Files
OpenFrontIO/tests/client/graphics/layers/WinModal.test.ts
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

118 lines
3.1 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { RankedType } from "engine/game/Game";
vi.mock("client/Utils", () => ({
translateText: vi.fn((key: string) => {
const translations: Record<string, string> = {
"win_modal.exit": "Exit",
"win_modal.requeue": "Play Again",
"win_modal.keep": "Keep Playing",
"win_modal.spectate": "Spectate",
};
return translations[key] || key;
}),
getGamesPlayed: vi.fn(() => 10),
isInIframe: vi.fn(() => false),
TUTORIAL_VIDEO_URL: "https://example.com/tutorial",
}));
vi.mock("client/Api", () => ({
getUserMe: vi.fn(async () => null),
}));
vi.mock("client/Cosmetics", () => ({
fetchCosmetics: vi.fn(async () => []),
handlePurchase: vi.fn(),
patternRelationship: vi.fn(() => ({})),
}));
vi.mock("client/CrazyGamesSDK", () => ({
crazyGamesSDK: {
happytime: vi.fn(),
requestAd: vi.fn(),
gameplayStop: vi.fn(),
},
}));
describe("WinModal Requeue", () => {
let mockLocationHref = "";
beforeEach(() => {
mockLocationHref = "";
// Mock window.location.href using Object.defineProperty
const locationMock = {
get href() {
return mockLocationHref;
},
set href(value: string) {
mockLocationHref = value;
},
};
Object.defineProperty(window, "location", {
value: locationMock,
writable: true,
configurable: true,
});
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("isRankedGame detection", () => {
it("should detect ranked 1v1 game", () => {
const gameConfig = {
rankedType: RankedType.OneVOne,
};
const isRankedGame = gameConfig.rankedType === RankedType.OneVOne;
expect(isRankedGame).toBe(true);
});
it("should not detect non-ranked game", () => {
const gameConfig = {
rankedType: undefined,
};
const isRankedGame = gameConfig.rankedType === RankedType.OneVOne;
expect(isRankedGame).toBe(false);
});
});
describe("requeue navigation", () => {
it("should navigate to /?requeue when requeue is triggered", () => {
// Simulate the _handleRequeue behavior
const handleRequeue = () => {
window.location.href = "/?requeue";
};
handleRequeue();
expect(window.location.href).toBe("/?requeue");
});
it("should navigate to / when exit is triggered", () => {
// Simulate the _handleExit behavior
const handleExit = () => {
window.location.href = "/";
};
handleExit();
expect(window.location.href).toBe("/");
});
});
describe("requeue URL parameter handling", () => {
it("should parse requeue parameter from URL", () => {
const url = new URL("http://localhost:9000/?requeue");
const hasRequeue = url.searchParams.has("requeue");
expect(hasRequeue).toBe(true);
});
it("should not find requeue parameter when absent", () => {
const url = new URL("http://localhost:9000/");
const hasRequeue = url.searchParams.has("requeue");
expect(hasRequeue).toBe(false);
});
});
});