Files
OpenFrontIO/tests/AllianceExtensionExecution.test.ts
Scott Anderson 0a40bcebf0 Enable the sort-imports eslint rule (#1849)
## Description:

Enable the `sort-imports` eslint rule.

Fixes #1784

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
2025-08-17 20:53:44 -04:00

123 lines
4.2 KiB
TypeScript

import { Game, Player, PlayerType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
import { AllianceExtensionExecution } from "../src/core/execution/alliance/AllianceExtensionExecution";
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
let game: Game;
let player1: Player;
let player2: Player;
let player3: Player;
describe("AllianceExtensionExecution", () => {
beforeEach(async () => {
game = await setup(
"ocean_and_land",
{
infiniteGold: true,
instantBuild: true,
infiniteTroops: true,
},
[
playerInfo("player1", PlayerType.Human),
playerInfo("player2", PlayerType.Human),
playerInfo("player3", PlayerType.FakeHuman),
],
);
player1 = game.player("player1");
player2 = game.player("player2");
player3 = game.player("player3");
while (game.inSpawnPhase()) {
game.executeNextTick();
}
});
test("Successfully extends existing alliance between Humans", () => {
jest.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
jest.spyOn(player2, "isAlive").mockReturnValue(true);
jest.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeTruthy();
expect(player2.allianceWith(player1)).toBeTruthy();
const allianceBefore = player1.allianceWith(player2)!;
const allianceSpy = jest.spyOn(allianceBefore, "extend");
const expirationBefore = allianceBefore.expiresAt();
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
expect(allianceSpy).toHaveBeenCalledTimes(0); // both players must agree to extend
game.addExecution(new AllianceExtensionExecution(player2, player1.id()));
game.executeNextTick();
const allianceAfter = player1.allianceWith(player2)!;
expect(allianceAfter.id()).toBe(allianceBefore.id());
const expirationAfter = allianceAfter.expiresAt();
expect(expirationAfter).toBeGreaterThan(expirationBefore);
expect(allianceSpy).toHaveBeenCalledTimes(1);
});
test("Fails gracefully if no alliance exists", () => {
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeFalsy();
expect(player2.allianceWith(player1)).toBeFalsy();
});
test("Successfully extends existing alliance between Human and non-Human", () => {
//test of handleAllianceExtensions is done in BotBehavior tests
jest.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
jest.spyOn(player3, "isAlive").mockReturnValue(true);
jest.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player3.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player3, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.allianceWith(player3)).toBeTruthy();
expect(player3.allianceWith(player1)).toBeTruthy();
const allianceBefore = player1.allianceWith(player3)!;
const allianceSpy = jest.spyOn(allianceBefore, "extend");
const expirationBefore = allianceBefore.expiresAt();
game.addExecution(new AllianceExtensionExecution(player1, player3.id()));
game.executeNextTick();
expect(allianceSpy).toHaveBeenCalledTimes(0); // both players must agree to extend
game.addExecution(new AllianceExtensionExecution(player3, player1.id()));
game.executeNextTick();
const allianceAfter = player1.allianceWith(player3)!;
expect(allianceAfter.id()).toBe(allianceBefore.id());
const expirationAfter = allianceAfter.expiresAt();
expect(expirationAfter).toBeGreaterThan(expirationBefore);
expect(allianceSpy).toHaveBeenCalledTimes(1);
});
});