theme,
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game,
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transformHandler,
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this.renderSprites,
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);
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}
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async setupRenderer() {
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try {
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await PIXI.Assets.load(bitmapFont);
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} catch (error) {
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console.error("Failed to load bitmap font:", error);
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}
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const renderer = new PIXI.WebGLRenderer();
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this.pixicanvas = document.createElement("canvas");
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this.pixicanvas.width = window.innerWidth;
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this.pixicanvas.height = window.innerHeight;
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this.iconsStage = new PIXI.Container();
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this.iconsStage.position.set(0, 0);
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this.iconsStage.setSize(this.pixicanvas.width, this.pixicanvas.height);
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this.ghostStage = new PIXI.Container();
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this.ghostStage.position.set(0, 0);
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this.ghostStage.setSize(this.pixicanvas.width, this.pixicanvas.height);
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this.levelsStage = new PIXI.Container();
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this.levelsStage.position.set(0, 0);
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this.levelsStage.setSize(this.pixicanvas.width, this.pixicanvas.height);
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this.dotsStage = new PIXI.Container();
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this.dotsStage.position.set(0, 0);
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this.dotsStage.setSize(this.pixicanvas.width, this.pixicanvas.height);
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this.rootStage.addChild(
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this.dotsStage,
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this.iconsStage,
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this.levelsStage,
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this.ghostStage,
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);
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this.rootStage.position.set(0, 0);
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this.rootStage.setSize(this.pixicanvas.width, this.pixicanvas.height);
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await renderer.init({
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canvas: this.pixicanvas,
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resolution: 1,
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width: this.pixicanvas.width,
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height: this.pixicanvas.height,
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antialias: false,
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clearBeforeRender: true,
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backgroundAlpha: 0,
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backgroundColor: 0x00000000,
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});
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this.renderer = renderer;
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this.rendererInitialized = true;
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}
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shouldTransform(): boolean {
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return false;
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}
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async init() {
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this.eventBus.on(ToggleStructuresEvent, (e) =>
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this.toggleStructures(e.structureTypes),
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);
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this.eventBus.on(MouseMoveEvent, (e) => this.moveGhost(e));
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this.eventBus.on(MouseUpEvent, (e) => this.createStructure(e));
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this.eventBus.on(ContextMenuEvent, (e) => this.updateLockedBombTarget(e));
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window.addEventListener("resize", () => this.resizeCanvas());
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await this.setupRenderer();
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this.redraw();
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}
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resizeCanvas() {
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if (this.renderer) {
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this.pixicanvas.width = window.innerWidth;
