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fix-strict
OpenFrontIO/tests
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Scott Anderson f22717a7d5 tests/Warship.test.ts
2025-05-14 22:57:38 -04:00
..
testdata
nukes now reduce attacking troops and transport ships (same as rest of pop) (#350)
2025-03-31 12:39:18 -07:00
util
fix
2025-05-13 03:41:59 -04:00
Attack.test.ts
better transport ship spawn (#587)
2025-04-21 19:49:17 -07:00
MissileSilo.test.ts
strictNullChecks
2025-04-07 05:12:09 -04:00
PlayerInfo.test.ts
add clan() function on playerinfo and Player
2025-03-29 15:24:11 -07:00
SAM.test.ts
Refactor UnitSpecific info => AllUnitParams type union (#701)
2025-05-10 11:40:47 -07:00
Team.test.ts
teammode: bots can attack each other now to prevent them from ganging up on players
2025-05-06 09:52:13 -07:00
TeamAssignment.test.ts
change team order to Red, Blue, Yellow, Green, Teal, Orange, Purple (#615)
2025-05-02 14:01:10 -07:00
TerritoryCapture.test.ts
bugfix: humans start with zero troops on teams, also removed manpower argument to addPlayer()
2025-04-04 10:03:00 -07:00
Warship.test.ts
tests/Warship.test.ts
2025-05-14 22:57:38 -04:00
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