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9e8ac07e78
-Add pass2 waypoint snapping to local max “depth” (distance-to-land) with odd windowSize and LOS validation. -Add optional Catmull–Rom spline sampling from waypoints (default on) for rendering, while keeping tile-valid path authoritative. -Plumb offshoreCleanup/waypointSpline through findWaterPathFromSeedsCoarseToFine and expose waypoints/spline on results.