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this.pixicanvas.height = window.innerHeight;
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this.renderer.resize(innerWidth, innerHeight, 1);
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}
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}
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tick() {
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this.game
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.updatesSinceLastTick()
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?.[GameUpdateType.Unit]?.map((unit) => this.game.unit(unit.id))
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?.forEach((unitView) => {
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if (unitView === undefined) return;
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if (unitView.isActive()) {
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this.handleActiveUnit(unitView);
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} else if (this.seenUnits.has(unitView)) {
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this.handleInactiveUnit(unitView);
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}
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});
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this.renderSprites =
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this.game.config().userSettings()?.structureSprites() ?? true;
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}
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redraw() {
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this.resizeCanvas();
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}
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renderLayer(mainContext: CanvasRenderingContext2D) {
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if (!this.renderer || !this.rendererInitialized) {
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return;
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}
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if (this.ghostUnit) {
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if (this.uiState.ghostStructure === null) {
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this.removeGhostStructure();
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} else if (
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this.uiState.ghostStructure !== this.ghostUnit.buildableUnit.type
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) {
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this.clearGhostStructure();
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}
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} else if (this.uiState.ghostStructure !== null) {
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this.createGhostStructure(this.uiState.ghostStructure);
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}
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this.renderGhost();
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if (this.transformHandler.hasChanged()) {
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for (const render of this.renders) {
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this.computeNewLocation(render);
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}
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}
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const scale = this.transformHandler.scale;
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this.dotsStage!.visible = scale <= DOTS_ZOOM_THRESHOLD;
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this.iconsStage!.visible =
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scale > DOTS_ZOOM_THRESHOLD &&
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(scale <= ZOOM_THRESHOLD || !this.renderSprites);
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this.levelsStage!.visible = scale > ZOOM_THRESHOLD && this.renderSprites;
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this.renderer.render(this.rootStage);
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mainContext.drawImage(this.renderer.canvas, 0, 0);
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}
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renderGhost() {
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if (!this.ghostUnit) return;
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const rect = this.transformHandler.boundingRect();
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if (!rect) return;
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let localX = this.mousePos.x - rect.left;
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let localY = this.mousePos.y - rect.top;
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let tileRef: TileRef | undefined;
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// Always reposition locked ghost every frame (smooth when panning)
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if (
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this.uiState.lockedGhostTile &&
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this.isLockableGhost(this.ghostUnit.buildableUnit.type)
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) {
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tileRef = this.uiState.lockedGhostTile;
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const screen = this.transformHandler.worldToScreenCoordinates(
