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## Description: This PR centralizes all username validation using UsernameSchema with a set maximum, minimum, and a regex pattern, It also removes sanitization, as all places where the username would be sanitized on the server have been gatekept, so no unvalidated usernames can get onto the server past the ClientMessageSchema safeParse in GameServer's on message func. Here is how the errors look if that happens, Note that if the client is funtioning correctly and the user doesn't manually send a WS message, they should never see this. The screenshots are from a debug build where client uname validation was disabled. <img height="300" alt="error message too short" src="https://github.com/user-attachments/assets/1b7ac32c-2f03-40fb-8ce9-1f4ab66100bd" /> <img height="300" alt="error message bad regex" src="https://github.com/user-attachments/assets/c78b4114-7e4b-4d39-a135-4cab3ad52c0b" /> Profanity sanitization was not changed. Additionally, the censor tests were updated to reflect the new expectations. Jose was added to the jest config as an allowed transform pattern, as it didn't make sense to me to mock a zod schema. The UsernameSchema pattern was set to `^[a-zA-Z0-9_ \[\]üÜ]+$`, I personally think either we should allow all latin characters (regex has a pattern for this, `\p{L}` or `\p{sc=Latin}`) and then we'd use some kind of library to normalize all latin characters into regular ascii for name filtering, or we should only keep ascii letters. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Lavodan (I just realized sanitization isn't a word, it's supposed to be sanitation, sorry.)