mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 23:31:55 +00:00
718eda9888
## Description: The binary created a new tunnel on startup, and if the container crashed looped, then it would generate 100s of tunnels causing us to reach the 1000 tunnel limit. Now the config is stored on a mounted volume, so if the container restarts it sees the existing config and does not create a new tunnel. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
98 lines
2.6 KiB
TypeScript
98 lines
2.6 KiB
TypeScript
import { JWK } from "jose";
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import { GameEnv, ServerConfig } from "../../src/core/configuration/Config";
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import { GameMapType } from "../../src/core/game/Game";
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import { GameID } from "../../src/core/Schemas";
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export class TestServerConfig implements ServerConfig {
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cloudflareConfigPath(): string {
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throw new Error("Method not implemented.");
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}
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cloudflareCredsPath(): string {
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throw new Error("Method not implemented.");
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}
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domain(): string {
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throw new Error("Method not implemented.");
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}
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subdomain(): string {
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throw new Error("Method not implemented.");
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}
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cloudflareAccountId(): string {
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throw new Error("Method not implemented.");
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}
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cloudflareApiToken(): string {
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throw new Error("Method not implemented.");
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}
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jwtAudience(): string {
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throw new Error("Method not implemented.");
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}
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jwtIssuer(): string {
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throw new Error("Method not implemented.");
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}
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jwkPublicKey(): Promise<JWK> {
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throw new Error("Method not implemented.");
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}
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otelEnabled(): boolean {
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throw new Error("Method not implemented.");
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}
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otelEndpoint(): string {
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throw new Error("Method not implemented.");
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}
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otelUsername(): string {
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throw new Error("Method not implemented.");
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}
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otelPassword(): string {
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throw new Error("Method not implemented.");
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}
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region(): string {
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return "test";
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}
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turnIntervalMs(): number {
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throw new Error("Method not implemented.");
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}
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gameCreationRate(): number {
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throw new Error("Method not implemented.");
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}
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lobbyMaxPlayers(map: GameMapType): number {
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throw new Error("Method not implemented.");
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}
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numWorkers(): number {
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throw new Error("Method not implemented.");
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}
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workerIndex(gameID: GameID): number {
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throw new Error("Method not implemented.");
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}
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workerPath(gameID: GameID): string {
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throw new Error("Method not implemented.");
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}
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workerPort(gameID: GameID): number {
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throw new Error("Method not implemented.");
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}
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workerPortByIndex(workerID: number): number {
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throw new Error("Method not implemented.");
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}
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env(): GameEnv {
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throw new Error("Method not implemented.");
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}
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adminToken(): string {
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throw new Error("Method not implemented.");
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}
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adminHeader(): string {
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throw new Error("Method not implemented.");
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}
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gitCommit(): string {
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throw new Error("Method not implemented.");
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}
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r2Bucket(): string {
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throw new Error("Method not implemented.");
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}
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r2Endpoint(): string {
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throw new Error("Method not implemented.");
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}
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r2AccessKey(): string {
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throw new Error("Method not implemented.");
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}
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r2SecretKey(): string {
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throw new Error("Method not implemented.");
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}
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}
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