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new Cell(this.game.x(tileRef), this.game.y(tileRef)),
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);
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localX = screen.x - rect.left;
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localY = screen.y - rect.top;
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this.ghostUnit.container.position.set(localX, localY);
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this.ghostUnit.range?.position.set(localX, localY);
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this.updateGhostControls(localX, localY, rect);
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} else {
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this.destroyGhostControls();
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const tile = this.transformHandler.screenToWorldCoordinates(
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localX,
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localY,
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);
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if (this.game.isValidCoord(tile.x, tile.y)) {
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tileRef = this.game.ref(tile.x, tile.y);
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}
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}
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// Throttle expensive tile action queries
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const now = performance.now();
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if (now - this.lastGhostQueryAt < 50) {
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return;
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}
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this.lastGhostQueryAt = now;
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// Check if targeting an ally (for nuke warning visual)
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// Uses shared logic with NukeExecution.maybeBreakAlliances()
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let targetingAlly = false;
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const myPlayer = this.game.myPlayer();
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const nukeType = this.ghostUnit.buildableUnit.type;
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if (
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tileRef &&
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myPlayer &&
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(nukeType === UnitType.AtomBomb || nukeType === UnitType.HydrogenBomb)
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) {
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// Only check if player has allies
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const allies = myPlayer.allies();
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if (allies.length > 0) {
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targetingAlly = wouldNukeBreakAlliance({
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gm: this.game,
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targetTile: tileRef,
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magnitude: this.game.config().nukeMagnitudes(nukeType),
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allySmallIds: new Set(allies.map((a) => a.smallID())),
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threshold: this.game.config().nukeAllianceBreakThreshold(),
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});
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}
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}
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this.game
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?.myPlayer()
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?.actions(tileRef)
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.then((actions) => {
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if (this.potentialUpgrade) {
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this.potentialUpgrade.iconContainer.filters = [];
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this.potentialUpgrade.dotContainer.filters = [];
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}
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if (this.ghostUnit?.container) {
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this.ghostUnit.container.filters = [];
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}
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if (!this.ghostUnit) return;
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const unit = actions.buildableUnits.find(
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(u) => u.type === this.ghostUnit!.buildableUnit.type,
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);
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const showPrice = this.game.config().userSettings().cursorCostLabel();
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if (!unit) {
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Object.assign(this.ghostUnit.buildableUnit, {
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canBuild: false,
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canUpgrade: false,
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});
