Files
OpenFrontIO/tests/core/pathfinding/PathFinding.Air.test.ts
Arkadiusz Sygulski 13b4142317 Pathfinding Refactor
2026-01-11 21:34:37 +01:00

185 lines
5.2 KiB
TypeScript

import { beforeAll, describe, expect, it } from "vitest";
import { Game } from "../../../src/core/game/Game";
import { TileRef } from "../../../src/core/game/GameMap";
import { PathFinding } from "../../../src/core/pathfinding/PathFinder";
import { SteppingPathFinder } from "../../../src/core/pathfinding/types";
import { setup } from "../../util/Setup";
describe("PathFinding.Air", () => {
let game: Game;
function createPathFinder(): SteppingPathFinder<TileRef> {
return PathFinding.Air(game);
}
beforeAll(async () => {
game = await setup("ocean_and_land");
});
describe("findPath", () => {
it("returns path between any two points (ignores terrain)", () => {
const pathFinder = createPathFinder();
const map = game.map();
// Air pathfinder ignores terrain, so can go anywhere
// (2,2) → (14,14): manhattan = 24, path length = 25
const from = map.ref(2, 2);
const to = map.ref(14, 14);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
expect(path!.length).toBe(25);
expect(path![0]).toBe(from);
expect(path![path!.length - 1]).toBe(to);
});
it("throws error for multiple start points", () => {
const pathFinder = createPathFinder();
const map = game.map();
const from = [map.ref(2, 2), map.ref(4, 4)];
const to = map.ref(14, 14);
expect(() => pathFinder.findPath(from, to)).toThrow(
"does not support multiple start points",
);
});
it("returns single-tile path when from equals to", () => {
const pathFinder = createPathFinder();
const map = game.map();
const tile = map.ref(8, 8);
const path = pathFinder.findPath(tile, tile);
expect(path).not.toBeNull();
expect(path![0]).toBe(tile);
});
});
describe("path validity", () => {
it("all consecutive tiles in path are adjacent (Manhattan distance 1)", () => {
const pathFinder = createPathFinder();
const map = game.map();
// (2,2) → (14,14): manhattan = 24, path length = 25
const from = map.ref(2, 2);
const to = map.ref(14, 14);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
expect(path!.length).toBe(25);
// Verify every consecutive pair is adjacent
for (let i = 1; i < path!.length; i++) {
const dist = map.manhattanDist(path![i - 1], path![i]);
expect(dist).toBe(1);
}
});
it("path ends at exact destination", () => {
const pathFinder = createPathFinder();
const map = game.map();
const from = map.ref(5, 5);
const to = map.ref(10, 12);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
expect(path![path!.length - 1]).toBe(to);
});
});
describe("path shapes", () => {
it("diagonal path has equal X and Y movement", () => {
const pathFinder = createPathFinder();
const map = game.map();
// Equal X and Y offset: (0,0) → (10,10)
const from = map.ref(0, 0);
const to = map.ref(10, 10);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
let xMoves = 0;
let yMoves = 0;
for (let i = 1; i < path!.length; i++) {
const dx = map.x(path![i]) - map.x(path![i - 1]);
const dy = map.y(path![i]) - map.y(path![i - 1]);
if (dx !== 0) xMoves++;
if (dy !== 0) yMoves++;
}
expect(xMoves).toBe(10);
expect(yMoves).toBe(10);
});
it("horizontal path has only X movement", () => {
const pathFinder = createPathFinder();
const map = game.map();
// Pure horizontal: (0,5) → (15,5)
const from = map.ref(0, 5);
const to = map.ref(15, 5);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
let xMoves = 0;
let yMoves = 0;
for (let i = 1; i < path!.length; i++) {
const dx = map.x(path![i]) - map.x(path![i - 1]);
const dy = map.y(path![i]) - map.y(path![i - 1]);
if (dx !== 0) xMoves++;
if (dy !== 0) yMoves++;
}
expect(xMoves).toBe(15);
expect(yMoves).toBe(0);
});
it("vertical path has only Y movement", () => {
const pathFinder = createPathFinder();
const map = game.map();
// Pure vertical: (5,0) → (5,15)
const from = map.ref(5, 0);
const to = map.ref(5, 15);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
let xMoves = 0;
let yMoves = 0;
for (let i = 1; i < path!.length; i++) {
const dx = map.x(path![i]) - map.x(path![i - 1]);
const dy = map.y(path![i]) - map.y(path![i - 1]);
if (dx !== 0) xMoves++;
if (dy !== 0) yMoves++;
}
expect(xMoves).toBe(0);
expect(yMoves).toBe(15);
});
it("adjacent tiles produce minimal path", () => {
const pathFinder = createPathFinder();
const map = game.map();
const from = map.ref(5, 5);
const to = map.ref(6, 5);
const path = pathFinder.findPath(from, to);
expect(path).not.toBeNull();
expect(path!.length).toBe(2);
expect(path![0]).toBe(from);
expect(path![1]).toBe(to);
});
});
});