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8a4b12c4d6
src/client/render/gl/assets/ held 11 atlas files (PNGs + JSON metadata)
that bypassed the asset-manifest pipeline — they were imported via
Vite's ?url query, bundled, and served same-origin instead of going
through the CDN like every other game asset. Moved them to
resources/atlases/, switched the PNG imports to assetUrl("atlases/...")
so they flow through the manifest, and updated the JSON metadata
imports to "resources/atlases/..." paths. Also dropped an orphan copy
of MissileSiloIconWhite.svg (no callers; resources/images/ already had
the canonical version).
render-settings.json stays in src/ — it's renderer tuning config
consumed at bundle time, not a URL-served asset.
69 lines
1.0 KiB
JSON
69 lines
1.0 KiB
JSON
{
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"width": 1280,
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"height": 768,
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"cellSize": 128,
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"cols": 10,
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"emojis": {
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"😀": 0,
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"😊": 1,
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"🥰": 2,
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"😇": 3,
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"😎": 4,
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"😞": 5,
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"🥺": 6,
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"😭": 7,
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"😱": 8,
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"😡": 9,
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"😈": 10,
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"🤡": 11,
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"🥱": 12,
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"🫡": 13,
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"🖕": 14,
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"👋": 15,
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"👏": 16,
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"✋": 17,
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"🙏": 18,
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"💪": 19,
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"👍": 20,
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"👎": 21,
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"🫴": 22,
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"🤌": 23,
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"🤦♂️": 24,
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"🤝": 25,
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"🆘": 26,
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"🕊️": 27,
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"🏳️": 28,
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"⌛": 29,
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"🔥": 30,
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"💥": 31,
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"💀": 32,
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"☢️": 33,
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"⚠️": 34,
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"↖️": 35,
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"⬆️": 36,
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"↗️": 37,
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"👑": 38,
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"🥇": 39,
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"⬅️": 40,
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"🎯": 41,
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"➡️": 42,
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"🥈": 43,
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"🥉": 44,
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"↙️": 45,
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"⬇️": 46,
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"↘️": 47,
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"❤️": 48,
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"💔": 49,
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"💰": 50,
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"⚓": 51,
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"⛵": 52,
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"🏡": 53,
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"🛡️": 54,
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"🏭": 55,
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"🚂": 56,
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"❓": 57,
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"🐔": 58,
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"🐀": 59
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}
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}
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