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this.updateGhostPrice(0, showPrice);
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this.ghostUnit.container.filters = [
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new OutlineFilter({ thickness: 2, color: "rgba(255, 0, 0, 1)" }),
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];
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return;
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}
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this.ghostUnit.buildableUnit = unit;
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this.updateGhostPrice(unit.cost ?? 0, showPrice);
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const targetLevel = this.resolveGhostRangeLevel(unit);
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this.updateGhostRange(targetLevel, targetingAlly);
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if (unit.canUpgrade) {
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this.potentialUpgrade = this.renders.find(
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(r) =>
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r.unit.id() === unit.canUpgrade &&
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r.unit.owner().id() === this.game.myPlayer()?.id(),
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);
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if (this.potentialUpgrade) {
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this.potentialUpgrade.iconContainer.filters = [
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new OutlineFilter({ thickness: 2, color: "rgba(0, 255, 0, 1)" }),
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];
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this.potentialUpgrade.dotContainer.filters = [
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new OutlineFilter({ thickness: 2, color: "rgba(0, 255, 0, 1)" }),
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];
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}
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} else if (unit.canBuild === false) {
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this.ghostUnit.container.filters = [
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new OutlineFilter({ thickness: 2, color: "rgba(255, 0, 0, 1)" }),
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];
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}
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const scale = this.transformHandler.scale;
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const s =
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scale >= ZOOM_THRESHOLD
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? Math.max(1, scale / ICON_SCALE_FACTOR_ZOOMED_IN)
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: Math.min(1, scale / ICON_SCALE_FACTOR_ZOOMED_OUT);
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this.ghostUnit.container.scale.set(s);
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this.ghostUnit.range?.scale.set(this.transformHandler.scale);
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});
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}
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private updateGhostPrice(cost: bigint | number, showPrice: boolean) {
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if (!this.ghostUnit) return;
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const { priceText, priceBg, priceBox, priceGroup } = this.ghostUnit;
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priceGroup.visible = showPrice;
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if (!showPrice) return;
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priceText.text = renderNumber(cost);
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priceText.position.set(0, priceBox.y);
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const textWidth = priceText.width;
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const boxWidth = Math.max(
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priceBox.minWidth,
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textWidth + priceBox.paddingX * 2,
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);
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priceBg.clear();
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priceBg
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.roundRect(
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-boxWidth / 2,
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priceBox.y - priceBox.height / 2,
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boxWidth,
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priceBox.height,
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4,
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)
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.fill({ color: 0x000000, alpha: 0.65 });
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}
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private createStructure(e: MouseUpEvent) {
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// Ignore left clicks when locked bomb is active (use right-click instead)
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if (
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this.uiState.lockedGhostTile &&
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this.isLockableGhost(this.ghostUnit?.buildableUnit.type ?? null)
