Files
OpenFrontIO/tests/AllianceRequestExecution.test.ts
Daniel Popsuevich d16accafef Revoking alliances request during nuke (#2101)
Closes #2071 


## Description:

- Created Functional Test for scenario
- Added an alliance revoker function to 'NukeExection'

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [ ] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [X] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

dpop
2025-09-28 17:56:09 -07:00

104 lines
3.5 KiB
TypeScript

import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
import { NukeExecution } from "../src/core/execution/NukeExecution";
import { Game, Player, PlayerType, UnitType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
import { constructionExecution } from "./util/utils";
let game: Game;
let player1: Player;
let player2: Player;
describe("AllianceRequestExecution", () => {
beforeEach(async () => {
game = await setup(
"plains",
{
infiniteGold: true,
instantBuild: true,
infiniteTroops: true,
},
[
playerInfo("player1", PlayerType.Human),
playerInfo("player2", PlayerType.Human),
playerInfo("player3", PlayerType.FakeHuman),
],
);
player1 = game.player("player1");
player1.conquer(game.ref(0, 0));
player2 = game.player("player2");
player2.conquer(game.ref(0, 1));
while (game.inSpawnPhase()) {
game.executeNextTick();
}
});
test("Can create alliance by replying", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeTruthy();
expect(player2.isAlliedWith(player1)).toBeTruthy();
});
test("Can create alliance by sending alliance request back", () => {
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.addExecution(new AllianceRequestExecution(player2, player1.id()));
game.executeNextTick();
expect(player1.isAlliedWith(player2)).toBeTruthy();
expect(player2.isAlliedWith(player1)).toBeTruthy();
});
test("Alliance request expires", () => {
game.config().allianceRequestDuration = () => 5;
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
expect(player1.outgoingAllianceRequests().length).toBe(1);
for (let i = 0; i < 6; i++) {
game.executeNextTick();
}
expect(player1.outgoingAllianceRequests().length).toBe(0);
expect(player1.isAlliedWith(player2)).toBeFalsy();
expect(player2.isAlliedWith(player1)).toBeFalsy();
});
// Resolves exploit https://github.com/openfrontio/OpenFrontIO/issues/2071
test("alliance request is revoked immediately if requester launches a nuke", () => {
game.config().nukeAllianceBreakThreshold = () => 0;
// Player 1 sends an alliance request to player 2.
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
expect(player1.outgoingAllianceRequests().length).toBe(1);
expect(player2.incomingAllianceRequests().length).toBe(1);
// Player 1 Builds a silo & launches a missle at player 2.
constructionExecution(game, player1, 0, 0, UnitType.MissileSilo);
game.addExecution(
new NukeExecution(UnitType.AtomBomb, player1, game.ref(0, 1), null),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.outgoingAllianceRequests().length).toBe(0);
expect(player2.incomingAllianceRequests().length).toBe(0);
expect(player1.isAlliedWith(player2)).toBeFalsy();
expect(player2.isAlliedWith(player1)).toBeFalsy();
});
});