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## Description: When the host of a private lobby disconnects before the game starts, the lobby is now closed: - **Server:** Detects host disconnection via `creatorPersistentID` match, kicks all remaining clients with a `host_left` reason, and marks the game as ended so it's cleaned up by the game manager and can no longer be joined. - **Client:** Participants receive an `alert()` saying "The host has left the lobby." and their JoinLobbyModal is closed automatically via the `leave-lobby` event. - **Phase logic:** `phase()` now returns `Finished` for ended private lobbies that haven't started, preventing the game from lingering in `Lobby` state. ## Please complete the following: - [X] I have added screenshots for all UI updates - [X] I process any text displayed to the user through translateText() and I've added it to the en.json file - [X] I have added relevant tests to the test directory - [X] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: FloPinguin