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) {
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return;
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}
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if (!this.ghostUnit) return;
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if (this.isGhostBuildBlocked()) {
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this.removeGhostStructure();
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return;
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}
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const tileRef = this.resolveTargetTileFromEvent(e);
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if (!tileRef) {
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this.removeGhostStructure();
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return;
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}
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this.commitStructure(tileRef);
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}
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private updateLockedBombTarget(e: ContextMenuEvent) {
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// Only allow right-click to change bomb target when locked
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if (
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!this.uiState.lockedGhostTile ||
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!this.isLockableGhost(this.ghostUnit?.buildableUnit.type ?? null)
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) {
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return;
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}
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const newTile = this.getTileFromContextMenuEvent(e);
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if (newTile) {
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this.uiState.lockedGhostTile = newTile;
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// Force trajectory recalculation
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this.eventBus.emit(
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new GhostStructureChangedEvent(this.uiState.ghostStructure),
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);
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}
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}
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private moveGhost(e: MouseMoveEvent) {
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if (
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this.uiState.lockedGhostTile &&
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this.isLockableGhost(this.ghostUnit?.buildableUnit.type ?? null)
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) {
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return;
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}
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this.mousePos.x = e.x;
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this.mousePos.y = e.y;
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|
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if (!this.ghostUnit) return;
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const rect = this.transformHandler.boundingRect();
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if (!rect) return;
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|
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const localX = e.x - rect.left;
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const localY = e.y - rect.top;
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this.ghostUnit.container.position.set(localX, localY);
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this.ghostUnit.range?.position.set(localX, localY);
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}
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private createGhostStructure(type: UnitType | null) {
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const player = this.game.myPlayer();
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if (!player) return;
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if (type === null) {
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return;
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}
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if (!this.isLockableGhost(type)) {
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this.uiState.lockedGhostTile = null;
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}
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const rect = this.transformHandler.boundingRect();
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let localX = this.mousePos.x - rect.left;
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let localY = this.mousePos.y - rect.top;
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if (this.uiState.lockedGhostTile && this.isLockableGhost(type)) {
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const screen = this.transformHandler.worldToScreenCoordinates(
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new Cell(
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this.game.x(this.uiState.lockedGhostTile),
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this.game.y(this.uiState.lockedGhostTile),
