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## Description: Add a rail network to handle train stations/railroad between structures. Changes: - `RailNetwork` is responsible for the train station graph. Use it to connect new `TrainStations` - A `RailRoad` connects two `TrainStation` - No loop possible in the rail network - Train stations handles its railroads - Added a layer to draw the railroads under the structures #### Clusters - To speed up computations, each `TrainStation` references its own cluster - A cluster is a list of `TrainStation` connected with each other, created by the `RailNetwork` when connecting the station - Train stations spawn trains randomly depending on its current cluster size - A `TrainStation` decides randomly of the train destination by picking one from the cluster #### Production building: - Added a factory which has no gameplay impact currently. _To be discussed._ #### Train stops: - When a train reaches a factory, it's filled with a "cargo". The loaded trains has no impact currently. _To be discussed._ - When a train reaches a city, the player earn 10k gold - When a train reaches a port, it sends a new tradeship if possible - If a destination/source is destroyed, the train & railroad are deleted too https://github.com/user-attachments/assets/42375c17-9e04-4a42-98d0-708c81ffd609 https://github.com/user-attachments/assets/fbecdb53-a516-4df8-87fb-1f9a62c4efa0 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: IngloriousTom --------- Co-authored-by: Scott Anderson <scottanderson@users.noreply.github.com>
66 lines
1.9 KiB
TypeScript
66 lines
1.9 KiB
TypeScript
import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
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const createMockStation = (id: string): jest.Mocked<TrainStation> => {
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return {
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id,
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setCluster: jest.fn(),
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getCluster: jest.fn(() => null),
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} as any;
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};
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describe("Cluster tests", () => {
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let cluster: Cluster;
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let stationA: jest.Mocked<TrainStation>;
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let stationB: jest.Mocked<TrainStation>;
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let stationC: jest.Mocked<TrainStation>;
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beforeEach(() => {
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cluster = new Cluster();
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stationA = createMockStation("A");
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stationB = createMockStation("B");
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stationC = createMockStation("C");
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});
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test("addStation adds a station and sets cluster", () => {
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cluster.addStation(stationA);
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expect(cluster.has(stationA)).toBe(true);
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expect(stationA.setCluster).toHaveBeenCalledWith(cluster);
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});
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test("removeStation removes station from cluster", () => {
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cluster.addStation(stationA);
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cluster.removeStation(stationA);
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expect(cluster.has(stationA)).toBe(false);
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});
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test("addStations adds multiple stations and sets cluster", () => {
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const set = new Set([stationA, stationB]);
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cluster.addStations(set);
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expect(cluster.has(stationA)).toBe(true);
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expect(cluster.has(stationB)).toBe(true);
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expect(stationA.setCluster).toHaveBeenCalledWith(cluster);
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expect(stationB.setCluster).toHaveBeenCalledWith(cluster);
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});
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test("merge combines stations from another cluster", () => {
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const otherCluster = new Cluster();
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otherCluster.addStation(stationB);
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otherCluster.addStation(stationC);
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cluster.addStation(stationA);
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cluster.merge(otherCluster);
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expect(cluster.has(stationA)).toBe(true);
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expect(cluster.has(stationB)).toBe(true);
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expect(cluster.has(stationC)).toBe(true);
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});
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test("has returns false for non-member stations", () => {
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expect(cluster.has(stationA)).toBe(false);
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});
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});
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