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dddf54be0b
## Description: Adds a timer before self deleting units Adds a loading bar under deleting units Adds a timer in radial menu for clarity purposes  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: Mr.Box --------- Co-authored-by: Evan <evanpelle@gmail.com>
84 lines
1.7 KiB
TypeScript
84 lines
1.7 KiB
TypeScript
import { NukeMagnitude } from "../../src/core/configuration/Config";
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import { DefaultConfig } from "../../src/core/configuration/DefaultConfig";
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import {
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Game,
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Player,
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TerraNullius,
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Tick,
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UnitType,
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} from "../../src/core/game/Game";
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import { TileRef } from "../../src/core/game/GameMap";
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export class TestConfig extends DefaultConfig {
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private _proximityBonusPortsNb: number = 0;
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private _defaultNukeSpeed: number = 4;
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samHittingChance(): number {
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return 1;
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}
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radiusPortSpawn(): number {
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return 1;
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}
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proximityBonusPortsNb(totalPorts: number): number {
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return this._proximityBonusPortsNb;
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}
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// Specific to TestConfig
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setProximityBonusPortsNb(nb: number): void {
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this._proximityBonusPortsNb = nb;
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}
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nukeMagnitudes(_: UnitType): NukeMagnitude {
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return { inner: 1, outer: 1 };
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}
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setDefaultNukeSpeed(speed: number): void {
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this._defaultNukeSpeed = speed;
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}
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defaultNukeSpeed(): number {
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return this._defaultNukeSpeed;
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}
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defaultNukeTargetableRange(): number {
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return 20;
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}
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deletionMarkDuration(): number {
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return 5;
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}
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defaultSamRange(): number {
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return 20;
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}
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spawnImmunityDuration(): Tick {
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return 0;
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}
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attackLogic(
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gm: Game,
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attackTroops: number,
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attacker: Player,
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defender: Player | TerraNullius,
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tileToConquer: TileRef,
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): {
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attackerTroopLoss: number;
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defenderTroopLoss: number;
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tilesPerTickUsed: number;
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} {
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return { attackerTroopLoss: 1, defenderTroopLoss: 1, tilesPerTickUsed: 1 };
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}
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attackTilesPerTick(
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attackTroops: number,
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attacker: Player,
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defender: Player | TerraNullius,
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numAdjacentTilesWithEnemy: number,
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): number {
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return 1;
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}
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}
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