Files

122 lines
3.4 KiB
TypeScript

import { AttackExecution } from "../../../src/core/execution/AttackExecution";
import { SpawnExecution } from "../../../src/core/execution/SpawnExecution";
//import { TransportShipExecution } from "../../../src/core/execution/TransportShipExecution";
import { AllianceRequestExecution } from "../../../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../../../src/core/execution/alliance/AllianceRequestReplyExecution";
import {
Game,
Player,
PlayerInfo,
PlayerType,
} from "../../../src/core/game/Game";
import { TileRef } from "../../../src/core/game/GameMap";
import { setup } from "../../util/Setup";
let game: Game;
let attacker: Player;
let defender: Player;
let defenderSpawn: TileRef;
let attackerSpawn: TileRef;
describe("GameImpl", () => {
beforeEach(async () => {
game = await setup("ocean_and_land", {
infiniteGold: true,
instantBuild: true,
infiniteTroops: true,
});
const attackerInfo = new PlayerInfo(
"attacker dude",
PlayerType.Human,
null,
"attacker_id",
);
game.addPlayer(attackerInfo);
const defenderInfo = new PlayerInfo(
"defender dude",
PlayerType.Human,
null,
"defender_id",
);
game.addPlayer(defenderInfo);
defenderSpawn = game.ref(0, 15);
attackerSpawn = game.ref(0, 14);
game.addExecution(
new SpawnExecution(game.player(attackerInfo.id).info(), attackerSpawn),
new SpawnExecution(game.player(defenderInfo.id).info(), defenderSpawn),
);
while (game.inSpawnPhase()) {
game.executeNextTick();
}
attacker = game.player(attackerInfo.id);
defender = game.player(defenderInfo.id);
});
test("Don't become traitor when betraying inactive player", async () => {
jest.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();
expect(defender.allianceWith(attacker)).toBeTruthy();
//Defender is marked disconnected
defender.markDisconnected(true);
game.executeNextTick();
game.executeNextTick();
game.addExecution(new AttackExecution(100, attacker, defender.id()));
do {
game.executeNextTick();
} while (attacker.outgoingAttacks().length > 0);
expect(attacker.isTraitor()).toBe(false);
});
test("Do become traitor when betraying active player", async () => {
jest.spyOn(attacker, "canSendAllianceRequest").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(attacker, defender.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(attacker.id(), defender, true),
);
game.executeNextTick();
game.executeNextTick();
expect(attacker.allianceWith(defender)).toBeTruthy();
expect(defender.allianceWith(attacker)).toBeTruthy();
//Defender is NOT marked disconnected
game.executeNextTick();
game.executeNextTick();
game.addExecution(new AttackExecution(100, attacker, defender.id()));
do {
game.executeNextTick();
} while (attacker.outgoingAttacks().length > 0);
expect(attacker.isTraitor()).toBe(true);
});
});