Files
OpenFrontIO/tests/core/pathfinding/PathFinding.Rail.test.ts
Arkadiusz Sygulski 13b4142317 Pathfinding Refactor
2026-01-11 21:34:37 +01:00

37 lines
1.1 KiB
TypeScript

import { beforeAll, describe, expect, it } from "vitest";
import { Game } from "../../../src/core/game/Game";
import { TileRef } from "../../../src/core/game/GameMap";
import { PathFinding } from "../../../src/core/pathfinding/PathFinder";
import { SteppingPathFinder } from "../../../src/core/pathfinding/types";
import { setup } from "../../util/Setup";
describe("PathFinding.Rail", () => {
let game: Game;
let pathFinder: SteppingPathFinder<TileRef>;
beforeAll(async () => {
game = await setup("ocean_and_land");
pathFinder = PathFinding.Rail(game);
});
describe("findPath", () => {
it("finds path on land tiles", () => {
const map = game.map();
// Adjacent land tiles: (0,0) and (1,0)
const from = map.ref(0, 0);
const to = map.ref(1, 0);
expect(map.isLand(from)).toBe(true);
expect(map.isLand(to)).toBe(true);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
expect(path!.length).toBe(2);
expect(path![0]).toBe(from);
expect(path![1]).toBe(to);
});
});
});