Files
OpenFrontIO/tests/core/game/RailNetwork.test.ts
Wraith 26f5d40819 build: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage (#2703)
- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).

## Description:

migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-12-28 22:10:26 -08:00

167 lines
5.2 KiB
TypeScript

import { Unit } from "../../../src/core/game/Game";
import {
RailNetworkImpl,
StationManagerImpl,
} from "../../../src/core/game/RailNetworkImpl";
import { Railroad } from "../../../src/core/game/Railroad";
import { Cluster } from "../../../src/core/game/TrainStation";
// Mock types
const createMockStation = (unitId: number): any => {
const cluster = new Cluster();
const railroads = new Set<Railroad>();
return {
unit: {
id: unitId,
setTrainStation: vi.fn(),
},
tile: vi.fn(),
neighbors: vi.fn(() => []),
getCluster: vi.fn(() => cluster),
setCluster: vi.fn(),
addRailroad: vi.fn(),
getRailroads: vi.fn(() => railroads),
clearRailroads: vi.fn(),
};
};
describe("StationManagerImpl", () => {
let manager: StationManagerImpl;
beforeEach(() => {
manager = new StationManagerImpl();
});
test("adds and retrieves station", () => {
const station = createMockStation(1);
manager.addStation(station);
expect(manager.findStation(station.unit)).toBe(station);
});
test("removes station", () => {
const station = createMockStation(1);
manager.addStation(station);
manager.removeStation(station);
expect(manager.findStation(station.unit)).toBe(null);
});
});
describe("RailNetworkImpl", () => {
let network: RailNetworkImpl;
let stationManager: any;
let pathService: any;
let game: any;
beforeEach(() => {
stationManager = {
addStation: vi.fn(),
removeStation: vi.fn(),
findStation: vi.fn(),
getAll: vi.fn(() => new Set()),
};
pathService = {
findTilePath: vi.fn(() => [0]),
findStationsPath: vi.fn(() => [0]),
};
game = {
nearbyUnits: vi.fn(() => []),
addExecution: vi.fn(),
config: () => ({
trainStationMaxRange: () => 80,
trainStationMinRange: () => 10,
railroadMaxSize: () => 100,
}),
};
network = new RailNetworkImpl(game, stationManager, pathService);
});
test("does not connect if path is empty or too long", () => {
const stationA = createMockStation(1);
const stationB = createMockStation(2);
game.nearbyUnits.mockReturnValue([stationB]);
pathService.findTilePath.mockReturnValue([]);
network.connectStation(stationA);
const cluster = stationB.getCluster();
cluster.addStation = vi.fn();
expect(cluster.addStation).not.toHaveBeenCalled();
pathService.findTilePath.mockReturnValue(new Array(200));
network.connectStation(stationA);
expect(cluster.addStation).not.toHaveBeenCalled();
});
test("removeStation removes all neighbor links", () => {
const neighbor = { removeNeighboringRails: vi.fn() };
const station = createMockStation(1);
station.neighbors = vi.fn(() => [neighbor]);
stationManager.findStation.mockReturnValue(station);
network.removeStation(station);
expect(station.clearRailroads).toHaveBeenCalled();
});
test("connectStation calls addStation and connects to nearby", () => {
const station = createMockStation(1);
network.connectStation(station);
expect(stationManager.addStation).toHaveBeenCalledWith(station);
});
test("removeStation does nothing if station not found", () => {
stationManager.findStation.mockReturnValue(null);
network.removeStation({ id: 1 } as unknown as Unit);
expect(stationManager.removeStation).not.toHaveBeenCalled();
});
test("removeStation disconnects and removes from cluster if one neighbor", () => {
const cluster = new Cluster();
const neighbor = createMockStation(1);
const station = createMockStation(2);
station.getCluster = vi.fn(() => cluster);
station.neighbors = vi.fn(() => [neighbor]);
cluster.removeStation = vi.fn();
stationManager.findStation.mockReturnValue(station);
network.removeStation(station.unit);
expect(cluster.removeStation).toHaveBeenCalledWith(station);
expect(stationManager.removeStation).toHaveBeenCalledWith(station);
});
test("findStationsPath", () => {
const stationA = createMockStation(1);
const stationB = createMockStation(2);
const result = network.findStationsPath(stationA, stationB);
expect(result).toEqual([0]);
});
test("connectToNearbyStations creates new cluster when no neighbors", () => {
const station = createMockStation(1);
game.nearbyUnits.mockReturnValue([]);
network.connectStation(station);
expect(stationManager.addStation).toHaveBeenCalledWith(station);
expect(station.setCluster).toHaveBeenCalled();
});
test("connectToNearbyStations connects and merges clusters", () => {
const station = createMockStation(1);
const neighborStation = createMockStation(2);
const cluster = new Cluster();
cluster.addStation(neighborStation);
neighborStation.getCluster = vi.fn(() => cluster);
cluster.has = vi.fn(() => false);
const neighborUnit = { unit: neighborStation.unit, distSquared: 20 };
game.nearbyUnits.mockReturnValue([neighborUnit]);
stationManager.findStation.mockReturnValue(neighborStation);
network.connectStation(station);
// Both station should have their cluster reset to the merged one
expect(station.setCluster).toHaveBeenCalled();
expect(neighborStation.setCluster).toHaveBeenCalled();
});
});