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),
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);
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localX = screen.x - rect.left;
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localY = screen.y - rect.top;
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}
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const ghost = this.factory.createGhostContainer(
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player,
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this.ghostStage,
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{ x: localX, y: localY },
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type,
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);
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this.ghostUnit = {
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container: ghost.container,
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priceText: ghost.priceText,
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priceBg: ghost.priceBg,
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priceGroup: ghost.priceGroup,
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priceBox: ghost.priceBox,
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range: null,
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buildableUnit: { type, canBuild: false, canUpgrade: false, cost: 0n },
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};
|
|
const showPrice = this.game.config().userSettings().cursorCostLabel();
|
|
this.updateGhostPrice(0, showPrice);
|
|
const baseLevel = this.resolveGhostRangeLevel(this.ghostUnit.buildableUnit);
|
|
this.updateGhostRange(baseLevel);
|
|
}
|
|
|
|
private clearGhostStructure() {
|
|
if (this.ghostUnit) {
|
|
this.ghostUnit.container.destroy();
|
|
this.ghostUnit.range?.destroy();
|
|
this.ghostUnit = null;
|
|
}
|
|
this.destroyGhostControls();
|
|
if (this.potentialUpgrade) {
|
|
this.potentialUpgrade.iconContainer.filters = [];
|
|
this.potentialUpgrade.dotContainer.filters = [];
|
|
this.potentialUpgrade = undefined;
|
|
}
|
|
}
|
|
|
|
private removeGhostStructure() {
|
|
this.clearGhostStructure();
|
|
this.uiState.ghostStructure = null;
|
|
this.uiState.lockedGhostTile = null;
|
|
this.eventBus.emit(new GhostStructureChangedEvent(null));
|
|
}
|
|
|
|
private emitBuildIntent(tileRef: TileRef) {
|
|
if (!this.ghostUnit) return;
|
|
if (this.ghostUnit.buildableUnit.canUpgrade !== false) {
|
|
this.eventBus.emit(
|
|
new SendUpgradeStructureIntentEvent(
|
|
this.ghostUnit.buildableUnit.canUpgrade,
|
|
this.ghostUnit.buildableUnit.type,
|
|
),
|
|
);
|
|
} else if (this.ghostUnit.buildableUnit.canBuild) {
|
|
const unitType = this.ghostUnit.buildableUnit.type;
|
|
const rocketDirectionUp =
|
|
unitType === UnitType.AtomBomb || unitType === UnitType.HydrogenBomb
|
|
? this.uiState.rocketDirectionUp
|
|
: undefined;
|
|
this.eventBus.emit(
|
|
new BuildUnitIntentEvent(unitType, tileRef, rocketDirectionUp),
|
|
);
|
|
}
|
|
}
|
|
|
|
private commitStructure(tileRef: TileRef) {
|
|
this.emitBuildIntent(tileRef);
|
|
this.removeGhostStructure();
|
|
}
|
|
|
|
private getTileFromScreenCoords(x: number, y: number): TileRef | null {
|
|
const rect = this.transformHandler.boundingRect();
|
|
if (!rect) return null;
|
|
const localX = x - rect.left;
|
|
const localY = y - rect.top;
|
|
const tile = this.transformHandler.screenToWorldCoordinates(localX, localY);
|
|
if (!this.game.isValidCoord(tile.x, tile.y)) return null;
|
|
return this.game.ref(tile.x, tile.y);
|
|
}
|
|
|
|
private getTileFromContextMenuEvent(e: ContextMenuEvent): TileRef | null {
|
|
return this.getTileFromScreenCoords(e.x, e.y);
|
|
}
|
|
|
|
private getTileFromMouseEvent(e: MouseUpEvent): TileRef | null {
|
|
return this.getTileFromScreenCoords(e.x, e.y);
|
|
}
|
|
|
|
private resolveTargetTileFromEvent(e: MouseUpEvent): TileRef | null {
|
|
if (
|
|
this.uiState.lockedGhostTile &&
|
|
this.isLockableGhost(this.ghostUnit?.buildableUnit.type ?? null)
|
|
) {
|
|
return this.uiState.lockedGhostTile;
|
|
}
|
|
return this.getTileFromMouseEvent(e);
|
|
}
|
|
|
|
private isGhostBuildBlocked(): boolean {
|
|
return (
|
|
!this.ghostUnit ||
|
|
(this.ghostUnit.buildableUnit.canBuild === false &&
|
|
this.ghostUnit.buildableUnit.canUpgrade === false)
|
|
);
|
|
}
|
|
|
|
private isLockableGhost(type: UnitType | null): boolean {
|
|
return type === UnitType.AtomBomb || type === UnitType.HydrogenBomb;
|
|
}
|
|
|
|
private ensureGhostControls() {
|
|
if (this.ghostControls) return;
|
|
|
|
const container = document.createElement("div");
|
|
// Fixed positioning keeps controls anchored to the viewport even if the page scrolls
|
|
container.style.position = "fixed";
|
|
container.style.display = "flex";
|
|
container.style.gap = "8px";
|
|
container.style.transform = "translate(-50%, 0)";
|
|
container.style.pointerEvents = "auto";
|
|
container.style.zIndex = "5";
|
|
|
|
const makeButton = (
|
|
label: string,
|
|
background: string,
|
|
ariaLabel: string,
|
|
onClick: () => void,
|
|
): HTMLButtonElement => {
|
|
const button = document.createElement("button");
|
|
button.type = "button";
|
|
button.textContent = label;
|
|
button.setAttribute("aria-label", ariaLabel);
|
|
button.style.minHeight = "48px";
|
|
button.style.minWidth = "48px";
|
|
button.style.height = "48px";
|
|
button.style.width = "48px";
|
|
button.style.padding = "0";
|
|
