Files
OpenFrontIO/tests/server/GameLifecycle.test.ts
2026-06-15 23:49:39 -04:00

102 lines
3.1 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../src/core/Schemas", async () => {
const actual = (await vi.importActual("../../src/core/Schemas")) as any;
return {
...actual,
GameStartInfoSchema: {
safeParse: (data: any) => ({ success: true, data: data }),
},
ServerPrestartMessageSchema: {
safeParse: (data: any) => ({ success: true, data: data }),
},
};
});
import { GameType } from "../../src/core/game/Game";
import { GameServer } from "../../src/server/GameServer";
describe("GameLifecycle", () => {
let mockLogger: any;
beforeEach(() => {
vi.useFakeTimers();
mockLogger = {
child: vi.fn().mockReturnThis(),
info: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
};
});
afterEach(() => {
vi.restoreAllMocks();
vi.clearAllTimers();
});
it("should not start turn interval if game has ended", async () => {
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
// Call end() first - this should set _hasEnded
await game.end();
// Now call start() - this should be a no-op due to our fix
game.start();
// Check if the interval ID is set (it shouldn't be)
expect((game as any).endTurnIntervalID).toBeUndefined();
// Check if _hasStarted remained false (or at least no interval was created)
expect(game.hasStarted()).toBe(false);
});
it("should clear turn interval and set _hasEnded on end()", async () => {
// We need to initialize the game such that start() can succeed
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
gameMap: "plains",
gameMapSize: 100,
} as any);
// Manually trigger prestart to fulfill some internal checks if necessary
game.prestart();
// start() should create the interval
game.start();
expect((game as any).endTurnIntervalID).toBeDefined();
// end() should clear it
await game.end();
expect((game as any).endTurnIntervalID).toBeUndefined();
expect((game as any)._hasEnded).toBe(true);
});
it("should be resilient to multiple end() calls", async () => {
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
await game.end();
expect((game as any)._hasEnded).toBe(true);
// Should not throw or crash
await expect(game.end()).resolves.toBeUndefined();
expect((game as any)._hasEnded).toBe(true);
});
it("propagates invasion mode settings through updateGameConfig", () => {
// Regression: the host's config update is an allowlist; invasion fields
// must be copied or private matches never start the invasion.
const game = new GameServer("test-game", mockLogger, Date.now(), {
gameType: GameType.Private,
} as any);
game.updateGameConfig({ invasionMode: true, invasionGracePeriod: 5 });
expect((game as any).gameConfig.invasionMode).toBe(true);
expect((game as any).gameConfig.invasionGracePeriod).toBe(5);
});
});