Files
OpenFrontIO/tests/util/TestServerConfig.ts
evanpelle adb0d07074 Make patterns puchasable with stripe (#1313)
## Description:
Patterns now show how much each skin costs and can be purchased

* Refactored logic out of TerritoryPatternsModal and into Cosmetics.ts
* Role gated cosmetics are not shown if you don't have the role. This is
to prevent people trying to get roles just for the cosmetics.
* Added purchasable cosmetics.
* On purchase the backend adds the flare to the player account

<img width="1197" alt="Screenshot 2025-07-01 at 11 45 52 AM"
src="https://github.com/user-attachments/assets/b4b4b7ea-f5f4-4c61-9ced-b608f75aa9d7"
/>

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-07-02 20:03:58 -07:00

101 lines
2.7 KiB
TypeScript

import { JWK } from "jose";
import { GameEnv, ServerConfig } from "../../src/core/configuration/Config";
import { GameMapType } from "../../src/core/game/Game";
import { GameID } from "../../src/core/Schemas";
export class TestServerConfig implements ServerConfig {
stripePublishableKey(): string {
throw new Error("Method not implemented.");
}
cloudflareConfigPath(): string {
throw new Error("Method not implemented.");
}
cloudflareCredsPath(): string {
throw new Error("Method not implemented.");
}
domain(): string {
throw new Error("Method not implemented.");
}
subdomain(): string {
throw new Error("Method not implemented.");
}
cloudflareAccountId(): string {
throw new Error("Method not implemented.");
}
cloudflareApiToken(): string {
throw new Error("Method not implemented.");
}
jwtAudience(): string {
throw new Error("Method not implemented.");
}
jwtIssuer(): string {
throw new Error("Method not implemented.");
}
jwkPublicKey(): Promise<JWK> {
throw new Error("Method not implemented.");
}
otelEnabled(): boolean {
throw new Error("Method not implemented.");
}
otelEndpoint(): string {
throw new Error("Method not implemented.");
}
otelUsername(): string {
throw new Error("Method not implemented.");
}
otelPassword(): string {
throw new Error("Method not implemented.");
}
region(): string {
return "test";
}
turnIntervalMs(): number {
throw new Error("Method not implemented.");
}
gameCreationRate(): number {
throw new Error("Method not implemented.");
}
lobbyMaxPlayers(map: GameMapType): number {
throw new Error("Method not implemented.");
}
numWorkers(): number {
throw new Error("Method not implemented.");
}
workerIndex(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPath(gameID: GameID): string {
throw new Error("Method not implemented.");
}
workerPort(gameID: GameID): number {
throw new Error("Method not implemented.");
}
workerPortByIndex(workerID: number): number {
throw new Error("Method not implemented.");
}
env(): GameEnv {
throw new Error("Method not implemented.");
}
adminToken(): string {
throw new Error("Method not implemented.");
}
adminHeader(): string {
throw new Error("Method not implemented.");
}
gitCommit(): string {
throw new Error("Method not implemented.");
}
r2Bucket(): string {
throw new Error("Method not implemented.");
}
r2Endpoint(): string {
throw new Error("Method not implemented.");
}
r2AccessKey(): string {
throw new Error("Method not implemented.");
}
r2SecretKey(): string {
throw new Error("Method not implemented.");
}
}