button.style.display = "flex";
|
|
button.style.alignItems = "center";
|
|
button.style.justifyContent = "center";
|
|
button.style.borderRadius = "6px";
|
|
button.style.border = "none";
|
|
button.style.fontWeight = "700";
|
|
button.style.fontSize = "26px";
|
|
button.style.lineHeight = "1";
|
|
button.style.color = "#ffffff";
|
|
button.style.background = background;
|
|
button.style.cursor = "pointer";
|
|
button.style.boxShadow = "0 2px 6px rgba(0,0,0,0.25)";
|
|
button.style.whiteSpace = "nowrap";
|
|
button.addEventListener("click", onClick);
|
|
return button;
|
|
};
|
|
|
|
const confirm = makeButton("✓", "#2e7d32", "Confirm bomb placement", () => {
|
|
if (this.uiState.lockedGhostTile) {
|
|
this.emitBuildIntent(this.uiState.lockedGhostTile);
|
|
}
|
|
});
|
|
|
|
const flip = makeButton("↕", "#1565c0", "Flip rocket direction", () => {
|
|
const next = !this.uiState.rocketDirectionUp;
|
|
this.eventBus.emit(new SwapRocketDirectionEvent(next));
|
|
});
|
|
|
|
const cancel = makeButton("✕", "#b71c1c", "Cancel bomb placement", () =>
|
|
this.removeGhostStructure(),
|
|
);
|
|
|
|
container.append(confirm, flip, cancel);
|
|
document.body.appendChild(container);
|
|
|
|
this.ghostControls = { container, confirm, cancel, flip };
|
|
}
|
|
|
|
private destroyGhostControls() {
|
|
if (!this.ghostControls) return;
|
|
this.ghostControls.container.remove();
|
|
this.ghostControls = null;
|
|
this.ghostControlsStyle = null;
|
|
}
|
|
|
|
private updateGhostControls(localX: number, localY: number, rect: DOMRect) {
|
|
if (
|
|
!this.ghostUnit ||
|
|
!this.uiState.lockedGhostTile ||
|
|
!this.isLockableGhost(this.ghostUnit.buildableUnit.type)
|
|
) {
|
|
this.destroyGhostControls();
|
|
return;
|
|
}
|
|
this.ensureGhostControls();
|
|
// Get the nuke radius and add 1px below it
|
|
const nukeType = this.ghostUnit.buildableUnit.type;
|
|
const magnitude =
|
|
nukeType === UnitType.AtomBomb
|
|
? this.game.config().nukeMagnitudes(UnitType.AtomBomb).outer
|
|
: this.game.config().nukeMagnitudes(UnitType.HydrogenBomb).outer;
|
|
const radiusPixels = magnitude * this.transformHandler.scale;
|
|
const offsetY = radiusPixels + 1;
|
|
const scale = Math.max(
|
|
0.75,
|
|
Math.min(1.4, this.transformHandler.scale / 2),
|
|
);
|
|
const left = rect.left + localX;
|
|
const top = rect.top + localY + offsetY;
|
|
|
|
const cached = this.ghostControlsStyle;
|
|
if (
|
|
!cached ||
|
|
cached.left !== left ||
|
|
cached.top !== top ||
|
|
cached.scale !== scale
|
|
) {
|
|
this.ghostControls!.container.style.left = `${left}px`;
|
|
this.ghostControls!.container.style.top = `${top}px`;
|
|
this.ghostControls!.container.style.transform = `translate(-50%, 0) scale(${scale})`;
|
|
this.ghostControlsStyle = { left, top, scale };
|
|
}
|
|
}
|
|
|
|
private resolveGhostRangeLevel(
|
|
buildableUnit: BuildableUnit,
|
|
): number | undefined {
|
|
if (buildableUnit.type !== UnitType.SAMLauncher) {
|
|
return undefined;
|
|
}
|
|
if (buildableUnit.canUpgrade !== false) {
|
|
const existing = this.game.unit(buildableUnit.canUpgrade);
|
|
if (existing) {
|
|
return existing.level() + 1;
|
|
} else {
|
|
console.error("Failed to find existing SAMLauncher for upgrade");
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
private updateGhostRange(level?: number, targetingAlly: boolean = false) {
|
|
if (!this.ghostUnit) {
|
|
return;
|
|
}
|
|
|
|
if (
|
|
this.ghostUnit.range &&
|
|
this.ghostUnit.rangeLevel === level &&
|
|
this.ghostUnit.targetingAlly === targetingAlly
|
|
) {
|
|
return;
|
|
}
|
|
|
|
this.ghostUnit.range?.destroy();
|
|
this.ghostUnit.range = null;
|
|
this.ghostUnit.rangeLevel = level;
|
|
this.ghostUnit.targetingAlly = targetingAlly;
|
|
|
|
const position = this.ghostUnit.container.position;
|
|
const range = this.factory.createRange(
|
|
this.ghostUnit.buildableUnit.type,
|
|
this.ghostStage,
|
|
{ x: position.x, y: position.y },
|
|
level,
|
|
targetingAlly,
|
|
);
|
|
if (range) {
|
|
this.ghostUnit.range = range;
|
|
}
|
|
}
|
|
|
|
private toggleStructures(toggleStructureType: UnitType[] | null): void {
|
|
for (const [structureType, infos] of this.structures) {
|
|
infos.visible =
|
|
toggleStructureType?.indexOf(structureType) !== -1 ||
|
|
toggleStructureType === null;
|
|
}
|
|
for (const render of this.renders) {
|
|
this.modifyVisibility(render);
|
|
}
|
|
}
|
|
|
|
private findRenderByUnit(
|
|
unitView: UnitView,
|
|
): StructureRenderInfo | undefined {
|
|
return this.renders.find((render) => render.unit.id() === unitView.id());
|
|
}
|
|
|
|
private handleActiveUnit(unitView: UnitView) {
|
|
if (this.seenUnits.has(unitView)) {
|
|
const render = this.findRenderByUnit(unitView);
|
|
if (render) {
|
|
this.checkForConstructionState(render, unitView);
|
|
this.checkForDeletionState(render, unitView);
|
|
this.checkForOwnershipChange(render, unitView);
|
|
this.checkForLevelChange(render, unitView);
|
|
}
|
|
} else if (this.structures.has(unitView.type())) {
|
|
this.addNewStructure(unitView);
|
|
}
|
|
}
|
|
|
|
private handleInactiveUnit(unitView: UnitView) {
|
|
const render = this.findRenderByUnit(unitView);
|
|
if (render) {
|
|
this.deleteStructure(render);
|
|
}
|
|
}
|
|
|
|
private modifyVisibility(render: StructureRenderInfo) {
|
|
const structureType = render.unit.type();
|
|
const structureInfos = this.structures.get(structureType);
|
|
|
|
let focusStructure = false;
|
|
for (const infos of this.structures.values()) {
|
|
if (infos.visible === false) {
|
|
focusStructure = true;
|
|
break;
|
|
}
|
|
}
|
|
if (structureInfos) {
|
|
render.iconContainer.alpha = structureInfos.visible ? 1 : 0.3;
|
|
render.dotContainer.alpha = structureInfos.visible ? 1 : 0.3;
|
|
if (structureInfos.visible && focusStructure) {
|
|
render.iconContainer.filters = [
|
|
new OutlineFilter({ thickness: 2, color: "rgb(255, 255, 255)" }),
|
|
];
|
|
render.dotContainer.filters = [
|
|
new OutlineFilter({ thickness: 2, color: "rgb(255, 255, 255)" }),
|
|
];
|
|
} else {
|
|
render.iconContainer.filters = [];
|
|
render.dotContainer.filters = [];
|
|
}
|
|
}
|
|
}
|
|
|
|
private checkForDeletionState(render: StructureRenderInfo, unit: UnitView) {
|
|
if (unit.markedForDeletion() !== false) {
|
|
render.iconContainer?.destroy();
|
|
render.dotContainer?.destroy();
|
|
render.iconContainer = this.createIconSprite(unit);
|
|
render.dotContainer = this.createDotSprite(unit);
|
|
this.modifyVisibility(render);
|
|
}
|
|
}
|
|
|
|
private checkForConstructionState(
|
|
render: StructureRenderInfo,
|
|
unit: UnitView,
|
|
) {
|
|
if (render.underConstruction && !unit.isUnderConstruction()) {
|
|
render.underConstruction = false;
|
|
render.iconContainer?.destroy();
|
|
render.dotContainer?.destroy();
|
|
render.iconContainer = this.createIconSprite(unit);
|
|
render.dotContainer = this.createDotSprite(unit);
|
|
this.modifyVisibility(render);
|
|
}
|
|
}
|
|
|
|
private checkForOwnershipChange(render: StructureRenderInfo, unit: UnitView) {
|
|
if (render.owner !== unit.owner().id()) {
|
|
render.owner = unit.owner().id();
|
|
render.iconContainer?.destroy();
|
|
render.dotContainer?.destroy();
|
|
render.iconContainer = this.createIconSprite(unit);
|
|
render.dotContainer = this.createDotSprite(unit);
|
|
this.modifyVisibility(render);
|
|
}
|
|
}
|
|
|
|
private checkForLevelChange(render: StructureRenderInfo, unit: UnitView) {
|
|
if (render.level !== unit.level()) {
|
|
render.level = unit.level();
|
|
render.iconContainer?.destroy();
|
|
render.levelContainer?.destroy();
|
|
render.dotContainer?.destroy();
|
|
render.iconContainer = this.createIconSprite(unit);
|
|
render.levelContainer = this.createLevelSprite(unit);
|
|
render.dotContainer = this.createDotSprite(unit);
|
|
this.modifyVisibility(render);
|
|
}
|
|
}
|
|
|
|
private computeNewLocation(render: StructureRenderInfo) {
|
|
const tile = render.unit.tile();
|
|
const worldPos = new Cell(this.game.x(tile), this.game.y(tile));
|
|
const screenPos = this.transformHandler.worldToScreenCoordinates(worldPos);
|
|
screenPos.x = Math.round(screenPos.x);
|
|
|
|
const scale = this.transformHandler.scale;
|
|
screenPos.y = Math.round(
|
|
scale >= ZOOM_THRESHOLD &&
|
|
this.game.config().userSettings()?.structureSprites()
|
|
? screenPos.y - scale * OFFSET_ZOOM_Y
|
|
: screenPos.y,
|
|
);
|
|
|
|
const type = render.unit.type();
|
|
const margin =
|
|
type !== undefined && STRUCTURE_SHAPES[type] !== undefined
|
|
? ICON_SIZE[STRUCTURE_SHAPES[type]]
|
|
: 28;
|
|
|
|
const onScreen =
|
|
screenPos.x + margin > 0 &&
|
|
screenPos.x - margin < this.pixicanvas.width &&
|
|
screenPos.y + margin > 0 &&
|
|
screenPos.y - margin < this.pixicanvas.height;
|
|
|
|
if (onScreen) {
|
|
if (scale > ZOOM_THRESHOLD) {
|
|
const target = this.game.config().userSettings()?.structureSprites()
|
|
? render.levelContainer
|
|
: render.iconContainer;
|
|
target.position.set(screenPos.x, screenPos.y);
|
|
target.scale.set(
|
|
Math.max(
|
|
1,
|
|
scale /
|
|
(target === render.levelContainer
|
|
? LEVEL_SCALE_FACTOR
|
|
: ICON_SCALE_FACTOR_ZOOMED_IN),
|
|
),
|
|
);
|
|
} else if (scale > DOTS_ZOOM_THRESHOLD) {
|
|
render.iconContainer.position.set(screenPos.x, screenPos.y);
|
|
render.iconContainer.scale.set(
|
|
Math.min(1, scale / ICON_SCALE_FACTOR_ZOOMED_OUT),
|
|
);
|
|
} else {
|
|
render.dotContainer.position.set(screenPos.x, screenPos.y);
|
|
}
|
|
}
|
|
|
|
if (render.isOnScreen !== onScreen) {
|
|
render.isOnScreen = onScreen;
|
|
render.iconContainer.visible = onScreen;
|
|
render.dotContainer.visible = onScreen;
|
|
render.levelContainer.visible = onScreen;
|
|
}
|
|
}
|
|
|
|
private addNewStructure(unitView: UnitView) {
|
|
this.seenUnits.add(unitView);
|
|
const render = new StructureRenderInfo(
|
|
unitView,
|
|
unitView.owner().id(),
|
|
this.createIconSprite(unitView),
|
|
this.createLevelSprite(unitView),
|
|
this.createDotSprite(unitView),
|
|
unitView.level(),
|
|
unitView.isUnderConstruction(),
|
|
);
|
|
this.renders.push(render);
|
|
this.computeNewLocation(render);
|
|
this.modifyVisibility(render);
|
|
}
|
|
|
|
private createLevelSprite(unit: UnitView): PIXI.Container {
|
|
return this.factory.createUnitContainer(unit, {
|
|
type: "level",
|
|
stage: this.levelsStage,
|
|
});
|
|
}
|
|
|
|
private createDotSprite(unit: UnitView): PIXI.Container {
|
|
return this.factory.createUnitContainer(unit, {
|
|
type: "dot",
|
|
stage: this.dotsStage,
|
|
});
|
|
}
|
|
|
|
private createIconSprite(unit: UnitView): PIXI.Container {
|
|
return this.factory.createUnitContainer(unit, {
|
|
type: "icon",
|
|
stage: this.iconsStage,
|
|
});
|
|
}
|
|
|
|
private deleteStructure(render: StructureRenderInfo) {
|
|
render.iconContainer?.destroy();
|
|
render.levelContainer?.destroy();
|
|
render.dotContainer?.destroy();
|
|
this.renders = this.renders.filter((r) => r.unit !== render.unit);
|
|
this.seenUnits.delete(render.unit);
|
|
}
|
|
}
|